Post by Deleted on Apr 7, 2018 22:01:17 GMT -5
Hey folks, I was working on the first stage from SASUKE 2, which is the tournament where Kazuhiko debuted. I thought I'd share my rendition of the course to hear what you guys have to say about it.
Now, I just want you guys to know that I tried to balance out the aesthetics and the experience. Basically, while many people who create replicas of SASUKE/Ninja Warrior in Minecraft try to make their courses look faithful to the actual ones, playing them really feels... Lackluster, and their attempts often feel pretentious with the grandiose designs. I'm not saying that's entirely bad, since we all have our own approaches, and mine is the eclecticism to make the overall playthrough feel close to how it'd feel on the real deal. Likewise, since this is SASUKE 2, if you think it looks easy, it IS supposed to be. However, I have a good feeling that if a hundred Minecraft players took on these courses with no prior knowledge, my guess is that almost 70% of them would fail by the third obstacle.
Also, I am thinking of remaking all 36 tournaments once I get the PC version, and if you guys are interested, I might host these as semi-annual events in which you guys can participate too. You might also be wondering why I didn't start from the very first tournament, but here's my reason. The first tournament was within a structure (I think it was the NHK hall), while everything after SASUKE 2 were outside, and had similar layouts. Thus, I thought that if I started off with SASUKE 2, I could easily customize it to make SASUKE 1, and everything from SASUKE 3 and beyond. I have already remade parts of SASUKE 17, SASUKE 19, and SASUKE 31 as well.
So here we go, I've given the obstacles my own name, and the name in the parentheses are their real-life counterparts.
This is the overall appreance of the first stage at the moment.
1. Hyouzan Nobori (Taki Nobori/Maruta Nobori)
The name means "Iceberg Climb", and as the name suggest, I used ice blocks. Powered with redstone, the sticky pistons will push out and retract the ice blocks, and in a way, this works like a downward escalator. If you stayed on a level for too long, you get gradually pushed down, and ultimately into the water.
I've seen countless attempts by other people in which they utilized water flowing down, but in my opinion, that just does not look right. That also slows you down, whereas the original obstacle's idea was to climb up the cataract quickly before you start rolling down.
By the way, I've tested this out, and it's very lethal. xD I should probably slow my redstone circuit down a bit.
I've also found out that if you're good enough, you can actually hop onto the second level of ice blocks. Also, if you go onto the white line, that means you're out of bound, and will be disqualified, much like the Rolling Hill from SASUKE 31 and onward.
2. Mukadebashi (Burasagari Maruta)
The name means "Centipede Bridge", because hey, it looks like it, and it sounds deadly.
So basically, I made the water flow to its sides of the log. If you try to rush through it or go off-center, chances are, you'll be swept off of this thing. Believe me when I say this, once you find yourself taken off of the log, there's no recovering.
3. Hyouzan Kudari (Taki Kudari/Maruta Kudari)
Yes, the second-half of the original "Rolling Hill".
Unlike the Hyouzan Nobori, I didn't power it with redstone, because hey, it's ice. You need to be careful when going down, otherwise, you'll just slip off. Whereas Hyouzan Nobori forces you to be quick on your feet, Hyouzan Kudari's goal is to slow you down.
Now, I've done some calculations and testings, and made it so that if you jump correctly, you can actually jump from the very top of this obstacle to the other side, much like most people did back in the days, as well as Ragivaru Anastase in SASUKE 31. Same rule applies as the Hyouzan Nobori, going on the white line means you're out.
4. Sosoritatsu Kabe
I decided to keep the original name. This one's pretty straightfoward, go up the hill. I've added some cobwebs for you guys to avoid, but I'm not really too sure if it'll work to ensnare you guys. Well, the only guy who failed this obstacle was The Great Sasuke, so no biggie.
You might've also noticed that this thing's way taller than 5 meters, but to be fair, 5 meters in Minecraft ain't that long/big/tall, and it wouldn't look as impressive (like it does to begin with ).
If you guys happen to have any better ideas, I'm all ears.
