|
Post by sackeshi on May 1, 2022 20:43:22 GMT -5
What obstacles do you hope get replaces and by what?
|
|
|
Post by sackeshi on May 1, 2022 21:05:45 GMT -5
I'll go first
1st stage semi realistic dream redesign
1. Barrel roll (not rolling hill just the first part starting at the platform) I suspect it will result in a quick end for most of the contestants that don't stand a chance without taking 40 seconds to happen due to the quad steps.
2. Rolling escargot- This is the hardest of the iterations of the "log" obstacles.
3. Poll maze- Underrated obstacle that requires proper technique to avoid losing too much time.
4. Dragon Slider- Modified so you have to cross both tracks with the same bar.
5. 17 foot warped all from SASUKE 19-24- It was the hardest iteration in history.
6. (I know never going to happen) Flying chute. If not that then Slider Jump into Tarzan rope.
7. 30 foot Rope ladder.
80 seconds.
Stage 2-
1. Tackle- That fits better on stage 2 as a time waster
2. Swap salmon ladder- If they fixed it, it could be great.
3. Unstable bridge
4. Sasuke 5/6 spider walk no platform before transition.
5. Metal spin- Would be brutal after the beging of the stage.
6. Wall Lift- Would love to see it be 1/2 contestants weight, full weight 1.5 contestants weight.
60 seconds.
|
|
|
Post by m4tt3r0x on May 1, 2022 22:00:52 GMT -5
I'll go first 1st stage semi realistic dream redesign 1. Barrel roll (not rolling hill just the first part starting at the platform) I suspect it will result in a quick end for most of the contestants that don't stand a chance without taking 40 seconds to happen due to the quad steps. 2. Rolling escargot- This is the hardest of the iterations of the "log" obstacles. 3. Poll maze- Underrated obstacle that requires proper technique to avoid losing too much time. 4. Dragon Slider- Modified so you have to cross both tracks with the same bar. 5. 17 foot warped all from SASUKE 19-24- It was the hardest iteration in history. 6. (I know never going to happen) Flying chute. If not that then Slider Jump into Tarzan rope. 7. 30 foot Rope ladder. 80 seconds. Stage 2- 1. Tackle- That fits better on stage 2 as a time waster 2. Swap salmon ladder- If they fixed it, it could be great. 3. Unstable bridge 4. Sasuke 5/6 spider walk no platform before transition. 5. Metal spin- Would be brutal after the beging of the stage. 6. Wall Lift- Would love to see it be 1/2 contestants weight, full weight 1.5 contestants weight. 60 seconds. The Rolling Escargot was such a novel idea when it first debuted in 26 to me. The changes to it for 27 and 28, while making it less overly difficult, felt cumbersome and I didn't like the obstacle as much. It just moved too slow and I think the new foot holds were worse. Although it did show up for Sasuke Rising, I don't think the obstacle will be brought back in the same place, but really at all, again simply because it seemed to be too difficult early on in the first stage. It could be good later on in the stage, but it feels like Inui is just done with it. The Pole Maze I kind of was not fond of. It sometimes would waste so much time that competitors might as well had just failed it at a certain point. It doesn't really fit the current Sasuke brand like the Rolling Escargot to me either, so I don't think we'll see it returning either. One bar Dragon Glider is interesting. My first concern is is it doable from a Health and Safety perspective? After 35's Kong fail we haven't seen the bar go off the rails at all I think, and it's also attached to safety ropes unlike the Slider Drop. Having the bar jump from one track to another just sounds like Inui would never entertain it, but as far as old Sasuke would have been concerned it sounds like a good idea. The Warped Wall was never 17 feet. You may have heard that stat thrown around by the G4 dub of the show or something. The highest the wall's ever been was a few centimeters high than usual in Sasuke 31, but otherwise it's always been 14 feet from the walkable base to the top lip of the wall (since Sasuke 19 at least, as before then it was a bit shorter). Flying Chute is 100% never returning under the new H&S guidelines lol. Slider Jump into a rope that leads into a rope ladder climb is a good idea though! Lastly for Stage 1 I think a 30 foot rope climb would get very monotonous to watch as a viewer. The Tackle's purpose nowadays is to wear out leg strength before the Warped Wall. If I were to put it on Stage 2 I'd put it after the Salmon Ladder and Unstable Bridge, as those two obstacles give competitors a chance to rest their lower bodies. I agree, the Swap Salmon Ladder never got a fair shake. Unstable Bridge is a decent obstacle. If it's right after the SSL it could take out less serious competitors. Overall though I think this one's run its course on the show. I'm definitely down for the Sasuke 5/6 Spider Walk. By no platform do you mean going straight into it from the Unstable Bridge (and SSL)? If so that's a cool idea. I miss the Metal Spin as well. A good dynamic obstacle that is sorrily missed on today's Stage 2. I also really like your competitor weight factor idea on the Wall Lifting. Stage 2 time limit seems a tiny bit strick imo.
