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Post by sackeshi on Oct 31, 2024 16:19:46 GMT -5
If the 42 runners ran Sasuke 5 stage one which do you think would have more clears?
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Post by cjthecncman on Oct 31, 2024 18:25:44 GMT -5
There’s no way people are saying 5-7 stage 1 is harder I hope this is troll
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Post by sackeshi on Oct 31, 2024 18:39:42 GMT -5
There’s no way people are saying 5-7 stage 1 is harder I hope this is troll Stricter time limit. Rolling log > glider thing Jump hang > dragon glider Rope climb as last obstacle There was very little leniency in the time limit.
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Post by ChiBiJKT48 on Nov 1, 2024 11:46:03 GMT -5
To further bolster the point made by the person above me: Maruta Nobori > Quad Steps (we had been screaming for this obstacle to be removed for years). Rolling Hill is literally combination of said Maruta Nobori and Maruta Kudari. Even what we can consider filler obstacle in Yureru Hashi is better than Silk Slider (since Wing Slider is yet to be confirmed to return in next tournament). Stricter time limit.
For record, this First Stage had the record for longest first Clear recorded, with 81 failures before we seen one in SASUKE 6. That stats should tell you something.
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Post by dakohosu on Nov 1, 2024 14:54:41 GMT -5
Here's my take.
5 is harder in terms of: - Time limit was considerably more stringent, not being significantly longer than the current stage but having a full 35 fewer seconds to complete. No way would even Kajihara or Yoshi be able to clear it with 30 seconds or more remaining. - First half of the course is arguably more difficult with the Rolling Log and the Yureru Hashi being far more failable than Silk Slider.
Current harder in terms of: - The course arguably has more points to make a fatal error, with the Twin Dia, Dragon Glider, and Fish Bone all being meticulously timing based and screwing that up is basically an immediate fail. - Back half is arguably more difficult with the Dragon Glider + Tackle/harder Warped Wall to contend with.
I'd say if the 42 runners went into 5's course blind then there probably wouldn't be a whole lot in it, by pure virtue of the fact that replica training is such a norm now that new challenges are bound to throw the more inconsistent competitors (e.g. Ryo) off. Especially 5's Rolling Log which was notoriously inconsistent as well as the Jump Hang which I could genuinely see taking a fair few people out, or at the very least wasting valuable time. Then there's timeouts to consider as well; I'd wager most of the guys who clear the current course with <10 seconds left would be at serious risk of timing out because of the much more stringent time limit.
If in both cases competitors went in blind then the current is definitely harder because of the highly specific timing required that can only really be overcome through practice; navigating the Fish Bone with no idea on when to go would be an utter nightmare, as seen from various past events I can't talk about on here (at least I don't think I can?).
Needless to say, it is fairly insane that a course from almost a quarter of a century ago now is with any modicum comparable to the current course, especially considering the Stage 1s we've had inbetween, like Shin-Sasuke. Guess Inui really does bank on his mascot celebrities getting to Stage 3.
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Post by sackeshi on Nov 1, 2024 19:25:01 GMT -5
Here's my take. 5 is harder in terms of: - Time limit was considerably more stringent, not being significantly longer than the current stage but having a full 35 fewer seconds to complete. No way would even Kajihara or Yoshi be able to clear it with 30 seconds or more remaining. - First half of the course is arguably more difficult with the Rolling Log and the Yureru Hashi being far more failable than Silk Slider. Current harder in terms of: - The course arguably has more points to make a fatal error, with the Twin Dia, Dragon Glider, and Fish Bone all being meticulously timing based and screwing that up is basically an immediate fail. - Back half is arguably more difficult with the Dragon Glider + Tackle/harder Warped Wall to contend with. I'd say if the 42 runners went into 5's course blind then there probably wouldn't be a whole lot in it, by pure virtue of the fact that replica training is such a norm now that new challenges are bound to throw the more inconsistent competitors (e.g. Ryo) off. Especially 5's Rolling Log which was notoriously inconsistent as well as the Jump Hang which I could genuinely see taking a fair few people out, or at the very least wasting valuable time. Then there's timeouts to consider as well; I'd wager most of the guys who clear the current course with <10 seconds left would be at serious risk of timing out because of the much more stringent time limit. If in both cases competitors went in blind then the current is definitely harder because of the highly specific timing required that can only really be overcome through practice; navigating the Fish Bone with no idea on when to go would be an utter nightmare, as seen from various past events I can't talk about on here (at least I don't think I can?). Needless to say, it is fairly insane that a course from almost a quarter of a century ago now is with any modicum comparable to the current course, especially considering the Stage 1s we've had inbetween, like Shin-Sasuke. Guess Inui really does bank on his mascot celebrities getting to Stage 3. I wonder if slightly changing the specifics of the obstacles like dragon glider would defeat replica training. Further from the trampoline one tournament then higher but closer the next
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Post by cjthecncman on Nov 3, 2024 5:36:17 GMT -5
There’s no way people are saying 5-7 stage 1 is harder I hope this is troll Stricter time limit. Rolling log > glider thing Jump hang > dragon glider Rope climb as last obstacle There was very little leniency in the time limit. I’m curious why you think jump hang is harder then the dragon glider
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Post by dakohosu on Nov 3, 2024 6:01:11 GMT -5
I wonder if slightly changing the specifics of the obstacles like dragon glider would defeat replica training. Further from the trampoline one tournament then higher but closer the next Depends on the degree of the change. In a lot of ways I've seen the competitors actually training harder versions of the course, like doing the Salmon Ladder on the Jugo Dan spec with larger rung spacing, or attempting Stage 3 with less than a minute rest between obstacles vs the 2 minutes we've been having recently, etc. so minor differences I think they'd probably have covered. I could definitely see things like a different speed of the Fish Bone rotation throwing certain competitors off, because that has been aggressively practiced in terms of specific timing, with said timing obviously changing when they have to wait/go at different times.
