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Post by talledega7 on Mar 24, 2009 16:25:04 GMT -5
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Post by bigblind168 on Mar 24, 2009 16:33:19 GMT -5
The only problem i find is will makers like microsoft, square, konami, capcom and more sign on?
thats the only problem i find
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Post by The Chief on Mar 24, 2009 16:38:35 GMT -5
Sounds pretty awesome, I'm gonna try the beta and see how it works. But, buying the actual console may be out of the question, it depends on how much it costs.
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Post by obakemono on Mar 24, 2009 16:41:47 GMT -5
Unless their marketing plan is absolute genius, it will fail.
Plus, apparently it's a disaster waiting to happen with input lag and latency. But apparently that's debatable. I say 'apparently' because personally I have no idea.
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Post by The Chief on Mar 24, 2009 16:44:10 GMT -5
they did say there would be little to no lag, however, it does seem fishy. The console will probably cost $200-300, but we won't know until it comes out.
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Post by VxJasonxV on Mar 25, 2009 12:40:49 GMT -5
The Phantom tanked, this will too;
Wow, two epic fails out of three pieces of software/hardware. Amazing.
Second; CONSTANTLY depending on a remote server for things (especially something with as many people as would play games), not to mention the inter-server traffic for multiplayer games? Epic fail waiting to happen. No one, and I mean NO ONE, is going to have the throughput to sustain that.
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Post by RiderLeangle on Mar 25, 2009 13:13:13 GMT -5
A: If X-Band failed so badly the first time... Why bring it back? B: WebTV is still around? Did it ever work? C: There is already a console that can play PC games.. It's called a PC!
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Post by VxJasonxV on Mar 25, 2009 14:47:38 GMT -5
a) X-Band != OnLive X-Band was a hack for remote multiplayer, that's all. Not to mention it didn't rely on servers like this does. Only each other / the players.
b) WebTV is still around, I think. I had to constantly deal with some WebTV + our customers in my last job :/. Very aggravating how gimped their e-mail / web capabilities were. (E-mail for crying out loud!)
c) But but but, OnLive is better because you never have to worry about system requirements ever again!
I admit, that portion of it is similar to GameTap. The difference is Gametap sends you a game packaged in an emulator, where OnLive sits you on a server to game.
I admit, technically speaking, this is a VERY BRILLIANT use of VoIP (think: Skype), except it's not just Voice. It's in-band and out-of-band controls and video, and voice, etc. Brilliant idea, but we're not capable of sustaining it, except maybe over Internet2...
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Post by RiderLeangle on Mar 25, 2009 14:53:53 GMT -5
a) X-Band != OnLive X-Band was a hack for remote multiplayer, that's all. Not to mention it didn't rely on servers like this does. Only each other / the players. This? Right? The one you could only play online in your area and they shut down the service? The only time I ever saw it was when I was running 98SE, it never connected to anything, when the rest of the internet worked perfectly By the time you really need to upgrade your computer is probably outdated for everything anyways. You can overclock to play games you know. If I wanted to play games on emulator, I'd just download the Emulator and ROM.... Oh wait.. I do that already. Creative: Yes Good idea: No.
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Post by VxJasonxV on Mar 25, 2009 15:01:27 GMT -5
So, first of all, let me just say, we're having this debate for the sake of debate, right? I'm in no way thinking this OnLive thing is a going to sustain itself. People will go for it, but supporting it will be hell, and they will hit a glass ceiling. I will, however, debate some of the good ideas they have: (a) yes, that is a picture of the Xband cartridge. You know what's funny is that I was talking with a gamer friend of mine recently, the topic of XBAND came up out of nowhere. Neither of us had heard of OnLive at that time, but... since I never had XBAND, I deferred to wikipedia, en.wikipedia.org/wiki/XBANDIt's a good read, especially telling how grandiose the idea was, and how s**t the execution was. (b) Overclocking doesn't fix a crappy video card, lack of ram, etc. The shining part of OnLive is that it requires a computer built in the last... I don't know, 5 years? A high speed internet connection, the little peripheral, and that's ALL. It truely does cater to those who don't have a few hundred dollars to sink into high-end gear. That's about the only consistent shining part though. (c) OnLive is not an emulator, I apologize for making a bad comparison. Having said that, you can't download an emulator for Crysis, Left4Dead, Half-Life 2, or any other modern title OnLive is targeting. Prove me wrong . Creative (only in-so-far as technically f**king brilliant), hell yeah. I think I'm more saying that the sheer amount of resources is tanking this idea before it gets off the ground. Not only the server farm / horsepower requirements, but the bandwidth, throughput, and reliability parts too. It's just absolutely insane right now.
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Post by RiderLeangle on Mar 25, 2009 15:10:37 GMT -5
So, first of all, let me just say, we're having this debate for the sake of debate, right? I'm in no way thinking this OnLive thing is a going to sustain itself. People will go for it, but supporting it will be hell, and they will hit a glass ceiling. I will, however, debate some of the good ideas they have: Of course we are, it's not going to last. Who wants to guess this will fail too? And why do we have two of these things coming out this year? OnLive and Zeebo. This debating is called "Trying to kill 6 days" Yeah, I had to look it up when you mentioned it too XD. That's a bad sign from someone who had a genesis and never heard of it Actually it is possible to overclock a graphics card and RAM. I would suggest if you try overclocking at all I think it'd be a good idea to Underclock when you're done. I'm still trying to figure out the right way to overclock and underclock though. In a roundabout way yes I can. Download the ISO and then mount the disk image (I use MagicDisk for this). Although I don't often download PC games. While it is creative, it sounds like it's a extremely horrible idea for them to try. EDIT: Semi Related
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Post by Badalight on Mar 26, 2009 13:48:38 GMT -5
Gaming has sucked since the Genesis.
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Post by The Chief on Mar 26, 2009 14:03:36 GMT -5
Yea, nothing could be as good as the original Mario. The only reason that it isn't the #1 selling game of all time is because it got beat by a pack-in.
The Genesis was the last good Console.
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Post by Badalight on Mar 26, 2009 14:12:06 GMT -5
Well, Cheif, if you want to be technical Mario was a pack in aswell...
I loved Genesis though. Growing up I never owned a Nintendo system, and a few months after buying a PS1 I saw a video of a few N64 games and I really wanted to have it.
Last gen was OKAY. It had some good games but nothing too amazing. The Gen before that was good, PS1 Dreamcast and N64 were all good consoles.
Current Gen sucks... really bad XD
I own all 3 systems and I still play my PS2 more than all of them combined. (My PS3 isn't backwards compatible)
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Post by The Chief on Mar 26, 2009 14:16:56 GMT -5
Actually, the original Mario is Donkey Kong, which was an arcade game. I have the Genesis handheld.
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Post by Badalight on Mar 26, 2009 14:22:59 GMT -5
I was talking about the one that came with the original NES =o
Lucky.
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Post by obakemono on Mar 26, 2009 14:32:41 GMT -5
No rose tinted glasses here. None at all.
Although to be fair, the shortcomings of the current gen are pretty spectacular, leaving aside subjective quality of games.
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Post by obakemono on Mar 26, 2009 17:41:23 GMT -5
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Post by The Chief on Mar 26, 2009 17:45:44 GMT -5
I'm sure there will be problems with this, there are problems with every console(think "Red Ring of Death"), and this is a new concept, so problems are inevitable.
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Post by RiderLeangle on Mar 26, 2009 18:09:15 GMT -5
Lag can stop the controller from working. That should sum up only one of the problems... Besides that when.. I mean if.. it releases, everyone will be using it, the servers will crash if it gets released
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