So beta testing took a long time, not helped by me adding new features as I went. Here is the full change-list for the numerous builds I gave to TCM and Philip. Some stuff wasn't fixed properly, and some were reverted, but here it is, for your reading pleasure. Next time, I will go over a few of my favourite bugs in more detail
Note; Newest updates are at the top.
{Spoiler}1.0.4
Fixed Stage 2 softlock
Fixed sound effect repeating indefinatly
Fixed a typo on a death message
Fixed case where clear times were weird
1.0.3
Fixed We do the Impossible not recording
1.0.2
Ninja warrior challenge set to 28.5 secs
Hopefully fixed weird time after final
1.0.1
Added How to Play screen
0.29
Added mute option
Added 2 new medals
Added referal events
Stage completion medals require Ninja difficulty
Fixed backstream support appearing behind Jon
Set minimum backwards speed on the backstream
Fixed jet effect appears above the supports
Jon will no longer flounder if he backs into the backstream
Stage 3 Master time limit set to 4 minutes
0.28
Moved medals to top right
Added new medal*
Reduced graphics size to save space
Fixed Giving up not stopping the time**
Moved Stage 1's start platform up 1 tile
Fixed gap where Jon hit the water but not register a fail
Added new death message
Added STIOH to Stage 2
* Swing Swing Fun House
**From previous update
0.27
Fixed start beeps not playing
Made start beeps louder
Added more death messages
Added new medal*
Improved Stage 1 supports
Fixed Prism tilt not being able to rotate fully
Fixed rare case of tarzen rope not at peg
Fixed being able to jump for the DJ rope dispite having already hit the water
Fixed downhill jump glitch were you held space and e
Replaced backstream support
Added new backstream effect
Fixed Give Up Easter Egg not working
Lowered stamina cap in stage 3
Fixed uptransition on cliffhanger
Fixed Jon not stopping if keys not down on cliffhanger
Made Gaskusei cliffhanger easier
Raised G-Rope Climb speed to be more constant
Fixed being able to climb G-Rope whilst having all keys held down
*Screw This, I'm Outta Here
0.27.1
Fixed Giving up not stopping the time
0.26
Fixed Warped Wall being too large on intro screen
Added start and final stage beeps
Fixed Salmon ladder possible to fall off
Fixed Unstable Bridge jumps being random
Removed backstream effect
Edited backstream swimspeed
Reduced backstream stamina drain
Fixed Wall Lifts flying past their supports
Fixed wall Lifts not affecting difficulty
0.25
Set Stage 2 times to 80/75/70/65
Fixed backstream not having a difficulty setting for grandmaster
Increased jet strength on Backstream
Renames Stage 2 challenge medal to 'Kawasaki Ninja'
Fixed the Stage 3 completion medal not activating
Edited Stage 4 support structure to closer resemble tower
Decreased G-Rope stamina drain ever so slightly
Increased rope climb speed slightly
Changed, then changed back; Ninja Warrior now has a 29 second time limit
0.24
Moved Medal pop-up to be out of the way
Corrected typo in medal
Added RC to the Credits
Added obstacle background to title Screen
Added Stage Pass and Victory themes*
Added Timeup buzzer and climax
Fixed bgm not fading at right time
Moved stage 2 mat slightly closer to DJ platform
Added sfx to DJ rope hitting the end of the track
Fixed SL sound playing in wrong place
Added Support Structure to Stage 4
*Same themes as from NW1 and 2
0.23
Fixed music continuing to play in Menu
Edited music to reduce filesize*
Set bgm music to a specific channel (12)
Music fades out over 2.5 secs when hitting water
Music fades out over 5 secs when 12 seconds are left
Edited Kanzen to not be it's own mode
Jon will reclimb the salmon ladder if he falls, but not into the water
Added backstreamjet effect
Added medal behaviour for 14 medals
*3.5MB reduced
0.22
Edited Stage select button placement
Added Jon actor to menu screen*
Fixed NG ad showing when resetting to menu ingame
Added music before each stage and to background
Added check to make sure Jon can't complete a stage after he times out**
*Jon's pose changes by difficulty selected
** Was this even a thing
0.21
Added check for resetting to menu instage
Jon's run speed edited for Gakusei, Ninja and Master
Jon now accelerates half as fast in the air on Gakusei*
Replaced tiles at Crooked Wall with proper support actor**
Added sound effect for Downhill Jump
Players must manually jump for the Unstable Bridge***
Fixed Jon not having footsteps when wet
Cliffhanger now easier in Gakusei mode
Fixed final not resetting correctly in Kanzen mode
Edited base speed for final to 1.25/2/2.7/3.5
*Gakusei still uses it's own air control formula
**Missed from previous update
***Use left and right to increase swing. Jump is boosted at lower difficulties
0.20
Added splash sound effect
Added new tiles for Stage 1
Fixed Log Grip sound not playing
Added sound for Crooked Wall
