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Post by edaan on Feb 25, 2024 13:43:08 GMT -5
Over the course of Sasuke, barring maybe Sasukes 1-3 on Stage 3, Stage 2 has been the stage with the most distinct variety and changes in the ranges of obstacles and time limits, due to it not distinctly having any limitations on what can and can't be on the course unlike Stages 1, 3 and the final.
However, in its current form, Stage 2 is simply too easy and formulaic. Between 31 and 40, barring 38, the only fails from top competitors were freak accidents, which could still sometimes be overcame (Tomo in 35). Anybody who has cleared it once before is very likely to be able to clear it again, partly due to the stagnant course, partly due to their being less possible ways to fail than before. Sasuke 40, despite having 12 clears on stage 2, did not have any clears from people who did not clear stage 2 before the tournament, and everybody barring Hioki who had cleared the stage recently managed to do it in 40.
The whole point of Stage 2 was to weed out the rising stars and the people who were strong enough to clear Stage 1, however would stand almost no chance against Stage 3, with maybe a couple of shock fails thrown in as well. A great example of this is Sasuke 23, where Stage 2 eliminated most of the Trials qualifiers and ANW competitors, as well as Lee En Chi and Urushihara representing the shock fails. Compare this to a tournament such as 39, where there were no shock fails, and although it did weed out the weaker competitors, showcased a fundamental flaw with stage 3 this era.
The whole point of Stage 2 nowadays is not to see shock fails. It is still to an extent to weed out the weaker competitors, however I would instead replace the term weaker competitors with marketable competitors. It is to see the celebrities fail, the all stars. It is to keep the viewers invested in the broadcast after Stage 1, and showcase the valliant efforts of these marketable competitors, and hope that the promise of crazy cliffhanger jumps and more insane obstacles will keep them watching Stage 3. Look at the editing in 40, where out of the 7 runs fully shown, only 1 was a clear. The rest were all these valliant efforts from celebrities and marketable competitors, who would not have the same praise if they failed one obstacle into stage 3. Double champions were digested so that we could see Ryoichi Tsukada fail the backstream. A run from Tomo, who for years had always been shown fully coming down to a tenth of a second being snubbed in favour of celebrities.
But there are almost no shock fails anymore. The editing and the course just do not allow these to happen, and unless Inui decides to change something, the situation will just get worse and worse and worse. How does he change it though? Do we need to change any of the obstacles? Do we need a tougher time limit? Can we go back to the golden era of Stage 2, which in my opinion is 23-30, where despite not all of the obstacles and decisions being great, was shocking and difficult enough to provoke genuine surprises, as well as not being edited so that all of the major competitors are snubbed?
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Post by dakohosu on Feb 25, 2024 14:22:26 GMT -5
No Salmon Ladder: Nah, the obstacle is too iconic to get rid of, it wouldn't be a good move marketing wise. I'd say buff it, maybe bring back the Swap Salmon Ladder but without the bs DQ rule and motorised rungs. Just make it so if you land lopsided, you're either allowed to correct or forced to notch down and redo the Swap transitions. That for sure would take out a lot of Stage 2 fodder and prevent them from just inevitably timing out.
New Obstacles/Old Returning Obstacles: add a Balance Tank after the Backstream, but made out of foam to prevent possible safety issues, and put the Reverse Conveyer on an incline. Do something about the walls going down really slowly, they've become far too easy to cheese now. Add drops to Rolling Log. Modify Spider Walk so the walls move inwards and outwards requiring meticulous timing and serving as a much needed time waster.
Tougher time limits: Goes without saying, the fact that half of the field are clearing with over 10-15 seconds now is a joke. Imo the best Stage 2s are the ones with unexpected timeouts, the fastest time still not being that fast, and also freak fails due to rushing as a result of the low time limit. The reason why the older Stage 2s worked was that the obstacles, while not that hard in isolation, would fatally penalise mistakes or errors which, combined with a strict time limit, were pretty common. Sasuke 1-4's Stage 2 had loads of slips on the Spider Walk and Goren Hammer, and guys getting stuck under walls as they tried to scramble to get to the finish in under 50 seconds. Had it been 90 seconds, very few of those fails would've occurred. When competitors know they have more time, they inherently go slower and more carefully, just making the course more boring to watch.
