|
Post by BLM on May 30, 2009 21:38:24 GMT -5
Does anyone know why they took out the rope jump hang from 13. That took sooo many great competitors like Koji Yamada
|
|
|
Post by SRW on May 31, 2009 16:43:04 GMT -5
I guess the wipe outs were not as funny as with the net one so they changed it back lol
|
|
chackpop
David Campbell
25%
Posts: 1,543
|
Post by chackpop on May 31, 2009 17:50:44 GMT -5
also, some people breezed through it like nagano, which doesn't make the obstacle look very difficult
|
|
|
Post by Captain Obvious on May 31, 2009 18:40:25 GMT -5
I found the Jump Hang redesign in Sasuke 13 disappointing, myself. It was just too quick to have the same spectation intensity as the Jump Hang of the other tournaments.
I kinda think of the Jump Hang, Warped Wall, and Body Prop as the symbols of that period of Sasuke (tournaments 5-17), and that redesign feels like fingernails on a chalkboard to me. I feel similarly about the Jumping Spider, Salmon Ladder, and Spider Flip. I hope those 3 obstacles remain largely unchanged until another Final Stage clear.
|
|
chackpop
David Campbell
25%
Posts: 1,543
|
Post by chackpop on May 31, 2009 18:54:00 GMT -5
I found the Jump Hang redesign in Sasuke 13 disappointing, myself. It was just too quick to have the same spectation intensity as the Jump Hang of the other tournaments. I kinda think of the Jump Hang, Warped Wall, and Body Prop as the symbols of that period of Sasuke (tournaments 5-17), and that redesign feels like fingernails on a chalkboard to me. I feel similarly about the Jumping Spider, Salmon Ladder, and Spider Flip. I hope those 3 obstacles remain largely unchanged until another Final Stage clear. why the spider flip? I would think of the shin cliff hanger or the gliding ring as the obstacle form this period of sasuke
|
|
|
Post by Oti on May 31, 2009 19:03:34 GMT -5
I liked the new Jump Hang and I actually thought it was harder, but I don't know. It just wasn't the classic, you know?
The Spider Flip really does seem like a super-duper friggin' demon. I mean, you're so high up, you have a 6 1/2 feet wide gap to clear. It's very scary.
Unfortunately, it's also very easy. My replica is bigger than 6 1/2 feet and it's pathetically easy. I only failed it my first two tries. Then I learned the technique and I haven't failed it since.
|
|
|
Post by Captain Obvious on May 31, 2009 23:57:45 GMT -5
why the spider flip? I would think of the shin cliff hanger or the gliding ring as the obstacle form this period of sasuke Well, the Shin-Cliff Hanger does indeed hold a lot of signifance, and for most, it has been the primary focus of the Third Stage since the 18th Tournament. However, it is a redesign of an obstacle and as such brings a history that surpasses this time period. The Spider Flip, on the other hand, brings no such history with Sasuke. Yes, I hear you out there screaming "It has history as the Heartbreaker in Viking" at your monitors. You're right, it does. I think the mini-Heartbreaker (and for that matter, the Shoulder Walk in 18) brings a different type of significance that symbolizes New Sasuke. What significance? The longevity of Sasuke and the respect/goodwill for Viking (may it rest in peace). Why not the Gliding Ring? I have no good reason. The name change from Final Ring isn't a good reason, nor is the fact that it is very reminiscent of the Pipe Slider a good reason. --- Back on topic, the Jump Hang with hanging ropes took out Masami Yusa, and I never forgave it for doing so.
|
|
|
Post by Oti on Jun 1, 2009 0:29:09 GMT -5
I think the Gliding Ring isn't a symbol because it's too easy and, quite frankly, stupid. I don't see why they replaced a great, super-killer obstacle like the Pipe Slider with something like that.
