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Post by TCM on Apr 25, 2018 22:49:10 GMT -5
Curious as to what everyone's answers are to this random question I'm posting late at night (for me, anyway). Was an obstacle not used in many tournaments before being switched out because of a Kanzenseiha, general fan reception was oddly missing or misplaced, maybe people forgot it took out decent names or even caused others to fail even if it was cleared later.
Mine would be the Circle Slider -- it's actually my favorite First Stage obstacle. Using a springboard as opposed to a trampoline was a nice twist, seeing people ride the ring down the track was a great visual, not to mention the belly flops/headfirst dives into the water are some of the most brutal ways to fail an obstacle. Not to mention, it took out two All-Stars (Akiyama, Nagano), a future Finalist in Ryo and arguably one of the most consistent/reliable competitors in recent Sasuke history (Hioki). Just being around for two tournaments, not even consecutively, was way shorter than IMO, it should have been used.
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Philster
Ōmori Akira
Ogasawara FTW!!!
Posts: 327
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Post by Philster on Apr 25, 2018 23:29:02 GMT -5
To me the most underrated obstacle EVER for me is the chain seesaw from SASUKE 27. A great 3rd Stage obstacle. So tricky to land the dismount. If it wasn't for the obstacle, Koji Hashimoto would've been in the Final Stage. Very tricky obstacle. Should've stayed longer.
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Post by wrestlingfan55 on Apr 25, 2018 23:36:28 GMT -5
Hard to top the ones mentioned above.
I'll be honest, I loved the Bungee Bridge. Seeing everyone faceplant into the cords, then Nagano sh*tting all over it was just perfect. I just don't know what stage it would have suited- putting it right after the Jumping Spider was rather pointless. In another position/tournament it would have served its purpose (whatever that would be).
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Post by LusitaniaAngel313 on Apr 26, 2018 0:29:34 GMT -5
Rope Reverse + Reverse Fly. I barely remember these obstacles but they were in the tournament I saw first so... I honestly want to see Shingo attempt those 2 obstacles in particular.
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YGK
Paul Hamm
Posts: 220
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Post by YGK on Apr 26, 2018 0:33:13 GMT -5
Flying chute is definitely underrated. Took out nagano, iketani, shingo (twice!), hiromichi sato, yuuji, shunsuke, kong... list goes on.
Circle hammer is also underrated, it's probably a big reason why everybody cleared stage 1 with under 10 seconds left in SASUKE 22. But i get why they replaced it with the curtain slider. Circle hammer really kills the momentum of the course.
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Post by Kane-Not-Kosugi on Apr 26, 2018 1:31:53 GMT -5
I'm gonna go back to early Sasuke and say the Hurdle. Pretty far gap and pretty high hurdle. If they brought it back, I wouldn't be opposed. Interested to see how many people it would take out.
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Deleted
Deleted Member
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Post by Deleted on Apr 26, 2018 4:55:37 GMT -5
I think the Bar Glider from SASUKE 27.
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Post by Messup434 on Apr 26, 2018 10:06:37 GMT -5
Yeah, I agree with Chain See-Saw and Circle Slider being at the top of the list. Send me hatemail if you like ( ), but I'd definitely agree with the Hurdle Jump, as well as the Prism Tilt and Reverse Fly. It's always surprising thinking how the Prism Tilt was replaced directly after it debuted
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Post by pindermonium106 on Apr 26, 2018 17:39:34 GMT -5
I think the Bar Glider from SASUKE 27. I thought the bar glider was good in theory by making the pipe slider a tad harder. But there was a stopper at the end that removed the challenge of the jump because the bar couldn't slide backwards like in the pipe slider, which made it inferior to me.
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Post by wolf4537 on Apr 26, 2018 20:56:33 GMT -5
I'm still pissed that the original Ascending Climb from Sasuke 19 & 20 was taken out before being replaced with Hang Climbing. It definitely looked harder than Hang Climbing, but we'll never officially know since it was never attempted.
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Post by m4tt3r0x on Apr 27, 2018 7:33:00 GMT -5
I thought the Pole Maze was an underappreciated obstacle. The only gripe I had with it was that with Shin Sasuke's long Stage 1, if you didn't get it in one go, you were done. But sometimes people would take a second attempt and have to rush furiously through the rest of the stage, like Takeda in 19, and that was really entertaining. I think if it was implemented better it could have a really nice function, because it's still a cool obstacle by itself. Maybe ANW could benefit from it.
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Post by SasukeSprinter2.0 on Apr 27, 2018 14:15:21 GMT -5
I thought the Pole Maze was an underappreciated obstacle. The only gripe I had with it was that with Shin Sasuke's long Stage 1, if you didn't get it in one go, you were done. But sometimes people would take a second attempt and have to rush furiously through the rest of the stage, like Takeda in 19, and that was really entertaining. I think if it was implemented better it could have a really nice function, because it's still a cool obstacle by itself. Maybe ANW could benefit from it. I agree, but maybe a better design? It seemed like there was a point where you could land with the pole, and it would be borderline impossible to recover, which I dislike. Don't know for sure if thats a design thing, but still.
