chackpop
David Campbell
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Post by chackpop on Apr 8, 2009 20:20:14 GMT -5
supersheep, do you think you could lower the time limit. It seems many people are clearing with more than 10 seconds. In sasuke 22, the highest clear time was 7 seconds.
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Post by talledega7 on Apr 8, 2009 20:29:49 GMT -5
........................Goku made it to the Rope Ladder?
And the amount of time remaining is a bit silly for some people. Nagano with 32? Takamasa with 21? Theoretically possible, I suppose, but it does seem a bit farfetched.
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 21:18:43 GMT -5
I agree with the problem of crazy clear times.
There were too many time outs so i made people go faster. It fixed one problem but created another, now people that could clear but cut it close can now do it with 20+ seconds. I think I have a solution for this and will test in out in the next few runs.
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chackpop
David Campbell
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Post by chackpop on Apr 8, 2009 21:24:39 GMT -5
Maybe you could put a stamina bar. Each person would have to rest for 6 seconds total or something.
btw, when do you think version 1 of this game will be done?
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 21:57:15 GMT -5
There is a stamina bar, it changes continuously throughout the run.
The problem with the time was I put in too much variation in the time equations and the minimums were too low on a couple obstacles. It was actually possible in a couple places for a very fast player to move back in time. That has since been corrected
As for the release, I must keep testing the program until I know for sure that it works. Once it does, i'll start the secondary phase. I hope to begin this sometime next week, once I see how that is progressing, I'll have a better idea.
Someone told me today that I can make it playable in a browser, and I think I will try to do this once it's done.
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 23:03:33 GMT -5
In order to test my theory that new courses can easily be created once 1 is working correctly, on request of many I made a Sasuke 19 course!! Results posted as TestTourny7
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Post by talledega7 on Apr 8, 2009 23:13:01 GMT -5
Now if only Koji and Washimi had been able to do that in the real thing, they would be heroes.
Question: Is there a feature in the game that is keeping track of competitor failures/times or is that you yourself doing that?
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 23:16:45 GMT -5
For now i'm doing that myself.
I am going to program it to do it itsself later.
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chackpop
David Campbell
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Post by chackpop on Apr 8, 2009 23:32:24 GMT -5
If its the Sasuke 19 course, could you make the salmon ladder harder or change something because of the survivors of stage one being nervous.
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 23:40:05 GMT -5
I took off the stops on the bar, so its possible to fail the stick slider. The Salmon Ladder hasn't changed at all since 18 except for that. Not sure why anyone would be nervous before 19, i'd think they would be more nervous at 20 since it was the one after the stage 2 wipeout
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chackpop
David Campbell
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Post by chackpop on Apr 8, 2009 23:47:14 GMT -5
They would be nervous that so few were in stage two. Have you seen Washimi before him run? You could see in his eyes that he was nervous.
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Post by talledega7 on Apr 8, 2009 23:48:59 GMT -5
But human emotions on that magnitude would probably be pretty tough to program. Or at least take a while.
And I'd rather play this sooner rather than later.
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chackpop
David Campbell
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Post by chackpop on Apr 8, 2009 23:51:28 GMT -5
not emotions, just if fewer people make it to a stage, program that there is a smaller chance of succesion.
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 23:54:20 GMT -5
Yes, Washimi was very nervous, but I dont think it was because of 19. I think it was the fact that he had failed the Salmon Ladder miserably before, just watched Koji, a much more capable competitor fail, AND he was the last man standing. I had already docked Washimi's personal ratings for this when I made him, but I did not change the obstacle.
Unfortunately all runs are seperate of each other. It would be a huge task to have people react to other's successes/failures and there are other things that need to be done first, but i'll keep it in mind once the high priority things are complete.
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 8, 2009 23:55:39 GMT -5
not emotions, just if fewer people make it to a stage, program that there is a smaller chance of succesion. If fewer people made it to the 2nd stage, theres probably a reason for this, and that reason will still be there and it will lower their chances in the next stages. EDIT: I found a couple bugs in the timing. I fixed them for the next sim but not included in 8 which was just posted. It's another 19 sim. I'll run more tests with the new timing equations tomorow.
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Post by obakemono on Apr 9, 2009 2:44:37 GMT -5
Nice progress so far. I realised it's a good thing that the competitors are slightly underrated, failing places where they might not in real life, because it's an all-time list of competitors and otherwise there would be far too many people getting through.
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Post by RiderLeangle on Apr 9, 2009 14:46:41 GMT -5
I was reading test 4 results and I saw this.. Why the hell is Hard Gay competing?
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 9, 2009 15:51:16 GMT -5
People aren't necessarily failing in odd places because low ratings, there is a luck factor. A small % of the time someone will just have bad luck.
The best example as you gave was Shunsuke failing the log grip. This sounds totally crazy, but theoretically possible. As stated previously, this will happen less than .5% of the time. However, what could cause this? Maybe his foot slipped? Maybe the log started before he was ready? Maybe a big bug flew in his eye and he lost focus? There are so many highly unlikely variables that everyone has a very very small chances of failing everything, even the elite.
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Post by RiderLeangle on Apr 9, 2009 16:12:45 GMT -5
Well it looked damn near close to derailing in 19. Bad pic but it is reference But for about a second the other side's stopper was riding on the resetting path part of the track.
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supersheep
Hashimoto Kōji
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Post by supersheep on Apr 9, 2009 17:04:04 GMT -5
Just posted a 19 test with my new timing equations. I think they worked out, would appreciate feedback. Thanks!
EDIT: Just programmed the walls to chip away some each time the jumping spider is attempted for the 19 course only. This will make the difficulty for this obstacle go up each time until the game is reset.
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