5. Shitenbashi (Yureru Hashi)
Let's be fair, folks. The Yureru Hashi wasn't that menacing (even though it took out Shingo in SASUKE 4), and I didn't feel the need to do any additional work for this. You just go around the fence posts without falling off this narrow strip, simple.
6. Maruta Kudari
7. Vine Climber (Free Climbing)
8. Sleeping Wall (Kabe Nobori)
The Maruta Kudari (NOT the Taki Kudari!) is arguably the most useless obstacle in SASUKE history. I don't think I even need to explain its purpose, but in case I do, you just use it to go down. The reason why it's considered deplorable is because you could just simply jump down.
Vine Climber and Sleeping Wall are two obstacles in one. To make it a bit more challenging, and to simulate the movements from actual free climbing, I've attached the vines in a grid-like pattern so that you can't just go straight up, you actually have to maneuver to the sides to climb this up diagonally. To some, this might be a very challenging thing to do, and especially since I play on the iPhone, this is extremely tough for me. xD
The Vine Climber (which is the lower half of the final climb) is immobile, and you can just simply climb this thing. The upper half, which is the Sleeping Wall, is the real problem. The sticky pistons will push the stairs out so that they protrude at certain intervals. That means, you could almost be at the top, and then you could get pushed off and fall straight down, only to restart your attempt at scaling this wall. Once you climb over the ledge, you can then run to the button and push it to clear the first stage, and I most likely will be adding dispencers to shoot fireworks.
Behind the scenes, this was the hardest obstacle to make because of it's very complicated redstone wiring, and I kept on failing on this.
So there you have it folks, it's still a work-in-progress, and I want to hear what you guys think on how I should change some of these things to improve them. On the same note, can you guys provide me some insights on how I should build the Spider Walk for the second stage from SASUKE 1 through SASUKE 4? My traditional method of making the Spider Walk is by using ladders on one side of the panel, and the plexiglass side being left untouched so that I can see the competitors. However, I've been doing some brainstorming, and thought that maybe I could combine signs and water source blocks instead, so that's it's even more unstable and lethal.
Last but not the least, I want to hear your take on the idea of hosting a semi-annual (depending on the popularity, I could even make it quarter-annual) event in which I open the server to the members of this site, and recreate the tournaments.
Now, I just want you guys to know that I tried to balance out the aesthetics and the experience. Basically, while many people who create replicas of SASUKE/Ninja Warrior in Minecraft try to make their courses look faithful to the actual ones, playing them really feels... Lackluster, and their attempts often feel pretentious with the grandiose designs. I'm not saying that's entirely bad, since we all have our own approaches, and mine is the eclecticism to make the overall playthrough feel close to how it'd feel on the real deal. Likewise, since this is SASUKE 2, if you think it looks easy, it IS supposed to be. However, I have a good feeling that if a hundred Minecraft players took on these courses with no prior knowledge, my guess is that almost 70% of them would fail by the third obstacle.
Also, I am thinking of remaking all 36 tournaments once I get the PC version, and if you guys are interested, I might host these as semi-annual events in which you guys can participate too. You might also be wondering why I didn't start from the very first tournament, but here's my reason. The first tournament was within a structure (I think it was the NHK hall), while everything after SASUKE 2 were outside, and had similar layouts. Thus, I thought that if I started off with SASUKE 2, I could easily customize it to make SASUKE 1, and everything from SASUKE 3 and beyond. I have already remade parts of SASUKE 17, SASUKE 19, and SASUKE 31 as well.
So here we go, I've given the obstacles my own name, and the name in the parentheses are their real-life counterparts.
This is the overall appreance of the first stage at the moment.
1. Hyouzan Nobori (Taki Nobori/Maruta Nobori)
The name means "Iceberg Climb", and as the name suggest, I used ice blocks. Powered with redstone, the sticky pistons will push out and retract the ice blocks, and in a way, this works like a downward escalator. If you stayed on a level for too long, you get gradually pushed down, and ultimately into the water.
I've seen countless attempts by other people in which they utilized water flowing down, but in my opinion, that just does not look right. That also slows you down, whereas the original obstacle's idea was to climb up the cataract quickly before you start rolling down.