I understand they wanted to change it, but... seriously?
|
|
|
Post by Homeslice on Jun 1, 2009 10:14:17 GMT -5
Back on topic, the Jump Hang with hanging ropes took out Masami Yusa, and I never forgave it for doing so. It was a pretty bad wreck indeed, well-deserving of the Warrior Wipeout G4 gave it. Manabu Satou also had a pretty hellacious landing from this Jump Hang, falling backwards on the landing pad. Ouch! Me, I prefer the old Jump Hang with the net. Made for better wipeouts and it was more challenging IMO.
|
|
|
Post by quasikoz on Jun 1, 2009 10:31:09 GMT -5
It looked out of place. Almost Tarzan-ish. Plus I think it was a little easier in that you didn't have to jump as far out to grab a hold of a rope/vine.
That angle in the original Jump Hang was just killer. You didn't just need height or distance, but both.
|
|
|
Post by BLM on Jun 1, 2009 13:52:55 GMT -5
yes but there is less space to hang and grab on to so you can miss a rope
|
|
scnoi1217
Administrator
Retired Staff
Ummm...not sure what to say here...
Posts: 3,595
Staff Member
|
Post by scnoi1217 on Jun 1, 2009 14:30:27 GMT -5
What I don't get is why they made the Jump Hang easier after SASUKE 13 compared to the version of the obstacle before 13. If you look, the net does seem closer to the trampoline making it easier to reach the net. There just didn't seem like there was any complete misses which were the best Jump Hang wipe outs in my opinion. Someone like Shingo in 16 comes to mind where he pretty much mishit the trampoline completely, got to the net, and then splashed into the water.
|
|
|
Post by Badalight on Jun 2, 2009 18:16:49 GMT -5
Pipe Slider >>>> Gliding Ring
Honestly, the new stage 3 has a lot of problems with it. I like some of the obstacles and all, but towards the end it just falls apart.
I do like the spider flip though, hope it stays. Gliding Ring... boo.
As for the jump hang, I liek the original version better. The rope version actually looks a little tougher but it was kind of boring, and then you just kind of swing to the next obstacle instead of getting tangeled up in the net.
|
|
|
Post by TCM on Jun 10, 2009 14:26:56 GMT -5
About the Gliding Ring: I still think it was only meant to be a one-shot obstacle.
|
|
|
Post by Oti on Jun 10, 2009 15:40:21 GMT -5
Most of the obstacles are one-shot obstacles.
|
|
|
Post by Badalight on Jun 10, 2009 18:14:45 GMT -5
About the Gliding Ring: I still think it was only meant to be a one-shot obstacle. I never understood what people meant by one shot obstacle ont he gliding ring. You mean it would have no stopper at the end? Or what? Because with no stopper at the end I don't think it would be possible. And WITH the stopper at the end there is always a chance to build momentum, so there's no way it could be a one-shot obstacle.
|
|
scnoi1217
Administrator
Retired Staff
Ummm...not sure what to say here...
Posts: 3,595
Staff Member
|
Post by scnoi1217 on Jun 10, 2009 18:26:36 GMT -5
By one-shot, I think people mean exactly like the Circle Slider, to an extent it is, but still I think you need to build up a little more momentum.
|
|
|
Post by TCM on Jun 11, 2009 16:59:55 GMT -5
Like scnoi said, that's how I meant one-shot like with circle slider, if you didn't jump right away, it'll basically be a dead stop and you'd have to make your own momentum just laying there, having to swing on your own power with no help from stopping if that makes sense. Or I may have just contradicted myself. I just don't see how Gliding Ring will be failable unless someone doesn't build momentum right away, or if we have another Nagano fiasco. I like the ring, but there's too many loopholes in it with that stopper. Pipe slider didn't have a stopper and even with it sliding back, it was possible.
|
|
|
Post by Oti on Jun 11, 2009 17:14:08 GMT -5
The Pipe Slider had stoppers.
Either way, Nagano version or not, I don't like the Gliding Ring. I wish we had two Pipe Sliders, no break in between. Basically how it used to be minus that green bar.
|
|
|
Post by obakemono on Jun 11, 2009 17:20:27 GMT -5
The Pipe Slider had stoppers. He meant at the end, to stop it sliding back.
|
|