No Backstream: I actually am going to deliver a hot take and say I disagree with this one. I think the idea of having a swimming obstacle to make the remainder of the course inherently harder and serving as a handicap is a great idea. The Backstream+Conveyer+Walls is actually a great combo. It's cardiovascularly torturous, and your wet hands and feet wreak havoc on the latter two obstacles. The issue is that it can only work when it's a genuine scramble to the finish, whereas in reality the vast majority of competitors clear the Spider Drop with >50 seconds left, thus making it blindingly obvious that they're going to have enough time to clear. I'd say reduce the time limit such that we'll get far more "will we, won't we" scenarios time wise, and actually make the back half somewhat failable such that even if someone does have sufficient time left, a clear isn't guaranteed. Have the Backstream jets such that you can't just swim around them, have the conveyer speed up the more time you spend on it/put it on an incline, etc. Hell, you could even have the Water Walls as the final obstacle, as weaker competitors could fail it even with sufficient time left. Though that would require an overhaul of the prior two obstacles, as the conveyer wouldn't be anywhere near as hard without it being slippery.
Better editing: goes without saying. The issue is that with the focus on celebrities and the Silk Slider allowing most comedians etc. to get very far into Stage 1, we now have Stage 1 lasting 3.5 hours, and they obviously want to show the Stage 3 bloodbaths as best as they can, leading to Stage 2 lasting about 15-20 minutes. Combine that with high clear rates and you get a bunch of digests. Personally if Stage 2 is a clear fest I don't mind lots of digests (like in Sasuke 12), but I definitely think there are a lot of missed opportunities, like the sub-second clears in 40 being spoiled, etc. If it were up to me, I'd cut maybe 4-5 less well known celebrities out of the 50+ we get realistically, resulting in Stage 1's runtime going down by about 20-30 minutes, and put that into Stage 2 to focus more on the missed stories. But hey, what do I know, I'm no marketing guru, which Inui evidently is....
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Post by edaan on Feb 25, 2024 14:33:26 GMT -5
New Obstacles/Old Returning Obstacles: add a Balance Tank after the Backstream, but made out of foam to prevent possible safety issues, and put the Reverse Conveyer on an incline. Would that balance tank be possible when the competitors are wet? I'm not too sure. If they could make it work it would be a massive challenge though, and it would be such a unique end to the stage. That said, I pretty much agree with the rest of your points, although I would replace the Spider Walk with something new altogether instead of buffing it, maybe add in upper body based instead.
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Post by dakohosu on Feb 25, 2024 14:44:11 GMT -5
New Obstacles/Old Returning Obstacles: add a Balance Tank after the Backstream, but made out of foam to prevent possible safety issues, and put the Reverse Conveyer on an incline. Would that balance tank be possible when the competitors are wet? I'm not too sure. If they could make it work it would be a massive challenge though, and it would be such a unique end to the stage. That said, I pretty much agree with the rest of your points, although I would replace the Spider Walk with something new altogether instead of buffing it, maybe add in upper body based instead. If it's not made out of hard slick material, which it wouldn't be because of safety issues, then I'd say it's possible yes. Backstream+Balance Tank would kind of be analogous to Tackle+Warped Wall, in that your legs would be pretty fatigued after the former thus making the latter a lot more difficult. Metal Spin though, which a lot of people have hypothesised to put after the Backstream, I'd say is pretty much a no go, as grabbing chains with wet hands is nigh on impossible. We saw from Yoshi's fail in 38 the effect water has on grip. Something upper body based would be cool. For some reason I've always liked to see the Rumbling Dice or even Flying Bar on Stage 2, but more as a follow-up from the Salmon Ladder as I miss the times where we'd have an obstacle directly following the SL as a brutal upper body onslaught. Imo it would have to be relatively failable, purely because I don't like the idea that some competitors take ages on the Salmon Ladder, thus making it obvious they're going to time out from really early on, yet are able to continue until they time out due to lack of difficulty on the rest of the course, ABC-Z's run in 40 being an example of this. Just unnecessarily draws everything out. That's also why I suggested replacing the Nobori/Kudari with the Swap, so competitors who would otherwise be too slow and time out are felled earlier on. It's a ruthless approach, but I think it would work, lol.