By the way, I've tested this out, and it's very lethal. xD I should probably slow my redstone circuit down a bit.
I've also found out that if you're good enough, you can actually hop onto the second level of ice blocks. Also, if you go onto the white line, that means you're out of bound, and will be disqualified, much like the Rolling Hill from SASUKE 31 and onward.
2. Mukadebashi (Burasagari Maruta)
The name means "Centipede Bridge", because hey, it looks like it, and it sounds deadly.
So basically, I made the water flow to its sides of the log. If you try to rush through it or go off-center, chances are, you'll be swept off of this thing. Believe me when I say this, once you find yourself taken off of the log, there's no recovering.
3. Hyouzan Kudari (Taki Kudari/Maruta Kudari)
Yes, the second-half of the original "Rolling Hill".
Unlike the Hyouzan Nobori, I didn't power it with redstone, because hey, it's ice. You need to be careful when going down, otherwise, you'll just slip off. Whereas Hyouzan Nobori forces you to be quick on your feet, Hyouzan Kudari's goal is to slow you down.
Now, I've done some calculations and testings, and made it so that if you jump correctly, you can actually jump from the very top of this obstacle to the other side, much like most people did back in the days, as well as Ragivaru Anastase in SASUKE 31. Same rule applies as the Hyouzan Nobori, going on the white line means you're out.
4. Sosoritatsu Kabe
I decided to keep the original name. This one's pretty straightfoward, go up the hill. I've added some cobwebs for you guys to avoid, but I'm not really too sure if it'll work to ensnare you guys. Well, the only guy who failed this obstacle was The Great Sasuke, so no biggie.
You might've also noticed that this thing's way taller than 5 meters, but to be fair, 5 meters in Minecraft ain't that long/big/tall, and it wouldn't look as impressive (like it does to begin with ).
If you guys happen to have any better ideas, I'm all ears.
5. Shitenbashi (Yureru Hashi)
Let's be fair, folks. The Yureru Hashi wasn't that menacing (even though it took out Shingo in SASUKE 4), and I didn't feel the need to do any additional work for this. You just go around the fence posts without falling off this narrow strip, simple.
6. Maruta Kudari
7. Vine Climber (Free Climbing)
8. Sleeping Wall (Kabe Nobori)
The Maruta Kudari (NOT the Taki Kudari!) is arguably the most useless obstacle in SASUKE history. I don't think I even need to explain its purpose, but in case I do, you just use it to go down. The reason why it's considered deplorable is because you could just simply jump down.
Vine Climber and Sleeping Wall are two obstacles in one. To make it a bit more challenging, and to simulate the movements from actual free climbing, I've attached the vines in a grid-like pattern so that you can't just go straight up, you actually have to maneuver to the sides to climb this up diagonally. To some, this might be a very challenging thing to do, and especially since I play on the iPhone, this is extremely tough for me. xD
The Vine Climber (which is the lower half of the final climb) is immobile, and you can just simply climb this thing. The upper half, which is the Sleeping Wall, is the real problem. The sticky pistons will push the stairs out so that they protrude at certain intervals. That means, you could almost be at the top, and then you could get pushed off and fall straight down, only to restart your attempt at scaling this wall. Once you climb over the ledge, you can then run to the button and push it to clear the first stage, and I most likely will be adding dispencers to shoot fireworks.
Behind the scenes, this was the hardest obstacle to make because of it's very complicated redstone wiring, and I kept on failing on this.
So there you have it folks, it's still a work-in-progress, and I want to hear what you guys think on how I should change some of these things to improve them. On the same note, can you guys provide me some insights on how I should build the Spider Walk for the second stage from SASUKE 1 through SASUKE 4? My traditional method of making the Spider Walk is by using ladders on one side of the panel, and the plexiglass side being left untouched so that I can see the competitors. However, I've been doing some brainstorming, and thought that maybe I could combine signs and water source blocks instead, so that's it's even more unstable and lethal.
Last but not the least, I want to hear your take on the idea of hosting a semi-annual (depending on the popularity, I could even make it quarter-annual) event in which I open the server to the members of this site, and recreate the tournaments.