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Post by SRW on Aug 23, 2011 15:35:25 GMT -5
I'd have kept the 3rd stage the same as 26 but replaced the bungee ropes with the chain saws ascending with no rest ladders.
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Post by UnrealCanine on Aug 23, 2011 15:48:46 GMT -5
I'd have kept the 3rd stage the same as 26 but replaced the bungee ropes with the chain saws ascending with no rest ladders. Why would you make it harder. No-one's bloody reached it
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Post by SRW on Aug 23, 2011 15:51:36 GMT -5
because the Bungee ropes are too easy in the first place IMO
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scnoi1217
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Post by scnoi1217 on Aug 23, 2011 15:55:26 GMT -5
I think by and large the producers listened to our complaints that stage 1 should be easier and have a more lenient time limit. While I think they either overboard with the time limit on purpose or overestimated the time it would take to clear the Cannonball Run, I do like the First Stage. I think a lot of people will clear it only to get decimated by the Second Stage. I'm sure the DSL and Metal Spin will do huge damage.
As for the third stage, I agree with bringing the UCH to the third position and having two easier obstacles before it. It is a mammoth obstacle and even with those changes, it's going to be interesting come SASUKE 27's airing. The rest of stage isn't bad, just really cluttered and confusing. Why are there ladders everywhere and what purpose do they have? Rest? Personally, I'd take them out if they are just resting platforms. The Chainsaw should definitely be interesting and I'm interested in the Pipe Glider as I think that could be a killer.
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Post by Badalight on Aug 23, 2011 16:01:53 GMT -5
I agree with scnoi. I really enjoyed stage 1. I also think stage 2 is at just the right difficulty level, and the new stage 3 is mostly good. Arm bike is kind of dumb, and the random ropes are weird, and there's SOOO many obstacles.
However, I like the earlier UCH. Though I find it weird that basically you do easy obstacles, hard obstacle in the middle, easy obstacles. Something like that.
Excited for the pipe slider return. Chainsaw is cool. Flying bar early is neat.
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Post by jfeathe on Aug 23, 2011 17:18:47 GMT -5
The first three obstacles of the third stage are perfect IMO. They are fun to watch and they drain just the right amount of energy.
The 3 obstacles before the Pipe Glider....
....are a disaster. It's seriously a mess. I've never seen such short obstacles before. 2 Jumping Rings, 3 chainsaws, and 3 bungee ropes, and 2 resting ladders?? It was the worst, most cluttered set of obstacles Sasuke has ever had. There are some very clever ideas there, but they are cut short and crammed in. There are now 5 separate things between the UCH and final obstacle.
There are simply too many jump-from-thing-to-thing obstacles. The Flying Bar, Jumping Rings, and Chainsaw all have the same concept. I would love to see either the Jumping Rings or Chainsaw replaced with a unique test of strength.
I kind of miss the Sasuke 1-13 third stage where every obstacle was separate. The combos were a good idea and should be included, but it has gotten out of control.
Oh, and I love the Pipe Glider. Hope Supersheep receives a check in the mail for his idea ;D.
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Post by UnrealCanine on Aug 23, 2011 17:54:21 GMT -5
However, I like the earlier UCH. Though I find it weird that basically you do easy obstacles, hard obstacle in the middle, easy obstacles. Something like that. . wut?
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ES-13
Washimi Yūji
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Post by ES-13 on Aug 23, 2011 18:20:56 GMT -5
Here's a better Stage 3 lineup:
1. Arm Bike + 2. Doorknob Grasper (With eight doorknobs, three straight, then two on an upper level before going down to three last straight doorknobs.) 3. Flying Bar 4. UCH 5. Swing Circle (Four rings, not two.) + 6. Chainsaw (Neater and going up like the Bungee Rope Climb, can't specify) + 7. Red Dragon (You figure out how you cross it, but you do hang from it.) 8. Pipe Slider (I refuse to call it the Bar Glider.)
The last three obstacles do NOT have ladders in between them. Also the pluses mean no resting areas.
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Post by cole77000 on Aug 23, 2011 19:11:10 GMT -5
I really think the best would be keeping it the same as 26 except have the chain saw replace the cycling road and have the RC by itself but longer.
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Post by TCM on Aug 23, 2011 19:28:36 GMT -5
I thought 27's course was pretty cool...I didn't really have a problem with it, aside from being nervous Kawahara's actually going to clear this time lol.