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Post by edaan on Feb 25, 2024 14:56:24 GMT -5
I was thinking either something lache based or something that could easily be perceived as a time waster. You could take Flying Bar or Swing Edge to stage 2, and replace them with something else on stage 3, or an ANW style lache obstacle. Or you could go down another route and have something like a Rope Maze (I know Inui would rather die than reuse a Higuchi idea, plus isn't it copyrighted?) that you can easily get hung up on, continuing with the idea of a tougher time limit on Stage 2 where mistakes are penalised. An obstacle like Rumbling Dice just wouldn't work imo, it's too unfaillable. The problem is we can't go too difficult, because we won't have anyone on Stage 3. and can't go too easy because it would be too pointless of an addition.
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Post by dakohosu on Feb 25, 2024 15:05:54 GMT -5
I was thinking either something lache based or something that could easily be perceived as a time waster. You could take Flying Bar or Swing Edge to stage 2, and replace them with something else on stage 3, or an ANW style lache obstacle. Or you could go down another route and have something like a Rope Maze (I know Inui would rather die than reuse a Higuchi idea, plus isn't it copyrighted?) that you can easily get hung up on, continuing with the idea of a tougher time limit on Stage 2 where mistakes are penalised. An obstacle like Rumbling Dice just wouldn't work imo, it's too unfaillable. The problem is we can't go too difficult, because we won't have anyone on Stage 3. and can't go too easy because it would be too pointless. Swing Edge on Stage 2 is a good idea, especially now it's become fairly redundant on Stage 3. If you really want to be evil you could go with something like Floating Boards, as we've seen numerous times on ANW where competitors fail it trying to rush. Flying Bar would be a good use of what's also a redundant obstacle on Stage 3, with the nerfed three-cradle variant and I've always thought that a 3.1 shouldn't be failable, rather a strength drainer, as it presents the possibility of a competitor's run lasting about 5 seconds which is pretty underwhelming (like Toyer in 36). I'm not really adverse to a difficult Stage 2, if it means that those who manage to reach Stage 3 are all worth watching due to their potential to clear. Stages 1 and 2 have become too easy to the point that we regularly get competitors like Isa and Suzuki who's runs on S3 are over before they've begun, and are hence quite mundane to watch as you already know their hard limits (even Hioki or Jun to a degree with their perennial Cliffhanger fails). I agree don't make it too difficult, otherwise we'll just have Yusuke, Tada, and Yoshi on Stage 3 and very little else, and rookies/breakouts need to be given a chance, but I definitely think a difficulty spike will incentivise those who are physically capable enough to give a decent stab at Stage 3, to up their training and make it there. Obviously Inui will never do this because he wants to market Snow Man and Sugeta etc. as potentials to reach Stage 3 for the sake of ratings, which will bluntly just not happen with the aforementioned buffs, but one can hypothesise lol.....
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Post by edaan on Feb 25, 2024 15:23:04 GMT -5
I was thinking either something lache based or something that could easily be perceived as a time waster. You could take Flying Bar or Swing Edge to stage 2, and replace them with something else on stage 3, or an ANW style lache obstacle. Or you could go down another route and have something like a Rope Maze (I know Inui would rather die than reuse a Higuchi idea, plus isn't it copyrighted?) that you can easily get hung up on, continuing with the idea of a tougher time limit on Stage 2 where mistakes are penalised. An obstacle like Rumbling Dice just wouldn't work imo, it's too unfaillable. The problem is we can't go too difficult, because we won't have anyone on Stage 3. and can't go too easy because it would be too pointless. Swing Edge on Stage 2 is a good idea, especially now it's become fairly redundant on Stage 3. If you really want to be evil you could go with something like Floating Boards, as we've seen numerous times on ANW where competitors fail it trying to rush. Flying Bar would be a good use of what's also a redundant obstacle on Stage 3, with the nerfed three-cradle variant and I've always thought that a 3.1 shouldn't be failable, rather a strength drainer, as it presents the possibility of a competitor's run lasting about 5 seconds which is pretty underwhelming (like Toyer in 36). I'm not really adverse to a difficult Stage 2, if it means that those who manage to reach Stage 3 are all worth watching due to their potential to clear. Stages 1 and 2 have become too easy to the point that we regularly get competitors like Isa and Suzuki who's runs on S3 are over before they've begun, and are hence quite mundane to watch as you already know their hard limits (even Hioki or Jun to a degree with their perennial Cliffhanger fails). I agree don't make it too difficult, otherwise we'll just have Yusuke, Tada, and Yoshi on Stage 3 and very little else, and rookies/breakouts need to be given a chance, but I definitely think a difficulty spike will incentivise those who are physically capable enough to give a decent stab at Stage 3, to up their training and make it there. Obviously Inui will never do this because he wants to market Snow Man and Sugeta etc. as potentials to reach Stage 3 for the sake of ratings, which will bluntly just not happen with the aforementioned buffs, but one can hypothesise lol..... He needs his celebrities in Stage 2 for the ratings. I don't mind that, neither do I mind 20+ stage 1 clears, but if Stage 2 can't eliminate roughly between half and two thirds of this group then it isn't really doing its job right. My Dream Stage 2 is pretty much this: 2.1: Rolling Log (38 version) 2.2: Swing Edge (With a trampoline jump up) 2.3: Spinning Log 2.4: Backstream 2.5: Reverse Conveyer Kai (Similar to the Dreadmills from UBM if you know what that is) 2.6: Wall Lifting Time Limit: 77 Seconds That would be aimed at reducing the amount of filler stage 3 competitors, as well as also potentially having shock fails on some parts of the course, hopefully some of the Morimoto Sedai would fail it at least once. I could see maybe 6 clears on this on its first tournament if you took some of the best competitors, factoring in shock fails.