|
|
|
Post by dakohosu on May 2, 2022 5:51:48 GMT -5
I'll go first 1st stage semi realistic dream redesign 1. Barrel roll (not rolling hill just the first part starting at the platform) I suspect it will result in a quick end for most of the contestants that don't stand a chance without taking 40 seconds to happen due to the quad steps. 2. Rolling escargot- This is the hardest of the iterations of the "log" obstacles. 3. Poll maze- Underrated obstacle that requires proper technique to avoid losing too much time. 4. Dragon Slider- Modified so you have to cross both tracks with the same bar. 5. 17 foot warped all from SASUKE 19-24- It was the hardest iteration in history. 6. (I know never going to happen) Flying chute. If not that then Slider Jump into Tarzan rope. 7. 30 foot Rope ladder. 80 seconds. Stage 2- 1. Tackle- That fits better on stage 2 as a time waster 2. Swap salmon ladder- If they fixed it, it could be great. 3. Unstable bridge 4. Sasuke 5/6 spider walk no platform before transition. 5. Metal spin- Would be brutal after the beging of the stage. 6. Wall Lift- Would love to see it be 1/2 contestants weight, full weight 1.5 contestants weight. 60 seconds. No hate, but I agree with m4tt3r0x in that this isn't realistic at all. Given that 39 was supposed to be a renewal and we got next to no changes, it's highly unlikely we'll see anything close to this both from a creativity and budget perspective. Let's also not forget that Inui has obsessions with certain obstacles like the Backstream and motorised Cliffhangers which are clearly never going to get replaced. The wall has been 17 feet in terms of the height from the bottom of the wall to the top, but that obviously the platform itself which is like 3-4 feet, so the competitor only has 14 feet to actually scale. They just say it's 5.3 metres or whatever to make it sound harder. I actually don't mind the Escargot returning, purely because we've had the recent issue of too many joke competitors making it way farther on the course than they should, thus drawing out the screen time they get. The Pole Maze I could take or leave; it's quite anticlimactic in that if someone takes ages on it, it becomes pretty obvious that they're going to time out; similar case as with the Rolling Hill tbh. I think the Dragon Slider could work if the second track was slightly closer and lower, but a 30 foot rope climb would be way too tedious and probably dangerous if one were to fall from the top of the tower. Stage 2 I think would be quite exciting; sure the Tackle might seem out of place in that it doesn't tire your arms out before the Salmon Ladder, but it serves as an efficient time waster with a stringent time limit. I do think 60 seconds is cutting it a bit too short; most competitors take at least 20-25 to complete the SSL alone, and the Wall Lift with that much weight is going to take a long a** time; it won't be a 5 second job like it has been for most competitors. Personally, the only things I'd like to see which I think COULD happen (hence not a lot): - Rolling Log reverted back to it's original length. - I hope the Silk Slider gets replaced or modified to be much harder as it's almost the sole reason for loads of rookies going farther than they should; I wouldn't mind the Escargot taking it's place. - Both of the Double Warped Wall's walls get made higher. If you can scale the second wall then you can scale the first, so the obstacle as it is is completely pointless and no harder than the previous version. I would say just flat out remove it but again that's not realistic. - Reduce both Stage 1 and Stage 2's time limit. Especially Stage 1's time limit it seems has just been made higher and higher for no reason. It was 85 seconds in Sasuke 36 and is now 100 seconds; obvs we have the modified Fish Bone and Warped Wall, but competitors just seem to be clearing with more and more time left on the clock, yet the time limit is still being increased. - Modify the Rolling Hill somehow; maybe make the top rollers roll as well such that competitors can't just take absolute years on the obstacle, like KAREN. It was funny at first but it's starting to get really f***ing tedious now watching so many people do this.