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2D2Will
Kishimoto Shinya
Posts: 1,476
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Post by 2D2Will on Aug 23, 2011 20:44:40 GMT -5
I decided to compare the Viking and Sasuke versions of the Cannonball Run and the Viking version definitely has larger gaps, especially between the final ball and the landing pad. So it appears the Sasuke version is easier. Viking version: Sasuke version as seen in ANW 3:
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ES-13
Washimi Yūji
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Post by ES-13 on Aug 23, 2011 21:02:58 GMT -5
So how is the SASUKE version easier?
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Post by jfeathe on Aug 23, 2011 21:08:49 GMT -5
So how is the SASUKE version easier? No. They said a few times that it does. There is a small difference, but, as weird as it sounds, I think you have to factor in that the Americans are bigger and taller. It simply isn't as big of an obstacle for them.
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SuperTiger
Yamada Kōji
Kunoichi-san
*meyolow*
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Post by SuperTiger on Aug 23, 2011 21:41:22 GMT -5
I know a lot of people are happy with the obstacle line-up, but I'm not gonna lie, I was very disappointed, I'm one of those people who doesn't have a problem making the course easier and seeing a fair amount of clears, but as I stated in one of the other threads, we're looking at the possibility of 20+ clears, which isn't good for a couple of reasons. For starters even with the 1st stage being difficult, it does diminish it's prowess to some extent when you get so many clears. If the amount of clears ever exceeds around 16, it certainly diminshes the difficulty in my mind. In addition to the large amount of clears, if we get a two and a half hour broadcast from TBS, we're either getting A LOT of fast forwards, or complete cuts of some of the competitors. We want clears, but we don't want so many that we have both of these conditions in play. Here's what I think needs to be done to put the course back on par with about 11 Stage 1 clears, and 8 Stage 2 clears. 1st Stage: 120 seconds 1) Step Slider 2) Rolling Escargot -- 27 difficulty 3) Cannonball Run -- In-between 27 difficulty and Viking difficulty 4) Jumping Spider -- 26 difficulty 5) New Obstacle -- Unless they deem the current HPA from 27 safe. 6) Warped Wall 7) New Obstacle -- Maybe something without a net for once? 8) Final Climb 1st stage has so many issues. They really screwed up this time around. They could have had a really nice first stage if they lowered that time limit by about 10-15 second at least. I really hope this first stage is a one time deal to get competitors into 3rd stage where the real challenge lies. Everything was just too easy this time around and some of the obstacle placement was almost as bad as having the Bridge Jump as the 4th obstacle in 25. M9's gonna need to rack their brains for a challenging 7th obstacle, b/c a lot of the 1st stage's problems lie here. 2nd Stage: 90 seconds 1) Slider Drop 2) Double Salmon Ladder 3) Unstable Bridge 4) New Obstacle 5) Metal Spin 6) Wall Lift Notes: Everything is still relatively fine the way it is, the face lift the Balance Tank was given in 24 was nice, but it's become old hat again and really only takes out people if they're careless. If M9 is gonna steal sheep's ideas, put the Domino Attack here or something similar to it. 3rd Stage 1) Roulette Cylinder 2) Flying Bar 3) Ultimate Cliff Hanger 4) Jumping Rings 5) Chain Saw 6) Bungee Rope Climb 7) Bar Glider Notes: The 3rd Stage has a lot of issues with it now that I look back on it. Arm Bike may be a cool obstacle, but it's now been revived twice and is one of the easier real 3rd Stage obstacles. I personally would love to see the Roulette Cylinder and Doorknob Grasper come back in their 26 form. Problem is we need to factor in the fact that a competitor is so drained by the time they reach the Cliff Hanger, it's relatively unrealistic to have that combo at the beginning for now, so let's just have a Roulette Cylinder at the start for now (straight track) and people will be relatively happy with the first obstacle. As for the rest, I feel the Flying Bar is fine as the 2nd obstacle and UCH is fine as well. After the UCH is where things get dicey. Honestly I feel if you take away those ladders the Stage is fine. We do not need resting platforms in the second half of the 3rd Stage, it just diminishes the difficulty of this stage as well, and with all the competitors we have who have the ability to clear the 2nd half without resting platforms it just doesn't make since to me. There is also a lot of Bungee Rope Climb hate. The only reason I think this obstacle is fine is b/c your going to be so drained once you make it here, it's purpose becomes similar to the Climbing Bars, therefore I don't see it as a useless obstacle. Finally I have no problems with the Bar Glider. Many people are saying it's a Pipe Slider rip off, but the only thing M9 ripped off was sheep. It's a cool concept and more difficult than the Pipe Slider so, that's perfectly fine with me. Lastly: Dude could you please stop with the made up obstacles. No one has any idea what your talking about and it just pisses people off when you make stuff up and nobody has any idea what your talking about.