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Post by dakohosu on Feb 25, 2024 15:36:54 GMT -5
He needs his celebrities in Stage 2 for the ratings. I don't mind that, neither do I mind 20+ stage 1 clears, but if Stage 2 can't eliminate roughly between half and two thirds of this group then it isn't really doing its job right. My Dream Stage 2 is pretty much this: 2.1: Rolling Log (38 version) 2.2: Swing Edge (With a trampoline jump up) 2.3: Spinning Log 2.4: Backstream 2.5: Reverse Conveyer Kai (Similar to the Dreadmills from UBM if you know what that is) 2.6: Wall Lifting Time Limit: 77 Seconds That would be aimed at reducing the amount of filler stage 3 competitors, as well as also potentially having shock fails on some parts of the course, hopefully some of the Morimoto Sedai would fail it at least once. I could see maybe 6 clears on this on its first tournament if you took some of the best competitors, factoring in shock fails. I can't work out if 77 seconds is doable or would be a bit too stringent. 38's log alone took a good 20 seconds from the start of the stage to mounting the next obstacle. The Backstream from getting in to sliding down the chute at the end would also be another 20 seconds. That leaves sub-40 seconds for the entire rest of the stage. I'd say maybe 85-90 would be more appropriate, I still doubt anyone would clear with more than 10 seconds, especially as competitors are going to hesitate more on 2.2 and 2.3 than usual because of the dizziness from the log. Mine would be (on the side of realism based on available space): 2.1. Sandan Rolling Log (38 length with two drops) 2.2. Swap Salmon Ladder (no motorised rungs or DQ rule, but if you fail a transition you have to notch down and redo the swap) [+] 2.3. Doorknob Grasper 2.4. Floating Boards 2.5. Backstream 2.6. Balance Tank (replace the chute after the Backstream with this for space reasons) 2.7. Reverse Conveyer (on incline, speeds up the more you spend on it) 2.8. Wall Lift (Passing Wall-style inserts on every wall) Time Limit: 120-130 seconds Yeah, I'm a fan of the longer Stage 2s, but I think you can have a stage that's both gruelling and imposing but also fairly time restrictive employing that same "if you rush you'll fail" ethos. Probably a bit too difficult for most, but eh, it would be a great difficulty spike to overcome, which would make each clear come across as more dramatic and well deserved.
