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Post by fleshold on Jul 4, 2016 21:37:54 GMT -5
So while doing the SASUKE 32 Keep, Modify, Destroy, I came up with a course design idea for SASUKE 33 that I feel would actually be a fairly worthy renewal course for SASUKE, to up the difficulty. Feel free to innovate off whatever ideas or course design platform you want - I mostly stuck to the SASUKE 32 design frame but with some rather significant modifications. Also, if someone could get Inui to check out this thread that would be nice My personal SASUKE 33 course: Stage 1: Quintuple Steps Rolling Hill Tie Fighter (Log Grip Track) Spin Bridge (5 balls instead of 4 though) Double Pendulum Tackle Warped Wall Slider Drop Lumberjack Climb 120 Seconds Stage 2: Downhill Jump (with Chain Seesaw instead of rope) Salmon Ladder Kudari (widened final gap) Salmon Ladder Nobori Spider Walk (redesigned path - first up, then a moving ledge, then down (spider drop), across, and then spider gap (upwards version of spider drop) Backstream Reverse Conveyer Wall Lifting (4 walls 30-60kg) 110 Seconds Stage 3: Drum Hopper Kai (drop on second to last drum, so double an upwards jump on final one) Body Prop (starting with an upwards transition, then a downwards transition, and then a transition onto a moving section which raises and lowers 1 meter, you mount on to the lower section and finish on a higher section) Flying Bar (5 rungs)(finish onto rest ladder) Sidewinder R Kai (90 cm drop on third Sidewinder) Ultra Crazy Cliffhanger Vertical Limit Kai Pipe Slider Final Stage: Spider Climb 9 meters (Walls split after 15 seconds) Salmon Ladder 7 meters (Salmon Ladder Splits after 45 Seconds) Bungee Rope Climb 7 meters (Rope begins retracting to one side once rope has been dismounted) Final Rope Climb 7 meters (Rope drops once time is up) 60 Seconds
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Post by Zach Smith on Jul 4, 2016 23:05:39 GMT -5
STAGE 1 1.Step Slider + 2.Rolling Hill 3.Tie Fighter 4.Double Pendulum 5.Tackle 6.Crooked Wall 7.Warped Wall 8.Swing Mast 9.Lumberjack Climb TIME 120s
STAGE 2 1.Chain Reaction 2.Salmon Ladder Nobori/Kudari(as 1 ob/Second ladder is angled back) 3.Arm Bike 4.Spider Walk(SASUKE 5-6) 5.Backstream 6.Balance Tank(yep) 7.Wall Lift TIME 85s
STAGE 3 1.Drum Hopper Kai 2.SideWinder 3.Ultra CliffHanger + 4.Vertical Limit Kai...Kai 5.Chain See-saw + 6.Flying Bar + 7.Pipe Slider
STAGE 4 keep the same m8
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Post by DacTracked on Jul 5, 2016 0:58:00 GMT -5
Final Stage: Spider Climb 9 meters (Walls split after 15 seconds) Salmon Ladder 7 meters (Salmon Ladder Splits after 45 Seconds) Bungee Rope Climb 7 meters (Rope begins retracting to one side once rope has been dismounted) Final Rope Climb 7 meters (Rope drops once time is up) 60 Seconds No, please don't. No one even attempted the FINAL STAGE so why modify it.
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Post by Miko on Jul 5, 2016 4:17:27 GMT -5
Final Stage: Spider Climb 9 meters (Walls split after 15 seconds) Salmon Ladder 7 meters (Salmon Ladder Splits after 45 Seconds) Bungee Rope Climb 7 meters (Rope begins retracting to one side once rope has been dismounted) Final Rope Climb 7 meters (Rope drops once time is up) 60 Seconds No, please don't. No one even attempted the FINAL STAGE so why modify it. Did you read this topics name? If you did, then i don't understand what is your problem. It clearly says "If you could design Sasuke 33, what would your course be?". So what if he wants to edit Final stage?