Added grab sound effect for Warped Wall
Fixed bug where Jon tries to grap Tarzan rope in mid-air
Added sound effect when Jon hits the wall
Added splash for Downhill Jump tray
Fixed Jon 'drowning' if he fails the Salmon Ladder
Added Unstable Bridge sound effect
Added Balance tank sound effect
Lowered height of pre-backstream climb
Added backstream sound effects
Added sound for Vertical Limit
0.19
Fixed rare case where Jon would stick to ceilings
Fixed incorrect stage 1 mat colours
Edited when log grip sound plays
Added jump hang underclimb check
Attempted fix where Jon gets stuck climbing off the jump hang
Added Jump Hang supports
Fixed circle slider clang repeating
Cleaned up Stage 2's opening slope
Fixed Green bar raising stmaina cap indefinatly
Limited stage 3's score to 2 decimal places
Removed artifact in Stage 4*
Final stage slightly easier on all difficulties
Slightly less stamina drain
*Which didn't exist in 0.18. I suck
0.18
Fixed Newgrounds Ad not displaying correctly
Added Credits screen
Fixed final score displaying weird outputs
Fixed Jon getting stuck after Jump Hang Underclimb
Fixed Jon not regaining stamina on Green bar
Lowered Stamina cap upon reaching Green Bar
Fixed timer running on Stage 3 when you finish
Made Final Stage little harder (or easier)
Fixed Self-glitch
Fixed having a stamina value less than 0 in final
0.17
Moved Game Over text more to centre
Added score to after-run screen
Edited Air Control*
Redid splash effect
Added rest animations
Jon can no longer accelerate whilst resting
Fixed constant Log Grip sounds
Fixed Log Grip able to fall off track
Edited Jump Hang
Added Jump Hang underclimb animation
Gave the Crooked Wall Chain the 'Always similate' behaviour
Added check to stop Jon getting stuck on the tarzan rope
Added splash effect to Backstream
Edited supports
Removed original flying bar option
Boosted Final Rope climb speed slightly
*Ninja has more air control, GM has some but more limited
Resized camera to 800x608...then back again
0.16
Student difficulty renamed to Gakusei
Slight text edit
Removed Air Control for Grandmaster
Increased Prism Tilt difficulty
Fixed Spin Bridge not being difficulty dependant
Added new 'animation' for Spin Bridge balls
Edited Warped Wall to address balance
Cleaned up Stage 2's intro
0.16.1
Fixed Final Stage not completing properly
Did not fix idiot programmer
0.15
Corrected times on before run screen
Fixed After Run screen going to final
Added Newgrounds Ad and scoreboards
Lowered Stage 1 times to 95/85/75/70
Warped Wall is now blue
Increased Jump stamina loss
Salmon ladder steps are now red
Salmon ladder is difficulty dependant
Moved Flying Bar support
Added small speed boost for FB so Jon doesn't fall off automatically
0.15.1
Corrected Warped Wall position
0.14
Menu buttons and options
Added Stage reached attribute
Added auto-saving and loading*
Added Stage name and time limit to Before Run Screen
Added next buttons for Before and After Screen
Fixed Stage 1's before and after screen showing Stage 2's background
Added supports to all stages
Raised final climb speed
Climb speed formula is difficulty dependant**
Lowered final time limits to 35/35/32/30
Edited goalmat so Jon can reach the button
*Game will auto-save on the After-Run Screen
*hopefully, this will lead to closer final stage times without buffing GM too much, i.e no more 15sec Samurai clears
0.13
Pass and timeout animations for Stage 1,2, and 3
Jumping off the skateboard early will result in failure
Removed up requirement in Final Stage
Lowered climb speed for final stage*
Lowered end trigger for final
Button animations for completing stage 4
Small delay before Jon can win (0.36 seconds)
*Was -3.5-(stamina/10). Now -2-(stamina/10)
0.12
'Selecting a stage' goes to a pre-run scene.*
After run finishes, transitions to a post-run scene
Added Kanzen mode**
Removed hitboxes being visible
Reduced splash effect
Hitting the water stops the timer***
Changed reset to account for Kanzen mode
Reduced Stage 1 time to 100/90/80/75
Reduced Stage 3 Master time to 300 seconds
Increased Stage 3 GM time to 210 seconds
Increased stamina drain on devil steps and cliffhanger
Edited stamina cap for Stage 3
Set final time to 40/35/30/30
*Press E to advance to the stage
**Press E on Menu to activate/deactivate
***Missed from previous update
0.12.1
Fixed stage 3 and 4 unplayable
Fixed Unstable Bridge softlock
0.11
Converted backgrounds to PNG-8
Added Title and full name
Removed more useless attributes
Modified first landing platform in Stage 2
Added Stamina cap for rest of stage 3
Stamina cap gives slight advantages for hard difficulties
Reduced Final Stage climb speed
*Missed; Hitting the water stops the timer
0.10
Set Menu size to 2400x608*
Fixed timer reading incorrectly
Removed useless attributes
Added Splash effect
Added Game Over messages for Stage 1
Added barrier to prevent player leaving falling off Stage 1