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Post by edaan on Feb 25, 2024 15:46:44 GMT -5
He needs his celebrities in Stage 2 for the ratings. I don't mind that, neither do I mind 20+ stage 1 clears, but if Stage 2 can't eliminate roughly between half and two thirds of this group then it isn't really doing its job right. My Dream Stage 2 is pretty much this: 2.1: Rolling Log (38 version) 2.2: Swing Edge (With a trampoline jump up) 2.3: Spinning Log 2.4: Backstream 2.5: Reverse Conveyer Kai (Similar to the Dreadmills from UBM if you know what that is) 2.6: Wall Lifting Time Limit: 77 Seconds That would be aimed at reducing the amount of filler stage 3 competitors, as well as also potentially having shock fails on some parts of the course, hopefully some of the Morimoto Sedai would fail it at least once. I could see maybe 6 clears on this on its first tournament if you took some of the best competitors, factoring in shock fails. I can't work out if 77 seconds is doable or would be a bit too stringent. 38's log alone took a good 20 seconds from the start of the stage to mounting the next obstacle. The Backstream from getting in to sliding down the chute at the end would also be another 20 seconds. That leaves sub-40 seconds for the entire rest of the stage. I'd say maybe 85-90 would be more appropriate, I still doubt anyone would clear with more than 10 seconds, especially as competitors are going to hesitate more on 2.2 and 2.3 than usual because of the dizziness from the log. Mine would be (on the side of realism based on available space): 2.1. Sandan Rolling Log (38 length with two drops) 2.2. Swap Salmon Ladder (no motorised rungs or DQ rule, but if you fail a transition you have to notch down and redo the swap) [+] 2.3. Doorknob Grasper 2.4. Floating Boards 2.5. Backstream 2.6. Balance Tank (replace the chute after the Backstream with this for space reasons) 2.7. Reverse Conveyer (on incline, speeds up the more you spend on it) 2.8. Wall Lift (Passing Wall-style inserts on every wall) Time Limit: 120-130 seconds Yeah, I'm a fan of the longer Stage 2s, but I think you can have a stage that's both gruelling and imposing but also fairly time restrictive employing that same "if you rush you'll fail" ethos. Probably a bit too difficult for most, but eh, it would be a great difficulty spike to overcome, which would make each clear come across as more dramatic and well deserved. Interesting how you've gone for 2 Stage 3 obstacles. Doorknob Grasper does belong in stage 2 though imo, it was one of the only good things NWUK1 actually managed to do. Floating Boards is an interesting one, definitely failable by like Isa, Suzuki, Mutou, etc, as well as possibly strong competitors like Yuuji who failed it in USA vs Japan (Yusuke still beat it sadly). Only place I can see really strong competitors failing is the Balance Tank, which would possibly be a killer for someone like Keitaro who would be gassed after the Backstream, and maybe Yusuke if we're lucky. Time Limit is tough, but compared to the obstacles maybe wouldn't be that bad. I think that's a good difficulty buff, especially considering how big of a shock seeing some of these obstacles returning would be. As for my time limit, I might go up to 80 on second thoughts, but not 85 or 90 as I think the top competitors would do that in their sleep. Fastest time on stage 2 should be about 10 seconds, give or take, so I think that would be fair.
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Post by dakohosu on Feb 25, 2024 17:23:14 GMT -5
Interesting how you've gone for 2 Stage 3 obstacles. Doorknob Grasper does belong in stage 2 though imo, it was one of the only good things NWUK1 actually managed to do. Floating Boards is an interesting one, definitely failable by like Isa, Suzuki, Mutou, etc, as well as possibly strong competitors like Yuuji who failed it in USA vs Japan (Yusuke still beat it sadly). Only place I can see really strong competitors failing is the Balance Tank, which would possibly be a killer for someone like Keitaro who would be gassed after the Backstream, and maybe Yusuke if we're lucky. Time Limit is tough, but compared to the obstacles maybe wouldn't be that bad. I think that's a good difficulty buff, especially considering how big of a shock seeing some of these obstacles returning would be. As for my time limit, I might go up to 80 on second thoughts, but not 85 or 90 as I think the top competitors would do that in their sleep. Fastest time on stage 2 should be about 10 seconds, give or take, so I think that would be fair. Yeah exactly, imo you don't want any stage being beaten by anyone to be a given, including Yusuke, and I feel like that's not been the case with the first two stages recently, especially Stage 2, because of the lack of changes and inherently low difficulty. It becomes a problem with several upon several competitors have beaten the stage 3, 4, 5+ times consecutively, and will continue to predictably do so as long as nothing is done about the course. Compare this to the older Stage 2s where we had freak fails from competitors you'd least expect like Nagano in 15 and 20, Yuuji in 23, Shingo in 13, Yamada in 11 etc. helped by the fact that those stages had much more "do or die" obstacles like the Balance Tank and Metal Spin where you could easily pass it one tournament and fail it the next. The current course doesn't really have any of that, and never changes, making clears from the same competitors on end too predictable and hence boring. That's why I like obstacles like Balance Tank because it's very easy to have a freak accident on it, and as mentioned Floating Boards is a reliable filter of competitors who have not much business on the Stage 3 at its current difficulty. Re your course, in terms of how long it would take for each obstacle (YourResidentKojiFan did this so all credit goes to him): Rolling Log - 20 Swing Edge - 10, Rene did it in 13 and he had to take an extra swing Spinning Log - 5 Backstream - 20 RC Kai - 15 if wet WL - 10 Total - 80, not including the time between obstacles So based on that I think even 80 might be too low, unless you think the above numbers are too high?
