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Post by intelligentinfer on Jan 26, 2010 7:08:02 GMT -5
Here is something I thought about: Know all the SASUKE Video Games? Now take a course from any tournament (except like 23 and 24 due to spoilers, beware) and make yourself like all the controls. Any console can be used, but I recommend the Nintendo DS. I will post mine later.
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Lennon
Levi Meeuwenberg
Posts: 793
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Post by Lennon on Jan 27, 2010 1:46:23 GMT -5
I'm so confused.
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Post by HarlequinKnight on Jan 27, 2010 2:25:04 GMT -5
You basically post what your design for a SASUKE videogame. Controls, which tournament, playable characters, and if you want to get into lots of detail, specific controls for each obstacle. I think that's it in a nutshell.
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Post by yamfriend on Jan 28, 2010 21:37:49 GMT -5
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FAMAS
Morikami Daisuke
Posts: 270
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Post by FAMAS on Feb 1, 2010 8:55:07 GMT -5
I was about to post that link. My thoughts on a sasuke game are in that thread.
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Post by Gavo on Feb 1, 2010 14:26:38 GMT -5
if there ever will be another sasuke game (which I doubt) it would have to be on the wii.
Charecters. 10 starting 5 unlockables (Nagano (Clear sasuke 19), Takeda (clear any other sasuke), Yuuji (reach 22's final), Shingo (Reach any other final), Kanno(reach final in tournament from trials)
5 Courses Easy. Sasuke 3 Medium 1. Sasuke 8 Medium 2. Sasuke 13 Hard. Sasuke 22 Extreme. Sasuke 19
Game Modes. Career. You are entered into sasuke 3. Control your own custom charecter. If you don't clear the first stage you must qualify for the next tournament through trial which are Chosen between 21 (just course),22,23 trials and 2 brand new trials. If you clear in 3 and continue to perform well no trials for you. The order is 3,8,13,19,22
Quick Play Chose any unlocked competitor an course simple as.
Online play. Go against anyone online in a best of 1, 3 or 5 course battle.
Will do controls later
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Post by yamfriend on Feb 2, 2010 19:13:01 GMT -5
I just wanted to post that on my SSBB Stage Builder, I recently made a "Final Stage" stage, which IMO would be great for Super Sasuke Bros. Unfortunately, I can't upload a good-quality picture/video of it until I know how to do so/reconnect my Wii to a different TV (my family decided to move it to a different room for convenience purposes ). Regardless of this, I might post some other things that I have in mind for Super Sasuke Bros. later on in the Spam forum in case any of you are curious. For now, unfortunately, I need to work on my homework.
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Post by rcplanes59 on Feb 2, 2010 19:17:32 GMT -5
Yamfriend, PM me with your Wii code.
In other news, I wrote a really long post about this ultimate SASUKE video game for the General Talk section a few weeks ago that included everything from Trials to Muscle Park to training and even your very own Shiratori Shrine(TM). Unfortunately, I accidentally erased it all and never felt like reposting it.
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Post by jfeathe on Feb 10, 2010 16:31:57 GMT -5
I'm bored so here goes.
Characters: 100 to choose from. All have same stats so it's all about skill.
System: Wii, with Balance Board used as a trampoline, Sextuple Steps, etc.
Game modes:
Career: You start out in a Quick Muscle tournament. The more pushups you do, the higher of a competitor number you get for Sasuke 1. From there, you compete on Sasuke 1's course. Based on how well you do and how the other competitors do, the next Sasuke is upgraded accordingly. Basically, in career mode, only Sasuke 1 is the same as in real life. Subsequent courses will take on a unique path.
Furthermore, after the 5th tournament, a group of 6 All Stars will be created. If you can do well enough in the tournaments, you'll be invited to the group. As an All-Star, you get higher competitor numbers, more customizable features for your character, and you get to run the first stage at night.
If you don't make it in the group, you can still make it in by doing better. If you are doing poorly, you'll be forced to compete in a trials course (which would be fairly easy to pass). If you fail that, you have to go through a training segment on your character's homemade course. This homemade course will provide tips and allow multiple attempts so you're ready for the next trials. You keep repeating this until you pass a trial course. After that, you go to the next Sasuke.
History Mode: You choose a tournament (1-24) and choose a competitor. The competitor has the same clothes and number as he/she did during that Sasuke. Also, all weather conditions stay as they were as well as all the other competitor's results. The only thing that can be altered is how well your character does.
Gameplay: The game would heavily use the Balance Board and would require you to remain quite active during the Stages. You would have to run between obstacles on the Wii Balance Board as well as perform strength maneuvers. For example, on the Body Prop, you would get into a pushup position on the Balance Board and raise one hand then the other to mimick the action.
If it would be at all possible, I would like to utilize two Balance Boards to mimick Step obstacles, the Spider Flip, the Jumping Spider/Spider Walk, the Body Prop, etc.