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arsenette
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Post by arsenette on Aug 23, 2011 22:05:05 GMT -5
Here's a better Stage 3 lineup: 1. Arm Bike + 2. Doorknob Grasper (With eight doorknobs, three straight, then two on an upper level before going down to three last straight doorknobs.) 3. Flying Bar 4. UCH 5. Swing Circle (Four rings, not two.) + 6. Chainsaw (Neater and going up like the Bungee Rope Climb, can't specify) + 7. Red Dragon (You figure out how you cross it, but you do hang from it.) 8. Pipe Slider (I refuse to call it the Bar Glider.) The last three obstacles do NOT have ladders in between them. Also the pluses mean no resting areas. This is not a wishlist thread. It's about waht was in ANW.. feel free to take all of this to another thread if you are incapable of staying in topic.
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ES-13
Washimi Yūji
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Post by ES-13 on Aug 23, 2011 22:38:24 GMT -5
Yeah, I really have to stop. Sorry about that, man I've got a lot of bad habits.
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2D2Will
Kishimoto Shinya
Posts: 1,476
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Post by 2D2Will on Aug 23, 2011 23:18:44 GMT -5
So how is the SASUKE version easier? Let's take Brent's run for example. If he tripped where he did on the Viking version, he would not have been able to recover the way he did. The landing platform in Viking is higher and further away from the fourth ball. If Brent rolled, he would have fallen into the water instead of on the landing platform.
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Apexe
Wakky
Since 2009
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Post by Apexe on Aug 24, 2011 17:19:38 GMT -5
My opinion and what they should do for Sasuke 28: Step Slider - OK Rolling Escargot - OK Giant Swing - Disappointed Jumping Spider - OK Halfpipe Attack - Perhaps make the landing a little less dangerous Warped Wall - OK Spinning Bridge - Either make it harder or make it appear earlier in the course Tarzen Rope+Rope Ladder - It's not like they'll change this anyways... Slider Drop - Meh... Double Salmon Ladder - OK Unstable Bridge - OK Balance Tank - Not really... Metal Spin - They must have made a few changes with this obstacle, because it seems much harder this time around Wall Lift - It's been a staple of the 2nd stage for years now, highly doubt it would get removed Arm Bike - Filler obstacle, probably Flying Bar - Good obstacle, but number of rungs were too low Ultimate Cliff Hanger - Well, thanks to David Campbell, it's proven that it can be defeated. It's obviously going to stay either way. Jumping Rings - That's not enough rings Chain Saw - Take out the ladders and then we'll talk Bungee Rope Climb - OK Bar Glider - OK I think they should have made new Staples for the Course Renewal and not go back to old ones. I know they saying "if it's not broken, don't fix it," but Yuuji defeated them. They made new staples after Nagano's Kanzenseiha, so why can't they do it after Yuuji's? Sasuke 28: Step Slider Rolling Escargot New Obstacle/Spinning Bridge/Giant Swing (Make it so they have to go over the hill instead of walking to the right) Jumping Spider Halfpipe Attack (Hopefully the old landing platform) Warped Wall New Obstacle/Spinning Bridge (Viking difficulty) Tarzan Rope+Rope Ladder Slider Drop Double Salmon Ladder Unstable Bridge New Obstacle/Balance Tank Metal Spin Wall Lift New Obstacle New Obstacle/Flying Bar UCH Swing Circle Chain Saw (NO LADDERS) Bungee Rope Climb Bar Glider
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arsenette
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Post by arsenette on Aug 24, 2011 17:29:50 GMT -5
Is it possible (and no it's not just because of the last post its been going on the past couple of pages) for this thread to please stay on the Sasuke 27 obstacle course and not predictions? The whole point of this is for those who want to see what it looks like without having to sift through pages of predictions for 28 or worse.. inventions altogether of what they saw like earlier.. It's already 12 pages long and a lot of crap in this thread.
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scnoi1217
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Post by scnoi1217 on Aug 24, 2011 17:38:16 GMT -5
Agreed, please keep this to discussion about SASUKE 27's obstacles only. Any other info from now on will result in punishment. Thanks guys.
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