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Post by edaan on Feb 26, 2024 2:15:21 GMT -5
Interesting how you've gone for 2 Stage 3 obstacles. Doorknob Grasper does belong in stage 2 though imo, it was one of the only good things NWUK1 actually managed to do. Floating Boards is an interesting one, definitely failable by like Isa, Suzuki, Mutou, etc, as well as possibly strong competitors like Yuuji who failed it in USA vs Japan (Yusuke still beat it sadly). Only place I can see really strong competitors failing is the Balance Tank, which would possibly be a killer for someone like Keitaro who would be gassed after the Backstream, and maybe Yusuke if we're lucky. Time Limit is tough, but compared to the obstacles maybe wouldn't be that bad. I think that's a good difficulty buff, especially considering how big of a shock seeing some of these obstacles returning would be. As for my time limit, I might go up to 80 on second thoughts, but not 85 or 90 as I think the top competitors would do that in their sleep. Fastest time on stage 2 should be about 10 seconds, give or take, so I think that would be fair. Yeah exactly, imo you don't want any stage being beaten by anyone to be a given, including Yusuke, and I feel like that's not been the case with the first two stages recently, especially Stage 2, because of the lack of changes and inherently low difficulty. It becomes a problem with several upon several competitors have beaten the stage 3, 4, 5+ times consecutively, and will continue to predictably do so as long as nothing is done about the course. Compare this to the older Stage 2s where we had freak fails from competitors you'd least expect like Nagano in 15 and 20, Yuuji in 23, Shingo in 13, Yamada in 11 etc. helped by the fact that those stages had much more "do or die" obstacles like the Balance Tank and Metal Spin where you could easily pass it one tournament and fail it the next. The current course doesn't really have any of that, and never changes, making clears from the same competitors on end too predictable and hence boring. That's why I like obstacles like Balance Tank because it's very easy to have a freak accident on it, and as mentioned Floating Boards is a reliable filter of competitors who have not much business on the Stage 3 at its current difficulty. Re your course, in terms of how long it would take for each obstacle (YourResidentKojiFan did this so all credit goes to him): Rolling Log - 20 Swing Edge - 10, Rene did it in 13 and he had to take an extra swing Spinning Log - 5 Backstream - 20 RC Kai - 15 if wet WL - 10 Total - 80, not including the time between obstacles So based on that I think even 80 might be too low, unless you think the above numbers are too high? I feel as though it is probably possible, considering some of the clear times we have had in the last couple tournaments, as well as the obstacles I introduced being quicker to complete than the ones we have at the moment. This is a time limit that is meant to really challenge people, even speed demons such as Yoshi and Kajihara, so I actually think it would be a perfect shock for people to take on. People might learn how to link the swing edge at some point, which would save time there. Backstream and reverse conveyer as well you could maybe cut down about 5 seconds compared to what you have said. All in all, I would expect the top time to be about 70-72 seconds, with some really, really close calls.
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Post by Homeslice on Feb 26, 2024 9:28:38 GMT -5
In all honesty, old obstacles returning, and scrap the Backstream. Here's what I would do:
- Super (Downhill) Jump - Double Salmon Ladder - Arm Bike - Balance Tank (9-15, 17 version with maybe a slightly longer jump to the platform) - Metal Spin - Wall Lift
I had originally thought 60 seconds but that might be way too tight (unless of course, the athletes were skilled enough). So maybe 70 or 80?
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brz0ny
Jessie Graff
We need Ryo Fail Guessing Game for Sasuke 42
Posts: 1,042
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Post by brz0ny on Feb 26, 2024 15:19:03 GMT -5
Just a tougher time limit would do wonders for first 2 stages.
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Post by darthvaderlim on Feb 28, 2024 1:58:20 GMT -5
Here's mine,
Buff Rolling Log to 38,
Bring the Swap Salmon Ladder
Add a trampoline to the Spider Run and make it similar to Sasuke 19 Jumping Spider
Increase the jets on the Backstream like in 29
Reduce the time limit to 85 seconds
Jokes aside, I hope they reduce the time limit to 90 seconds, but I hope we don't get another 29 again
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