|
|
brz0ny
Jessie Graff
We need Ryo Fail Guessing Game for Sasuke 42
Posts: 1,008
|
Post by brz0ny on May 2, 2022 6:59:23 GMT -5
I will add my stage 3 and 4 wishlist as everyone else did 1 and 2. I would make Cliffhanger Dimension like it was in 37, its too luck based now as we have seen Sato fail it because he was unlucky with the timing. Also remove third section from VL and make Pipe Slider jump bigger, everyone beats it nowadays.
Also this is probably not happening, but I would remove Salmon Ladder from stage 4 as it now favours skill and luck over time to beat (Morimoto climbed Salmon Ladder and Spider Climb faster in 36 than 38 but because of rope swinging wasted like 5 seconds in 36). I would probably add Rope Ladder or Lumberjack Climb instead of it, alongside current G-Rope and Rock climbing sections instead.
|
|
|
Post by dakohosu on May 2, 2022 10:06:16 GMT -5
I will add my stage 3 and 4 wishlist as everyone else did 1 and 2. I would make Cliffhanger Dimension like it was in 37, its too luck based now as we have seen Sato fail it because he was unlucky with the timing. Also remove third section from VL and make Pipe Slider jump bigger, everyone beats it nowadays. Also this is probably not happening, but I would remove Salmon Ladder from stage 4 as it now favours skill and luck over time to beat (Morimoto climbed Salmon Ladder and Spider Climb faster in 36 than 38 but because of rope swinging wasted like 5 seconds in 36). I would probably add Rope Ladder or Lumberjack Climb instead of it, alongside current G-Rope and Rock climbing sections instead. I would actually argue that the rock wall is way more biased than the Salmon Ladder towards certain skills. The Salmon Ladder is just a case of explosive upper body strength and obviously some technique; anyone who's got sufficient upper body strength will get the hang of it pretty quickly. Whereas the rock wall basically locks anyone who isn't a climber out of Kanzen; you can be one of the most insane athletes but if you're not a proficient speed climber, which can take years to achieve, you're going to fail. I wouldn't mind as much if Stage 3 wasn't already way too biased towards those with climbing backgrounds with all the grip strength finger tip stuff. I'd prefer to have a Lumberjack Climb/Spider Flip combo at the start, followed by the Salmon Ladder and then the rope at the end. Also, the Cliffhanger Dimension is supposed to have synchronising ledges; what happened with Sato wasn't intentional, it was yet another malfunction courtesy of Sasuke 38. There was a rumor that they were going to make them RNG but that's just f***ing unfair, especially as you have limited rest time thus might be forced to mount the obstacle at a much worse time than other competitors.