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Deleted
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Post by Deleted on Jul 5, 2016 5:30:01 GMT -5
1cm walk. That's all. OK NO SERIOUSLY: 1: Quad Steps (harder) + 2: Rolling Hill 3: TIE Fighter 4: Spin Bridge 5: Double Pendulum 6: Tackle 7: Soritatsu Kabe 8: Circle Slider 9: Lumberjack Climb TIME: 120 seconds10: Big Dipper (w/out net) 11: Salmon Ladder (8 rungs) + 12: Unstable Discs (3 discs) 13: Spider Walk (5 version w/Spider Drop section) 14: Conveyer Incline (20 degree angle) 15: Backstream (30 version) 16: Wall Lifting (4 walls 30-60kg) TIME: 110 seconds 17: Double Rumbling Dice 18: Drum Hopper Kai 19: Kudari Body Prop (straight outta Proto SASUKE) 20: Sidewinder R Kai 21: Ultra Crazy Cliffhanger + 22: Vertical Limit Kai 23: Flying Bar (25-26 version) TIME: Have a guess 24: Spider Climb + 25: Super Salmon Ladder + 26: Rope Climb TIME: ? HEIGHT: 25m
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Post by notamulti on Jul 5, 2016 5:34:47 GMT -5
First stage: 10m lumberjack climb Time: 10s
Second stage: 20m lumberjack climb Time: 20s
Third stage: 30m lumberjack climb Time: 30s
Final stage: 40m lumberjack climb Time: 40s
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Post by Xherdan on Jul 5, 2016 6:40:11 GMT -5
Stage 1:
1.) Long Jump (Athletic Version, 8 M) 2.) Rolling Hills (12 barrels up and down) 3.) Cross Slider Fighter ( Just like Tie but without footing) 4.) Bindipper (Trash bin obstacle) 5.) Triple Pendulum (3 punching bags without rest) 6.) Backstream (Move to stage 1, so we could see woman swim in it) 7.) Tackle (300 Kg) 8.) Warped Wall (4,5 M) 9.) Second Tackle (600 Kg) 10.) Second Warped Wall (5,5 M) 11.) Flying Chute (Without rope, just slide down and grab net below) 12.) Tarzan Rope + (connect to) 13.) Spider Climb (10 M, without padding below
Time: 150 seconds and (120 for women)
Stage 2:
1.) Silk Slider (From ANW, connect to) 2.) Big Red Balls (From Wipeout) 3.) Original Salmon Ladder (connect to) 4.) Spider Walk (6 walls and all wall are moving ) 5.) Rope jungle (Add more ropes just like in real jungle) 6.) Tank Shoulder (Balance Tank + Shoulder Walk fusion) 7.) Conveyer Decline (40 degree angle) 8.) Passing Wall (Wet hands only, if your hands are dry, you would be disqualified)
Time: 90 seconds
Stage 3:
1.) Sucker Punch (From Wipeout) 2.) Body Prop ( 50 M long) 3.) Psycho Chainsaw (This time the obstacle really psycho) 4.) Super Ultra Death Insane Cliffhanger (connect to) 5.) Chain See Saw ( 5 sets of chains) 6.) Monkey Bars 7.) Vertical Limit Kai (Add jump just like CCH) 8.) Pipe Slider (25 M jump)
Time: N/A Note: There's no rest or green bar mat between Cliffhanger and Pipe Slider
Final Stage:
1. Swap Salmon Ladder only (100 M)
Time: 40 seconds
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arsenette
Administrator
Rambling Rican
Posts: 16,617
Staff Member
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Post by arsenette on Jul 5, 2016 8:13:46 GMT -5
Also, if someone could get Inui to check out this thread that would be nice Inui wouldn't be interested in reading a thread like this considering the problems now. So far nothing in this list makes me think anyone is honestly seeing this show through the prism of actually making the show better. It sounds like you want friggin' sharks with friggin' lasers on their heads. This is literally useless to the production team.
