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Post by sasukeninjawarrior on Aug 31, 2021 15:45:52 GMT -5
If you were to design a stage 3 for Sasuke, what would be the new obstacles for stage 3.
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Post by subtleagent on Aug 31, 2021 19:23:06 GMT -5
Roulette Cylinder into Pipe Slider Body Prop Cliffhanger Dimension (but all ledges move back and forth in a way that you can jump the first gap and reach for the second or vice versa, it'd be an either or situation) Lamp Grasper Vertical Limit Flying Bar transition to Devil Balanco, but the latter obstacle is far enough to have to jump for it so you can't Bunpei your momentum.
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Post by dakohosu on Sept 1, 2021 7:52:10 GMT -5
Roulette Cylinder into Pipe Slider Body Prop Cliffhanger Dimension (but all ledges move back and forth in a way that you can jump the first gap and reach for the second or vice versa, it'd be an either or situation) Lamp Grasper Vertical Limit Flying Bar transition to Devil Balanco, but the latter obstacle is far enough to have to jump for it so you can't Bunpei your momentum. Interesting. How would the Devil Balanco work as the final obstacle?Wouldn’t the jump to the platform be kinda easy as you can build up momentum like in the case of the Gliding Ring? Also would there be a Pipe Slider jump as well even if it’s the second obstacle? Mine would be ((+) indicating no rest for the next obstacle): - Roulette Cylinder (+) - Cannonball Incline - Curved Body Prop - Cliffhanger Kai (+) - Floating Boards (+) - Vertical Limit Kai - Walking/Flying Bar hybrid Some controversial choices I know, but I’m personally sick of the 180 transitions accounting for like 90% of failures so I’d like to see the Cliffhanger take more of a backseat by being integrated into a killer combo. I put the Floating Boards in between the Cliffhanger and VLK because you need to use your feet so if played well you can almost use the obstacle to somewhat rest your arms, while if played badly can make the rest of the combo almost impossible. I also think the Floating Boards are a massively underrated obstacle as they’ve caused so many failures in international competitions and work as a great strength drainer. I also added another Sasuke 25 favourite, the Roulette Cylinder as again I think this obstacle is underrated for how brutal of a first obstacle it is, followed by the Cannonball Incline as it’s very easy to get hung up and further drain stamina for the rest of the stage. I’ve always wanted to see the Body Prop return especially after it was basically proven that the Planet Bridge was easier, so instead I want to have a curved version with moving panels, and ideally have the top of the foot hold blocked off as using your tip toes makes the obstacle easier. Then finally, I’ve always said that the Flying Bar should’ve retained its place as the final obstacle in its full format as it created the ultimate sense of suspense and no matter how far you’ve come you can still screw everything up with just one dodgy transition. But given how much competitors have practiced it I’d like to instead have a hybrid version including some ‘walking’ transitions. Competitors wouldn’t have trained for the Walking Bar and it can be pretty deadly if the cradles are far enough and irregularly spaced, combined with some jumping transitions as well.
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Post by subtleagent on Sept 1, 2021 12:05:39 GMT -5
The thing about the Devil Balanco being the final obstacle is that you're likely shot by that point and the mat would be far enough away that you would have to build up your momentum and since you wouldn't have the rest like 14 ~ 17 had you'd likely be more fatigued so it'd be a matter of how long you could hang on.
And yeah, the Cliffhanger transitions ending runs is getting old I agree. That's why I added a choice element with my Cliffhanger. In the sense of do you jump on one gap and reach across the other? Or do you wait for the ledges to be close enough to reach across and risk stamina waiting? Since the ledges would all move back and forth in sync in a way that would require more stamina usage if you did it "the easy way"
And yes the Pipe Slider would have a jump. I'm trying to think outside the box for certain obstacles since I do think some are utilized better in other areas. Hence why I put Lamp Grasper after the Cliffhanger. It's arguably tougher than the Curtain Cling (which I have no idea why they chose that of all obstacles after the Crazy Cliffhanger in 28 and 29).
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Post by dakohosu on Sept 1, 2021 12:50:04 GMT -5
I think being able to reach for one gap would make the obstacle a lot easier, and I say that in a positive sense because I think the Cliffhanger Dimension is too hard as it is. Though waiting for the ledges to be close enough would drain stamina, it still wouldn't be anywhere near as dangerous as doing the 180 transition which in that sense would be the 'do or die' option of the two. It's because doing the jump transition involves a huge element of luck and perfect hand placement whereas there's a lot more room for error when reaching out. Personally I would always choose the reach out method for that reason.
And the Pipe Slider in its current format would actually work well as a second obstacle given that the jump is really not that hard, the jump is quite underwhelming as a final obstacle but can catch some of the weaker/more novice competitors before the Cliffhanger. I just put Cannonball Incline after the Roulette Cylinder because it's a much more grip intensive and easily faialble obstacle, and I've always been an advocate of making the first half of Stage 3 much harder than it's historically been while taking some of the attention away from the Cliffhanger.