|
|
|
Post by sasukeninjawarrior on May 2, 2022 13:30:02 GMT -5
I'll go first 1st stage semi realistic dream redesign 1. Barrel roll (not rolling hill just the first part starting at the platform) I suspect it will result in a quick end for most of the contestants that don't stand a chance without taking 40 seconds to happen due to the quad steps. 2. Rolling escargot- This is the hardest of the iterations of the "log" obstacles. 3. Poll maze- Underrated obstacle that requires proper technique to avoid losing too much time. 4. Dragon Slider- Modified so you have to cross both tracks with the same bar. 5. 17 foot warped all from SASUKE 19-24- It was the hardest iteration in history. 6. (I know never going to happen) Flying chute. If not that then Slider Jump into Tarzan rope. 7. 30 foot Rope ladder. 80 seconds. Stage 2- 1. Tackle- That fits better on stage 2 as a time waster 2. Swap salmon ladder- If they fixed it, it could be great. 3. Unstable bridge 4. Sasuke 5/6 spider walk no platform before transition. 5. Metal spin- Would be brutal after the beging of the stage. 6. Wall Lift- Would love to see it be 1/2 contestants weight, full weight 1.5 contestants weight. 60 seconds. The Rolling Escargot was such a novel idea when it first debuted in 26 to me. The changes to it for 27 and 28, while making it less overly difficult, felt cumbersome and I didn't like the obstacle as much. It just moved too slow and I think the new foot holds were worse. Although it did show up for Sasuke Rising, I don't think the obstacle will be brought back in the same place, but really at all, again simply because it seemed to be too difficult early on in the first stage. It could be good later on in the stage, but it feels like Inui is just done with it. The Pole Maze I kind of was not fond of. It sometimes would waste so much time that competitors might as well had just failed it at a certain point. It doesn't really fit the current Sasuke brand like the Rolling Escargot to me either, so I don't think we'll see it returning either. One bar Dragon Glider is interesting. My first concern is is it doable from a Health and Safety perspective? After 35's Kong fail we haven't seen the bar go off the rails at all I think, and it's also attached to safety ropes unlike the Slider Drop. Having the bar jump from one track to another just sounds like Inui would never entertain it, but as far as old Sasuke would have been concerned it sounds like a good idea. The Warped Wall was never 17 feet. You may have heard that stat thrown around by the G4 dub of the show or something. The highest the wall's ever been was a few centimeters high than usual in Sasuke 31, but otherwise it's always been 14 feet from the walkable base to the top lip of the wall (since Sasuke 19 at least, as before then it was a bit shorter). Flying Chute is 100% never returning under the new H&S guidelines lol. Slider Jump into a rope that leads into a rope ladder climb is a good idea though! Lastly for Stage 1 I think a 30 foot rope climb would get very monotonous to watch as a viewer. The Tackle's purpose nowadays is to wear out leg strength before the Warped Wall. If I were to put it on Stage 2 I'd put it after the Salmon Ladder and Unstable Bridge, as those two obstacles give competitors a chance to rest their lower bodies. I agree, the Swap Salmon Ladder never got a fair shake. Unstable Bridge is a decent obstacle. If it's right after the SSL it could take out less serious competitors. Overall though I think this one's run its course on the show. I'm definitely down for the Sasuke 5/6 Spider Walk. By no platform do you mean going straight into it from the Unstable Bridge (and SSL)? If so that's a cool idea. I miss the Metal Spin as well. A good dynamic obstacle that is sorrily missed on today's Stage 2. I also really like your competitor weight factor idea on the Wall Lifting. Stage 2 time limit seems a tiny bit strick imo. In response to the derailing of DG from Kongu, Yusuke Goto also derailed the bar in 38, causing them to fail there, they actually cleared the transition but dragged the bar down.
|
|
|
Post by ahzoo on May 2, 2022 14:41:33 GMT -5
My single and semi-realistic wish for the course is a simple one: A tricky and failable obstacle that focuses on lower-body strength and balance; as is, outside of the Fish Bone, Tackle, and Sorikatsu Kabe, the course is almost all insane amounts of grip abd upper body strength, or otherwise unfailable given the raw endurance needed to get that far in the first place.
With the competitor slate increasingly becoming similarly optimised for an upper-body-focused skillset, any such obstacle has the very real ability to sow carnage in the exact same way as the Rolling Log in 38 [which sidenote, should be brought back to its original length, if not made even longer than that].