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Post by fleshold on Jul 5, 2016 10:24:03 GMT -5
Also, if someone could get Inui to check out this thread that would be nice Inui wouldn't be interested in reading a thread like this considering the problems now. So far nothing in this list makes me think anyone is honestly seeing this show through the prism of actually making the show better. It sounds like you want friggin' sharks with friggin' lasers on their heads. This is literally useless to the production team. That part was a joke
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Post by PsychoDelusion on Jul 5, 2016 13:36:11 GMT -5
In all honesty I have nothing against these ideas, but I can't even see Ravigaru or Drew clear one of the Stage 1 setups within the time limit
My setup would consist of:
Stage 1
1)Rokudantobi + Rolling Hill 2)TIE Fighter 3)Spin Bridge 4)Double Pendulum 5)Tackle (200, 270, 340) (120, 190, 260 for women) 6)Soritatsu Kabe 7)Tarzan Rope (The multiple ones) 8)Lumberjack Climb (With a small angle)
Time Limit: 125 seconds for both sexes
Stage 2
1)Chain Reaction 2)Salmon Ladder Nobori (with an angle) 3)Salmon Ladder Kubari (with an angle) [Forming a triangle] 4)Skywalk (Because I want to see this mysterious obstacle) 5)Backstream (with a zig-zag course and the same current) 6)Conveyor Belt (In a way that will not hurt the competitors) 7)Wall Lifting (The manly one from the first tournaments: 30, 45, 60)
Time Limit: 115 Seconds
Stage 3
1)Drum Hopper Kai 2)Body Prop 3)Sidewinder R (as it is) 4)Ultra Crazy Cliffhanger 5)Jumping Bars+Vertical Limit (as it is) (These 2 without rest) 6)Gliding Ring (for a very small distance)+Pipe Slider
Final Stage: No changes
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Post by dudesky1000 on Jul 5, 2016 14:32:43 GMT -5
Despite some of the other issues with the tournament, I actually think the stages, for the most part, were balanced quite well and all of the new obstacles worked nicely. Obviously, the Second Stage needs a complete reimagining, but I think other than tiny tweaks here and there, this is the best course we've had in a while.
First Stage:
Leave as is. I thought this was completely fine. Each obstacle presents a different kind of challenge and the time limit is difficult but fair. I am 100% certain there will be a higher clear rate next tournament if the stage stays exactly the same. Chances are the conditions will be more favorable next time, so by virtue of that, you'll have a handful more clears.
Second Stage: This is where I don't exactly have obstacle recommendations, but I have a few thoughts:
1. If this is a renewal, we need a new first obstacle. The cross slider just looks painful and just like the Slider Jump before it, when someone fails it, it feels cheap and unfair. Losing Jin and Darvish to it was rage inducing last year. They need to bring in an obstacle similar to the Chain Reaction that was more of a time waster and a cool way to enter the stage. A few will still fail it, but it least it will seem difficult because it's an obstacle, not because it looks uncomfortable as hell. 2. I would retire the Salmon Ladder in favor of a completely new concept. If the Salmon Ladder is going to be in the Final, there's no reason to be redundant, especially when the Second Stage has become so...old and redundant. The Salmon Ladder had it's days, just as all the versions of the Jump Hang had in the First Stage. But its time has come. I don't know what would replace it, but seriously, the stage would be much more unpredictable and exciting if it wasn't obvious from the start who was going to fail the Salmon Ladder (i.e. any celebrity competitor, any rookie who has never trained on one before, etc.). When an experienced competitor fails on it nowadays, it's just a buzzkill. Because we as an audience are over it. 3. One obstacle suggestion: if they want to keep the Spider Walk / Drop in there, have it go directly into the BALANCE TANK so that it's not just a standalone obstacle that EVERYONE will clear easily. Think about it-- a transition from the Spider Walk to the Balance Tank would be suspenseful, challenging, and would force competitors to slow down to avoid a careless mistake, making time a factor again. Plus, it would probably save them the cost of building another gimmicky motorized obstacle and the trouble of coming up with something completely new. It's a really easy change... I can't believe it hasn't been done already. 4. Obviously, decrease the time limit so this doesn't feel like an ANW Qualifying round.
Third Stage:
This one is mostly perfect, but it would be nice to see a couple of things shift around a little bit.