The Curtain Cling could actually work instead of the Floating Boards in my three-obstacle combo as again you can use your feet so it would be an appropriate 'rest' for competitors' arms, but I just felt like being a bit more mean, especially as the Curtain Cling has done little to no damage.
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Post by ahzoo on Nov 26, 2021 11:26:51 GMT -5
Sorry for necro, but having given the challenge some thought:
(+) Indicates no rest between obstacles (M) Indicates modification (N) Indicates new obstacle
1. (N) - Lower-body obstacle involving crossing two parallel beams 5m long 4ft/1.25m apart and at a 20 degree incline with one foot on either beam while carrying a weighted rucksack 2. (M) - Curved Body Prop - Same as in ANW, but with an extra 10ft/3m added to straighten out the track again. 3. - Floating Boards 4. (M) - Roulette Cylinder - Track is now at a 10 degree incline that ends at a drop 30cm/1ft from the end 5. (M) - Ultimate Crazy Cliffhanger - Ultimate Cliffhanger with the 6th ledge replaced by the 3rd and 4th ledges from the Crazy Cliffhanger 6. - Vertical Limit Kai 7. (M) - Salmon Ladder Kudari - 6 ledges, distance between each shrinks, skipping a row is a DQ 8. (+) (M) - Flying Bar - 5 cradles; Competitors have to use the same bar as the SLK, creating an effective Swap SL transition 9. Devils Balanço 10. (+) (N) - Double Wedge
Time Limit - N/A, but competitors are only allowed up to 5mins on the resting platforms total, or be DQ-ed
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Post by m4tt3r0x on Nov 26, 2021 11:34:12 GMT -5
Sorry for necro, but having given the challenge some thought: (+) Indicates no rest between obstacles (M) Indicates modification (N) Indicates new obstacle 1. (N) - Lower-body obstacle involving crossing two parallel beams 5m long 4ft/1.25m apart and at a 20 degree incline with one foot on either beam while carrying a weighted rucksack 2. (M) - Curved Body Prop - Same as in ANW, but with an extra 10ft/3m added to straighten out the track again. 3. - Floating Boards 4. (M) - Roulette Cylinder - Track is now at a 10 degree incline that ends at a drop 30cm/1ft from the end 5. (M) - ULtimate Crazy Cliffhanger - Ultimate Cliffhanger with the 6th ledge reppaced by the 3rd and 4th ledges from the Crazy Cliffhanger 6. - Vertical Limit Kai 7. (M) - Salmon Ladder Kudari - 6 ledges, distance between each shrinks, skipping a row is a DQ 8. (+) (M) - Flying Bar - 5 cradles; Competitors have to use the same bar as the SLK, creating an effective Swap SL transition 9. Devils Balanço 10. (+) (N) - Double Wedge Time Limit - N/A, but competitors are only allowed up to 5mins on the resting platforms total, or be DQ-ed So goes from lower body to grip to upper body precision. Pretty cool
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Post by dakohosu on Nov 26, 2021 12:27:08 GMT -5
Great idea, though I think the last three obstacles having no rest in between could be a bit overkill. I'd personally add a rest bar between the Flying Bar and the Double Wedge, especially given that the latter can sometimes take minutes to complete due to the precision required.
I do really like the idea of having a total rest time allowed rather than how it is now where you're allowed I think 30 seconds(?) in between obstacles. I can only imagine it'd wreak absolute havoc where competitors might take too long a rest before the Cliffhanger only to realise that even if they clear it they've got to go straight into the VLK.
Also given that the Body Prop obviously involves a lot of leg strength, the first obstacle is a great initial lower body drainer. I think one of those YouTube accounts posted a similar idea, except your feet were on Cliffhanger-like ledges that moved inwards and outwards, which I also think would be pretty dope.
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Post by ahzoo on Nov 26, 2021 16:44:23 GMT -5
Thank you very much for the kind feedback. I should've made it clearer that the Flying Bar and the Double Wedge were separate obstacles, as that truly would be a combo so overkill even the 33-34 UCCH+VLK+PS abomination look easy by comparison, and god knows that that's the last thing that the show needs lol.
As for the lower body idea, I'll admit that I was inspired to add a lower-body section to this stage which ended up being the clear transitionary full-body endurance death-by-thousand-bleeding-cuts flow of the whole course by that video, and with it help to take out the advantage rock climbers can have on this stage in favour of anyone who is able to muster the superhuman endurance needed across one's entire body instead.
That said, I modified their proposed suggestion on the grounds that the moving Cliffhanger ledges don't add anything to the idea beyond making it expensive, and also, because the weighted rucksack idea helps to create a further dillemma with the time limit, as competitors are either forced to waste precious time on removing the weights early on, or trying to power through the Body Prop et al with the weights on in order to bank it for the later, harder obstacles that need the rest break more.
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