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Post by sackeshi on Nov 3, 2024 20:44:34 GMT -5
I wonder if slightly changing the specifics of the obstacles like dragon glider would defeat replica training. Further from the trampoline one tournament then higher but closer the next Depends on the degree of the change. In a lot of ways I've seen the competitors actually training harder versions of the course, like doing the Salmon Ladder on the Jugo Dan spec with larger rung spacing, or attempting Stage 3 with less than a minute rest between obstacles vs the 2 minutes we've been having recently, etc. so minor differences I think they'd probably have covered. I could definitely see things like a different speed of the Fish Bone rotation throwing certain competitors off, because that has been aggressively practiced in terms of specific timing, with said timing obviously changing when they have to wait/go at different times. A really hard stage 3 that isn't over the top crazy I feel like would be 1. Rumbling Dice 2. Body Prop (with an ascending and descending part similar to Cliff Hanger V3) 3. Ascending Lamp Grasper 4. Non motorized cliff hanger 5. Vertical limit 6. Jumping bars 7. Ascending climb (rock wall) 8. Flying bar (5 jumps). I think it would be much harder than the current iteration and would challenge more skills and less "luck" and more entertaining.
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Post by dakohosu on Nov 4, 2024 13:27:30 GMT -5
A really hard stage 3 that isn't over the top crazy I feel like would be 1. Rumbling Dice 2. Body Prop (with an ascending and descending part similar to Cliff Hanger V3) 3. Ascending Lamp Grasper 4. Non motorized cliff hanger 5. Vertical limit 6. Jumping bars 7. Ascending climb (rock wall) 8. Flying bar (5 jumps). I think it would be much harder than the current iteration and would challenge more skills and less "luck" and more entertaining. I don't agree that your version is harder than the current course, but at this point I don't necessarily think that's a bad thing. I'd personally swap out the Rumbling Dice with the Roulette Cylinder/Doorknob Grasper, and Lamp Grasper with the Floating Boards. I also wouldn't have both the Jumping Bars and Flying Bar, with the latter being basically the same movement except you have to carry the bar with you during the transitions. I'd maybe have the Flying Bar replace the Jumping Bars, then Swing Edge as the 3.Final as the ultimate moment of suspense at the end of the most brutal stage. In an ideal world I'd also get rid of the 180 transitions in their entirety and instead have the Shin-Cliffhanger directly connected to the Vertical Limit, but the Crazy style of Cliffhanger has become too iconic at this point. It's at pretty much every "Sasuke fair" along with the Warped Wall. All in all though, I don't massively dislike the majority of Stage 3 as it is. The Spinwinder is a cool concept and has done a fair bit of damage, the Swing Edge is the failable pre-Cliffhanger obstacle we needed, and the Vertical Limit is a fantastic test of endurance. The Flying Bar is a bit of a waste of a first obstacle, but 3.1s aren't meant to be particularly lethal anyway. The Pipe Slider is a bit underwhelming but the removal of the stopper caught a few people off guard in 40, I still wish the jump was a bit more unforgiving like it was in 14-17. My main problem is with the Dimension; aside from the fact that it's introduction in and of itself was unwarranted, and it already fairly homogenized the majority of Stage 3 results, the new introduction of the RNG mechanic has turned it from requiring a skillset only achievable by the small (and same) minority, to a game of pure luck which goes against what Sasuke stands for. Sure, Sasuke has never been "fair" with the plethora of malfunctions and weather issues we've had, but a lack of fairness engrained into the inherent obstacle design is too far for me.
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