|
|
|
Post by dakohosu on May 2, 2022 16:16:22 GMT -5
My single and semi-realistic wish for the course is a simple one: A tricky and failable obstacle that focuses on lower-body strength and balance; as is, outside of the Fish Bone, Tackle, and Sorikatsu Kabe, the course is almost all insane amounts of grip abd upper body strength, or otherwise unfailable given the raw endurance needed to get that far in the first place. With the competitor slate increasingly becoming similarly optimised for an upper-body-focused skillset, any such obstacle has the very real ability to sow carnage in the exact same way as the Rolling Log in 38 [which sidenote, should be brought back to its original length, if not made even longer than that]. I mean Stage 1 is pretty much all lower body strength and balance. The only exception being the Dragon Glider but that doesn't require ridiculous amounts of upper body strength, more timing and obviously grip strength as well, but it's definitely nothing on any of the Stage 3 obstacles; like there's no endurance required. I mean Can Yutaka clearing it while former finalists like Shunsuke and Kanno failing it more times than one can count is sort of proof of that. Then there's the Silk Slider but that's just hanging on to a curtain and again most of the 'difficulty' is about timing. I'm honestly fine with the back half of the course, it's the front half that needs a huge doing over. If you look at the clear rates, Quad Steps and Silk Slider are almost unfailable at this point, while the Rolling Hill I feel has really dampened Stage 1 for me; so many joke competitors get their runs drawn out because they all take 60+ seconds on the obstacle, and some even reach the Dragon Glider which they're obviously not going to clear especially when they have like 5 seconds left. It just sort of adds insult to injury in addition to their 5 minute fluff pieces. That's why I went with the suggestions on my last comment; I'm a huge advocate of weeding out the fodder who have no chance of clearing as early as possible. For all the hate it gets (from myself included), a competition like 26 did this right. Step Slider, Rolling Escargot, and Jumping Spider taking out 80% of the field before the halfway point.
|
|
dt
Watanabe Mika
Posts: 62
|
Post by dt on May 2, 2022 18:06:58 GMT -5
I don’t have a full course wish list but definitely a few pipe dreams
Stage 1: 1st obstacle would be the hurdle jump directly into the reverse fly. You would jump off an inclined ledge in to the trampoline. 3rd obstacle would be the Viking version of the pole maze (Idk what it was called but I assume the rope maze, considering it was the same thing but with a rope).
Stage 2: Begin the stage with an ANW vertical spider wall with the heavy doors. (The obstacle they end the city finals with). Then at the top of that you would transfer directly into the chain reaction. Bring back the balance tank instead of the backstream. BUT have it so that you would have to jump off a 1st balance tank onto a 2nd one. Last obstacle would be the old school wall lift that fall back down (but padded)
Stage 3: Begin with roulette cylinder. Original ultimate cliffhanger but at the upper most ledge you would do a 180 transfer and come back down the last half on the other side. Last obstacle would be the pipe slider at whatever the farthest distance was AND instead of landing on a platform, you would have to jump to a lumberjack climb, and then climb to the top to finish
|
|
|
Post by YourResidentKojiFan on May 2, 2022 18:32:40 GMT -5
Honestly, I really only want two things for a course renewal. Most of the course is honestly fine as is IMO.
1: Like pretty much everyone here's saying, ditch the QS+Rolling Hill combo. It's served its time, and Torisawa's failed it enough. The other joke competitors are certainly getting way too much time as well (I mean, Honma Takashi made it to the Dragon Glider).
2: Change up the Second Stage. A lot. The only things I think should stay are the Rolling Log (and even that needs to be lengthened) and the Wall Lifting. The Salmon Ladder Nobori and Kudari have long overstayed their welcome, as have the Spider Walk/Drop. What Salmon Ladder version to use... Some sort of Triple Salmon Ladder? I dunno, but hundreds of production staff can come up with a better idea than some teen. The Spider Walk and Drop could easily be replaced by the Balance Tank/Metal Spin combo, then just ditch the Backstream. The Reverse Conveyor, yeah, that can stay, but make it so it can't just completely stop like it did to Sugeta.