Added Game Over messages for Stage 2
Added trending animation for Stage 3
Reenabled Game Over Text for Stage 3
Reenabled Game Over Text for Stage 4
*Was 800x608. Reason will come apparent later
0.9
Removed useless code in Timer
Deactivated Game Over Text to see if input lag still exists
Switched Stage 1/2 fail animation to use the water trending animation*
Stage 1 times set to 110/95/85/75
Removed UB Mount animation to save space
Jon can now swing on Stage 3
Stamina drain increased from 0.166/frame to 0.18**
*Stage 3 yet to be updated
**was 0.2 in 0.7 Beta
0.8
Enabled timer to be seen on GM, for testing
Added unique fonts for Game Over Text
Made Stage 1 slightly harder in regards to Stamina
Removed water tiles in front of the Jump Hang
Changed transition from slamon ladder to Unstable Bridge*
Wall Lift walls all set to '3' on Grandmaster
Timer now works on Stage 3
Stage 3 has full death text
Lowered top speed on final for all difficulties
Reduced stamina drain on final by 20%
*Last one looked crap. UB may be easier or harder
0.7.1
Menu screen now has a random background
Added Grandmaster Difficulty (4)
GM has 80% stamina and 75secs on Stage 1, 65 on S2, and 30 on S4
Time and Stamina left will not be displayed on Grandmaster
Added Game Over Text (font not final)*
Jon will no longer move when time runs out
Added Timer to Stage 3**
Doubled Stamina penelty on Final
*Hitting water will say Death by test no matter how Jon fails
** Timer applies to Master and Grandmaster only
0.6
Added slight penelty for jumping
Jumping longer occurs a higher penelty then short hops
Slightly lowered Jon's top Speed (51.3 -> 50)
Edited stamina drain values for Stage 1
Fixed Jon instantly bobbing in Stage 1 and 2
Jon must be on ground to grab the Final Rope Climb
Jon's final rope speed depends on Stamina
Added Stamina Cap after Rumbling Dice
Fixed Jon climbing through transitions
Changed Jon's G-rope climb speed to reflect his stamina
Added anti-spam for Rope Climb
0.5
Fixed Jon regaining stamina when not on ground
Trimmed Jump Hang animation due to not being seen for long
Jon cannot grab the Neshirita Kabe, Circle Slider or Swing cirlces if jump or crouch held down
Jon will release the Circle Slider or Swing Circles if up is pressed*
Fixed not returning to menu from Stage 2
Added set-up for stamina cap**
Slightly increased cliffhanger swing force
Fixed the cliffhanger getting stuck. For real this time
*Neshirita Kabe still uses Jump or Crouch
**Stamina cap not implemented. Apprioate values needed
0.4
Jon's run speed in Samurai capped to treat above 100 stamina as 100
Log Grip has fail condition and is difficulty dependant
Log Grip is harder to get moving
Spin Bridge difficulty dependant*
Jon losing grip on Warped Wall depends on difficulty
Removed another artefact in Stage 2
Jon doesn't hover before starting Stage 2
Backstream difficulty dependant**
Wall Lift difficulty dependant
Edited push values for Stage 3 to be difficulty dependant***
Devil Steps can no longer be completed by holding A and D
Fixed Pipe Slider not possible unless on Samurai
Stage 3 recognises completion
Fixed Jon moving after completing final
*0.2's difficulty was Master level. Current Ninja setting is easier then before
**Bet Shingo and Hashimoto regret playing on Master difficulty
***This affects both the Swing Circles and Devil Swing
0.3
Use Reset and Menu keys on menu to change Difficulty
1=Samurai, 2=Ninja (Default) 3=Master
Time and Stamina depends on difficulty
Added slight air control for climbing up platforms
Air control re-added for Samurai
Stage 1;
Increased Log Grip's friction
Removed water tiles left over from original circle slider
Removed Clunky rope in Stage 1
Stage 3;
Removed Stage 3 artifact that escaped previous cleanup
If you press interact 10 times on Stage 3, you revert the flying bar to it's orignal form*
Edited jump height during cliffhanger
Fixed Jon getting stuck on cliffhanger dismount (I hope)
Pipe Slider difficulty dependant
*This is for fun and will not be kept
0.2
General;
Removed testing artifacts
Reset key changed to T=less chance of hitting reset by accident
Reset to Menu by pressing M
Fixed audio freak out when jumping
Jon can no longer 'jump' on an obstacle
Stage 1;
Removed speed cap on obstalce in Stage 1 and 2
Removed air control in Stage 1 and 2*
Jon moves quicker if trying to slow down, as with previous games
Modified Prism Tilt so it can spin more
Moved Crooked Wall to compensate for no air control
Circle Slider now easier
Stage 2;
Halved stamina loss from Unstable Bridge
Either Up or Space will jump on Unstable Bridge
Stage 3;
Jon will fail Stage 3 obstacle with 0 stamina**
Jon grabs the rumbling dice automatically now
RD rail moved right-Obstacle difficulty unchanged
*Jon will have air control re-added for Samurai difficulty
**Rumbling Dice and Flying bar excluded