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Post by shunsukenumber98 on Apr 17, 2024 8:20:02 GMT -5
Which obstacles in the history of sasuke do you think had so much potential to be a GOATED and amazing obstacle, but was taken out too soon or has been done bad as the years goes by?
Mine would be floating boards. Cool that the obstacle is being used in other shows, but sasuke kind of had a potential with it and well it was wasted.
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Post by dakohosu on Apr 17, 2024 11:29:31 GMT -5
Which obstacles in the history of sasuke do you think had so much potential to be a GOATED and amazing obstacle, but was taken out too soon or has been done bad as the years goes by? Mine would be floating boards. Cool that the obstacle is being used in other shows, but sasuke kind of had a potential with it and well it was wasted. - Rope Reverse and Reverse Fly: cool new additions to Stage 1 for 16 that were entertaining to watch and pretty different from a lot of what we'd seen, but were fundamentally far too easy as they were so were dropped for the next tournament. Think if they were buffed in some way, shape, or form, it could've been interesting, like increase the distance from the trampoline to the landing platform, or make the landing platform from the Rope Reverse a lot smaller, or something. - Prism Tilt: only appeared for one tournament as 1.1 before being replaced by the Cone Jump, but was a quick yet highly effective first obstacle. - Hurdle Jump: asterisk on this one because it was a cool concept but is potentially difficult to buff without making it dangerous, due to the risk of competitors tripping over (which is kind of the point of the obstacle) and faceplanting into the next platform. - Floating Boards: fantastic pre-Cliffhanger grip drainer that was replaced by the pretty underwhelming and ineffective Cycle Road. It's a shame given the damaging effect the obstacle had on ANW, and the fact that it required technique using the whole body which made it inherently more interesting than being yet another finger strength-only affair. - Chain See-Saw: despite 27's nerfs to the course, this is one obstacle that came out of the revamp pretty well, eliminating Hashimoto and almost failing Urushihara which is a testament to its difficulty. I liked that it was timing and balance based, which is a skill rarely tested on Stage 3, and rarely trained for, which is probably why it did so much damage. But was obviously dropped after Yuuji's Kanzen and never returned in any shape or form. - Drum Hopper: I personally think this obstacle works best with transition to the Sidewinder directly, as going from the upright position to grabbing the first pole can be genuinely tough. It's certainly better than the nerfed Flying Bar, which I'd prefer to have at the end of the stage in its fully fledged form. The problem with the Drum Hopper is that to make it genuinely failable by, say, increasing the elevation between each pair of drums, the obstacle can become dangerous due to risk of smacking your elbow if you don't get enough height. But Drum Hopper -> Sidewinder could be pretty brutal technicality wise.
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Post by subtleagent on Apr 19, 2024 22:20:41 GMT -5
Jump Dangle (13): It'd have been harder if it was longer, as it stood it took too short of a time to complete it and didn't do much damage.
Circle Slider. It only got 2 tournaments despite being one of the hardest obstacles in both of them and in both of them it not only took out many capable competitors, but even had some close calls and not just from randos who were lucky to get that far. Nagano almost failed in 17, and actually did the harder one in 25. Kong, Sato, Takeda, Shingo and even Yuuji only barely beat it.
Slider Jump. 22's was an absolute machine and took out some pretty big names, but then it got nerfed for 23 which while I can understand why I don't agree with the decision. Enough people beat it to where it wasn't impossible.
Rolling Escargot and Spin Bridge: They had such short stints and had the bad luck to come around an era where SASUKE was being retooled. They weren't THAT hard and were removed while and replaced with such mediocre obstacles like the easy Log Grip and Hedgehog.
Passing Wall: Not enough was done with it. There should've been more ways of ripping apart the walls.
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