|
|
azn
Ishikawa Terukazu
"There's a time and place for everything... BUT NOT NOW!!!" - Prof. Oak
Posts: 455
|
Post by azn on May 2, 2022 19:47:02 GMT -5
My "Realistic" course changesFirst Stage: 1a - Quad Steps, but shrunk down in size so that it's basically 4 pads that need to be traversed, eliminating the possibility of holding on to them. or 1b - Shrinking Steps + 2a - Rolling Hill or 2b - Pole Maze 3 - Silk See-Saw, Essentially an idea made in previous threads. It's the silk slider but like the chain see-saw, if one where to put weight on one side, the silk drops. I'd prefer if they where tracks for competitors to slide, which would mean a transition between two silks. 4 - Fishbone w/ dancing stones as pedestals 5-7 - Unchanged. I really doubt this portion of the course would be altered at all, realistically at least. Second Stage: 1 - Lengthened Rolling Log, with drops. It's still baffling that the rolling log was essentially made easier in the kanzen renewal, so this was a super necessary change. Same thing with the drops 2&3 - Salmon Ladder Kudari into Salmon Ladder Nobori, basically the reverse of the current iteration. Realistically, this is the only change I see of this obstacle. 4&5 - SK5-6 Spider Walk into Spider Drop with panels going inward and outward 6a - Backstream or 6b - Water Walls (If a giant fish tank is a must, at least the water walls would make it slightly more difficult. Plus it would be a more pesky time waster) 7&8 - Unchanged. Realistically speaking, I doubt the third and final stages would change in any capacity. ----------------------------------- So now with that out of the way, these are my more unrealistic wishes for the course. Starting with moving these obstacles to different stages: - Dragon Glider to Second as the first obstacle (essentially becoming the successor to the slider drop) - Tackle to Second as the penultimate obstacle (replacing the reverse conveyer) - Salmon Ladder to Third (I don't really know where this would be placed, I just think it's creative potential is hampered by it still being in the 2nd stage, plus in all honesty, the salmon ladder's stay in the second stage expired a really long time ago) With the dragon glider moved to the 2nd, this theoretically creates enough room for the first stage to have a proper climbing obstacle to finish, in this case the best one for the job is the lumberjack climb. However, taking some inspiration from the most recent ANW season and ahzoo who mentioned this idea in a previous thread, it would be cool if the Danchigaibou and Hishouchu combo would be implemented in some form prior to the lumberjack climb, in that competitors press a button which activates a sliding punching bag that competitors must race too by completing another balance obstacle. Then once on the punching bag, they would then transfer to the lumberjack climb in midair. Staying with the first stage, I really don't like the silk slider, even if a silk slider x chain see-saw concept is cool (I mean silk see-saw would be an incredible obstacle in terms of name.) With that in mind there are two obstacles I have in mind that I would like to see: - Sliding Corkscrew, basically it's the ANW corkscrew but with just one wheel that slides along a track with drops, whilst also spinning (not as violent though) or - Spinning Cross Slider, same concept, just without the drops and instead of the corkscrew, it's the Cross Slider. Moving on to the second, In exchange for the salmon ladder, I would like it if the free climbing obstacle returned, basically functioning as the successor to brick climb. This has also been suggested to death that it's basically tradition to mention this, but remove the backstream. In exchange for the backstream, I would like to see the return of the balance tank, but more specifically, a balance tank similar to the one featured in UnrealCanines Ninja Warrior 3: Total Renewal, where in that version the balance tank's track is shortened so that competitors must jump to a rope. I would also like it if the reverse conveyer would also go, and in exchange I have 2 options: - Metal Spin or - Chain See-Saw the former for obvious reasons, but the latter for being a compact alternative. I've made a couple custom blueprints for the third stage in various other threads, but basically the one I made on this one would be the one I'd prefer. And as mentioned already, Lumberjack climb is a much better obstacle for the final stage then the rock climbing wall. Aside from the critiques already mentioned, I just think that having a rock climbing wall in the final stage would make it look so gimmicky. The reason why the previous final stage combo worked so well is because it looked visually menacing but also because it worked so well cohesively while still being incredibly difficult. I just don't see that with the rock wall. ----------------------------------- In reality, I doubt any of these changes (both the ones I see as realistic and unrealistic) would come to fruition. I just don't think SK40's stages would be changed in general if I'm being honest. However if there is one glimmer of hope, it's that the Japanese community seems to be in agreement that the stages need to be harder. Hopefully we can finally get that elusive obstacle design challenge because of this.
|
|
|
Post by subtleagent on May 2, 2022 20:55:28 GMT -5
I'm just sick on the conveyor altogether. It being in 21 out of 39 tournaments still amazes me to this day because I feel like it hasn't really done enough on it's own to be a staple in the same vein that things like the Warped Wall, Salmon Ladder, and Cliffhanger have.