Producer Mode: Instead of competing, you take on the role of producer. You just landed a deal with TBS and it's up to you to build Sasuke into a world wide phenomenon. You start with limted cash, and must rent out a space and buy obstacles. You designed the course, the time limits, and the overall difficulty. You also recruit competitors and adverstise. Based on the ratings of each Sasuke, you get a certain amount of money which you can use to purchase more obstacles, and generally improve Sasuke. Bonuses: For the Career mode, you can make video montages of wild wipeouts or stunning clears. You can paint and modify your homemade course.
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Post by BLM on Feb 10, 2010 18:11:05 GMT -5
Jfeathe, I would buy that game! (If I had a Wii)
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Post by The Chief on Feb 10, 2010 19:29:01 GMT -5
That is awesome...I would totally buy that game.
The Dual Balance Board wouldn't work at all. The board itself is expensive. Good idea, but it couldn't be done efficiently. other than that, sweet!
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Post by BLM on Feb 10, 2010 19:59:04 GMT -5
That is awesome...I would totally buy that game. The Dual Balance Board wouldn't work at all. The board itself is expensive. Good idea, but it couldn't be done efficiently. other than that, sweet! Yeah, Like Tony Hawk Ride that cost like 100 bucks and it is supposed to be really bad
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Post by yamfriend on Feb 10, 2010 20:38:50 GMT -5
That is awesome...I would totally buy that game. The Dual Balance Board wouldn't work at all. The board itself is expensive. Good idea, but it couldn't be done efficiently. other than that, sweet! Yeah, Like Tony Hawk Ride that cost like 100 bucks and it is supposed to be really bad LOL that explains to me why there were so many on display at Gamestop this weekend.
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Post by danboren on Feb 22, 2010 12:26:33 GMT -5
Design for ps3 sasuke. First you would do a tryout course, which would be optional for online play if you wanted to challenge the world! There you would be set in your rank. Unlike the real ninja warrior everyone gets in! except if you suck you will play with people who suck, but lets get down to some detail on the control's I will come back to the design later. In the first stage you will have to use a combination of the siaxis " for balance" the left anolog " to steer your jump" and the x button " to execute each jump. In the next obstacle you will jump toward the rope using the x button, and grab it by pressing and holding r1. you can now use the siaxis to get yourself to the landing pad, but be careful not to deplete too much arm strength here! Ok I give up. I don't really like how this is going so far, but if anyone likes where it is heading feel free to add to or change anything.
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Post by YoDaUO on Feb 22, 2010 17:12:22 GMT -5
I'm bored so here goes. Characters: 100 to choose from. All have same stats so it's all about skill. System: Wii, with Balance Board used as a trampoline, Sextuple Steps, etc. Game modes: Career: You start out in a Quick Muscle tournament. The more pushups you do, the higher of a competitor number you get for Sasuke 1. From there, you compete on Sasuke 1's course. Based on how well you do and how the other competitors do, the next Sasuke is upgraded accordingly. Basically, in career mode, only Sasuke 1 is the same as in real life. Subsequent courses will take on a unique path. Furthermore, after the 5th tournament, a group of 6 All Stars will be created. If you can do well enough in the tournaments, you'll be invited to the group. As an All-Star, you get higher competitor numbers, more customizable features for your character, and you get to run the first stage at night. If you don't make it in the group, you can still make it in by doing better. If you are doing poorly, you'll be forced to compete in a trials course (which would be fairly easy to pass). If you fail that, you have to go through a training segment on your character's homemade course. This homemade course will provide tips and allow multiple attempts so you're ready for the next trials. You keep repeating this until you pass a trial course. After that, you go to the next Sasuke. History Mode: You choose a tournament (1-24) and choose a competitor. The competitor has the same clothes and number as he/she did during that Sasuke. Also, all weather conditions stay as they were as well as all the other competitor's results. The only thing that can be altered is how well your character does. Gameplay: The game would heavily use the Balance Board and would require you to remain quite active during the Stages. You would have to run between obstacles on the Wii Balance Board as well as perform strength maneuvers. For example, on the Body Prop, you would get into a pushup position on the Balance Board and raise one hand then the other to mimick the action. If it would be at all possible, I would like to utilize two Balance Boards to mimick Step obstacles, the Spider Flip, the Jumping Spider/Spider Walk, the Body Prop, etc. Producer Mode: Instead of competing, you take on the role of producer. You just landed a deal with TBS and it's up to you to build Sasuke into a world wide phenomenon. You start with limted cash, and must rent out a space and buy obstacles. You designed the course, the time limits, and the overall difficulty. You also recruit competitors and adverstise. Based on the ratings of each Sasuke, you get a certain amount of money which you can use to purchase more obstacles, and generally improve Sasuke. Bonuses: For the Career mode, you can make video montages of wild wipeouts or stunning clears. You can paint and modify your homemade course. This TOTALLY PWNS G4 Ninja Warrior game. I would definitely buy that game. They should really make a Sasuke game for the wii.
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Post by bigblind168 on Feb 22, 2010 19:11:43 GMT -5
They made a plugin and play game, i woulda gotten it but it's $62 on amazon and idk if it'd work on an american TV
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