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Post by m4tt3r0x on Apr 27, 2018 15:31:20 GMT -5
I thought the Pole Maze was an underappreciated obstacle. The only gripe I had with it was that with Shin Sasuke's long Stage 1, if you didn't get it in one go, you were done. But sometimes people would take a second attempt and have to rush furiously through the rest of the stage, like Takeda in 19, and that was really entertaining. I think if it was implemented better it could have a really nice function, because it's still a cool obstacle by itself. Maybe ANW could benefit from it. I agree, but maybe a better design? It seemed like there was a point where you could land with the pole, and it would be borderline impossible to recover, which I dislike. Don't know for sure if thats a design thing, but still. What do you mean by land with the pole? But yeah, I think design wise it could definitely be improved upon. I think the main reason I like it is because there are so many things that could go right or wrong. It's not a straightforward obstacle, which is something I think some obstacles lack and miss out on. What I mean is this: You can be really precise and study the obstacle, and if you hit the pole just the right way, you'll be done with it in less than 5 seconds. But just the most minor of miscalculations could lead to anything, and that doesn't necessarily mean instant failure either. A lot of other obstacles are do or die, but some of my favorites are ones where there are many ways to attack them, like the Jump Hang, which is another good example. You can grab it either high or low, and have to sacrifice either distance or height for that choice usually, and something can go wrong all depending on what choice you make. These types of things allow for the obstacles to be capable of taking out or at least slowing down familiar competitors in different competitions because something different can always happen. Inui totally missed the mark with the Jump Hang Kai. It only had one way to attack it, besides choosing right or left which ultimately are the same thing.
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Post by SasukeSprinter2.0 on Apr 28, 2018 8:05:03 GMT -5
I agree, but maybe a better design? It seemed like there was a point where you could land with the pole, and it would be borderline impossible to recover, which I dislike. Don't know for sure if thats a design thing, but still. What do you mean by land with the pole? But yeah, I think design wise it could definitely be improved upon. I think the main reason I like it is because there are so many things that could go right or wrong. It's not a straightforward obstacle, which is something I think some obstacles lack and miss out on. What I mean is this: You can be really precise and study the obstacle, and if you hit the pole just the right way, you'll be done with it in less than 5 seconds. But just the most minor of miscalculations could lead to anything, and that doesn't necessarily mean instant failure either. A lot of other obstacles are do or die, but some of my favorites are ones where there are many ways to attack them, like the Jump Hang, which is another good example. You can grab it either high or low, and have to sacrifice either distance or height for that choice usually, and something can go wrong all depending on what choice you make. These types of things allow for the obstacles to be capable of taking out or at least slowing down familiar competitors in different competitions because something different can always happen. Inui totally missed the mark with the Jump Hang Kai. It only had one way to attack it, besides choosing right or left which ultimately are the same thing. By land with th3 pole, I mean the first placement of the pole coming into the obstacle. The competitor jumps and grabs the pole, the first places it goes is what I'm referring to.
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Post by m4tt3r0x on Apr 28, 2018 10:16:01 GMT -5
What do you mean by land with the pole? But yeah, I think design wise it could definitely be improved upon. I think the main reason I like it is because there are so many things that could go right or wrong. It's not a straightforward obstacle, which is something I think some obstacles lack and miss out on. What I mean is this: You can be really precise and study the obstacle, and if you hit the pole just the right way, you'll be done with it in less than 5 seconds. But just the most minor of miscalculations could lead to anything, and that doesn't necessarily mean instant failure either. A lot of other obstacles are do or die, but some of my favorites are ones where there are many ways to attack them, like the Jump Hang, which is another good example. You can grab it either high or low, and have to sacrifice either distance or height for that choice usually, and something can go wrong all depending on what choice you make. These types of things allow for the obstacles to be capable of taking out or at least slowing down familiar competitors in different competitions because something different can always happen. Inui totally missed the mark with the Jump Hang Kai. It only had one way to attack it, besides choosing right or left which ultimately are the same thing. By land with th3 pole, I mean the first placement of the pole coming into the obstacle. The competitor jumps and grabs the pole, the first places it goes is what I'm referring to. Ohhh yeah you're totally right about that. People would lose like 60 seconds trying to get out of that trap. I think it'd be best to fix that, but still allow for the pole to bounce you back from where you came from if you hit it wrong, because it definitely got annoying watch guys just struggle to move the pole out of that original spot where it landed.
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Post by wrestlingfan55 on Apr 29, 2018 2:28:07 GMT -5
The Pole Maze would be better on a shorter Stage 1, definitely.
The Flying Chute must be the most dangerous obstacle in the history of the show. Thankfully they avoided potential fatality with that, but seeing guys go into it at such speed was rather eerie.
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Post by wolf4537 on Apr 30, 2018 12:00:51 GMT -5
The Pole Maze would be better on a shorter Stage 1, definitely. The Flying Chute must be the most dangerous obstacle in the history of the show. Thankfully they avoided potential fatality with that, but seeing guys go into it at such speed was rather eerie. I'm amazed that Shunsuke Nagasaki didn't seriously get injured with the whiplash he got from attempting that obstacle in Sasuke 19. Still hurts to just watch it.
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Post by wrestlingfan55 on Apr 30, 2018 13:29:25 GMT -5
Yes that one was nasty. I'm sure there have been worse cases that I've completely forgotten about.
Anyway, I believe the Slider Drop is an underrated obstacle. It wasn't too difficult yet you couldn't overlook it or be careless. It was a fast obstacle which is nice for Stage 2. I loved it in 27, especially with that beautiful gold colour in the background.
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Philster
Ōmori Akira
Ogasawara FTW!!!
Posts: 327
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Post by Philster on Apr 30, 2018 22:31:02 GMT -5
I'm still pissed that the original Ascending Climb from Sasuke 19 & 20 was taken out before being replaced with Hang Climbing. It definitely looked harder than Hang Climbing, but we'll never officially know since it was never attempted. You're right the original hang climb had smaller holds in 18 and 19 than it did in 20-24 hence making the 3rd Stage easier.
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defaro
Paul Anthony Terek
25%
Posts: 494
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Post by defaro on May 1, 2018 23:01:50 GMT -5
Its ofc the chain see saw . Such a tricky and clever obstacle . Remove the handle or make it smaller like nunchuck and it will be harder than hell
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