I also wouldn't mind seeing the Pipe Slider go. It's always been really just a glorified lache since the Pipe Sliding bit is nigh unfailable sans freak fails like Travis Allen Schroeder. And even now the lache is nerfed to the point where it's impossible to fail it (yeah Morimoto failed it in 29, but that was only because he a really weak swing and his feet almost touched the mat despite him being only 5'4. Even with all that he only barely failed the jump). Then again, it did single-handedly stop Yuuji from being the first Final Stage competitor to be in his 40s.
|
|
brz0ny
Jessie Graff
We need Ryo Fail Guessing Game for Sasuke 42
Posts: 1,008
|
Post by brz0ny on May 3, 2022 6:10:38 GMT -5
I will add my stage 3 and 4 wishlist as everyone else did 1 and 2. I would make Cliffhanger Dimension like it was in 37, its too luck based now as we have seen Sato fail it because he was unlucky with the timing. Also remove third section from VL and make Pipe Slider jump bigger, everyone beats it nowadays. Also this is probably not happening, but I would remove Salmon Ladder from stage 4 as it now favours skill and luck over time to beat (Morimoto climbed Salmon Ladder and Spider Climb faster in 36 than 38 but because of rope swinging wasted like 5 seconds in 36). I would probably add Rope Ladder or Lumberjack Climb instead of it, alongside current G-Rope and Rock climbing sections instead. I would actually argue that the rock wall is way more biased than the Salmon Ladder towards certain skills. The Salmon Ladder is just a case of explosive upper body strength and obviously some technique; anyone who's got sufficient upper body strength will get the hang of it pretty quickly. Whereas the rock wall basically locks anyone who isn't a climber out of Kanzen; you can be one of the most insane athletes but if you're not a proficient speed climber, which can take years to achieve, you're going to fail. I wouldn't mind as much if Stage 3 wasn't already way too biased towards those with climbing backgrounds with all the grip strength finger tip stuff. I'd prefer to have a Lumberjack Climb/Spider Flip combo at the start, followed by the Salmon Ladder and then the rope at the end. Also, the Cliffhanger Dimension is supposed to have synchronising ledges; what happened with Sato wasn't intentional, it was yet another malfunction courtesy of Sasuke 38. There was a rumor that they were going to make them RNG but that's just f***ing unfair, especially as you have limited rest time thus might be forced to mount the obstacle at a much worse time than other competitors. I kind of want to see rock climbing in final stage but probably only once for the reason you said. Also Lumberjack Climb/Spider Flip idea is insane lol, I would now really love to see that
|
|
|
Post by ahzoo on May 3, 2022 6:28:03 GMT -5
To add to all of the other Final Stage fixes, I feel that a very effective and inpressive Final Stage could take the form of a simple Salmon Ladder plus G-Rope combo.
While the Spider Climb was a very visually impressive part of the 32-38 tower, it in truth served more as a warm-up for the actual lethal obstacles that immediately followed it; not for nothing did every competitor who attempted it clear it in under 10 seconds. As such, we can therefore ascertain that a 17.5m SL+TN tower with a 35s time limit would be every bit as difficult as the 25m tower we all came to love.
That said, removing the Spider Climb does undo slightly the psychology of the SL JD: From the moment you attempt it, you are floating with only the bar for support and a very big drop waiting for you should you fail, though IMO, this is nothing that wouldn't come naturally with an even taller SL and a mechanism of some sort that means that you are already in mid-air whenever you start the climb; the most cost-effective way would be a simple small ditch which one is then rappled onto the bar when the attempt is due to start.
As for the second half of the tower, the G-Rope was and still is by far the hardest incarnation of the rope climb we have seen. Case in point, it took Urushihara 23.5 seconds to scale 10 meters of the G-Rope, while in both of his Kanzens, Morimoto could climb 10 meters of the TN in approx. 17.5 [and to account for different competitors having different strengths, Urushihara's 2nd Kanzen saw a 20m TN completed in 32.3s, or just over 16 seconds per 10m]. Given that we are trying to top possibly the greatest Final Stage of all, it feels right to make both components be as fiendishly difficult as possible to compensate for the lost stage.
Lastly, because I feel obligated to try and make this monster all the more evil, I would then add in the 50cm gap between the two halves of the 5-17 version of the tower to this tower, mainly as a way to zero in on Morimoto specifically, as the SL-TN transition has caused him issues in the past; realistically, this tower will be his to conquer, so why not personalise it?
With all this [and the tradition that every subsequent tower be made taller than the last] fully in mind, I would therefore petition Inui to make the new Final Stage a 15m SL and a 12m G-Rope with a total height of 27.5m, and a time-limit of 57.5s [for what it's worth, assuming a Kanzen pace going off archival footage, this tower is completable in 60s, but if there's one thing we can be certain of, it is that anyone who makes it this far will be going at it no matter what, hence the 2.5s drop].
|
|
nekomi3
Kawashima Takayuki
Posts: 357
|
Post by nekomi3 on May 3, 2022 7:42:08 GMT -5
welp a change eh
1st Stage 1. Step Slider 2. Wing Slider 3. Spin Bridge 4. Dragon Glider 5. Tackle 6. Double Warped Wall Time limit: 90 seconds
2nd Stage 1. Rolling Log 2. Double Salmon Ladder 3. Unstable Bridge 4. Spider Walk 5. Pipe Slider 6. Reverse Conveyor 7. Wall Lifting Time limit: 100 seconds
3rd Stage 1. Flying Bar 2. Sidewinder 3. Roulette Cylinder 4. Cliffhanger Dimension 5. Vertical Limit 6. Swing Edge
Keep the Final Stage
|
|
brz0ny
Jessie Graff
We need Ryo Fail Guessing Game for Sasuke 42
Posts: 1,008
|
Post by brz0ny on May 3, 2022 8:54:39 GMT -5
Case in point, it took Urushihara 23.5 seconds to scale 10 meters of the G-Rope, while in both of his Kanzens, Morimoto could climb 10 meters of the TN in approx. 17.5 [and to account for different competitors having different strengths, Urushihara's 2nd Kanzen saw a 20m TN completed in 32.3s, or just over 16 seconds per 10m]. What is even the difference between G-Rope and TN?
|
|
|
Post by YourResidentKojiFan on May 3, 2022 9:54:40 GMT -5
Case in point, it took Urushihara 23.5 seconds to scale 10 meters of the G-Rope, while in both of his Kanzens, Morimoto could climb 10 meters of the TN in approx. 17.5 [and to account for different competitors having different strengths, Urushihara's 2nd Kanzen saw a 20m TN completed in 32.3s, or just over 16 seconds per 10m]. What is even the difference between G-Rope and TN? IIRC, the G-Rope was a bungee rope, or had some sort of bungee cord attached to it, whereas the TN was just a regular rope.
|
|
|
Post by subtleagent on May 3, 2022 9:59:51 GMT -5
Yeah, G-Rope was basically like climbing a Metal Spin rope. Makes me wonder how it would have worked in Morimoto's finals (I'm ignoring 27's final since it likely would have been better if they weren't trying to end the show with a kanzen).
|
|
|
Post by ahzoo on May 3, 2022 10:04:13 GMT -5
As far as I am aware, the Tsuna Nobari and the G-Rope had two major differences that made the latter substantially harder to climb:
1. The G-rope was thicker than the TN, this making it harder to grip and cling onto with one's hands, wearing away the climber's grip strength at a faster rate than the ordinary TN.
2. As the name implied the (bun)G(ee)-Rope was heavily elasticated, and thus when competitors would use their legs to pull themselves upwards, they would encounter a degree of resistance as the rope would stretch under them, slowing their progress significantly.
Both of these add up to a far slower and more methodical climb that led to the vast gulf [approx 35%] in performance between the two.
|
|