1. Bring back the Roulette Cylinder + Doorknob Grasper. This was never truly defeated (these were taken out to nerf the 3rd stage so someone could clear it in 27) but the competition has gotten stronger and more capable since 2011. It's much more exciting to start with a hanging obstacle like this than something like the Drum Hopper which is better in the 3rd position, and this will allow them to make the Cliffhanger the 4th obstacle again so it doesn't just feel like the Cliffhanger show. 2. The Flying Bar is a little too early on for my tastes and because it comes so early in the stage, it suffers the same buzzkill effect that the Cross Slider has when someone fails it. Correct me if I'm wrong, but Stage 3 has never really been about agility or dexterity; it is more about upper body endurance. The point of the Third Stage is to drain you until you can no longer hang on. The thrill comes from watching competitors as they cling for their lives. Currently, the Flying Bar is not fulfilling this purpose. Nobody is failing it because their arms are tired--they're failing it because they either miscalculate the jump or their technique is poor. M9 had it right when they had this as the last obstacle in the Kanzen Renewal era. My recommendation is to combine the Pipe Slider and the Flying Bar so that the Pipe Slider transitions directly into the Flying Bar--the same way the Devil's Swing combined with the Pipe Slider.
So my Third Stage would look like this: 1-2. Roulette Cylinder + Doorknob Grasper 3. Drum Hopper Kai 4-5. Ultra Crazy Cliffhanger + Vertical Limit Kai (or whatever we're calling it) 6-7. Pipe Slider + Flying Bar
I think that would be a brutal but balanced Third Stage, without too much emphasis on the Cliffhanger. Surely, the UCCH + Vertical Limit will be the toughest part, but now it would feel like a full stage as the Shin Sasuke Third Stage did, and not just Cliffhanger and friends like 27 did. Also, by having the Pipe Slider combine with the Flying bar in the end, we retain the thrill and uncertainty of the 'final jump' that the earlier tournaments had. Right now, the Pipe Slider alone is so much easier than the preceding obstacles that a clear feels like a foregone conclusion. Make it threatening again by having the fatigued survivors face an obstacle that requires precision and dexterity. We'll be on the edges of our seats!
I haven't seen the final in action, so I can't comment on it, but I'm sure it will be great once someone reaches it.
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Post by thatoneuser on Jul 5, 2016 14:35:42 GMT -5
3. One obstacle suggestion: if they want to keep the Spider Walk / Drop in there, have it go directly into the BALANCE TANK so that it's not just a standalone obstacle that EVERYONE will clear easily. Think about it-- a transition from the Spider Walk to the Balance Tank would be suspenseful, challenging, and would force competitors to slow down to avoid a careless mistake, making time a factor again. Plus, it would probably save them the cost of building another gimmicky motorized obstacle and the trouble of coming up with something completely new. It's a really easy change... I can't believe it hasn't been done already. It hasn't been done because it's preposterously dangerous. If a competitor were to slip on the Spider Walk, they're making a two-story drop onto the Balance Tank cylinder - or worse, the steel support rail.
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DonalM
Nakata Daisuke
Posts: 953
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Post by DonalM on Jul 5, 2016 14:36:19 GMT -5
Stage 1 1. Same 2. Rolling Escargot 3. Log Runner 4. Same, with more difficult transition to landing platform 5. Same. 6. Same. 7. Tramp jump to platform. 8. Same.' Stage 2 1. Cannonball Alley. 2. Same. 3. Same+1 more down ladder. 4. Short body prop. 5.Something similar to metal spin. 6. Heavier wall lift. Stage 3 Literally add a platform between UCCH and VLKK and it's fine. Stage 4 Have less Salmon Ladder rungs
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Post by dudesky1000 on Jul 5, 2016 14:41:42 GMT -5
3. One obstacle suggestion: if they want to keep the Spider Walk / Drop in there, have it go directly into the BALANCE TANK so that it's not just a standalone obstacle that EVERYONE will clear easily. Think about it-- a transition from the Spider Walk to the Balance Tank would be suspenseful, challenging, and would force competitors to slow down to avoid a careless mistake, making time a factor again. Plus, it would probably save them the cost of building another gimmicky motorized obstacle and the trouble of coming up with something completely new. It's a really easy change... I can't believe it hasn't been done already. It hasn't been done because it's preposterously dangerous. If a competitor were to slip on the Spider Walk, they're making a two-story drop onto the Balance Tank cylinder - or worse, the steel support rail. I didn't mean to have them drop ONTO the Balance Tank, I meant the Balance Tank cylinder is simply at the end of the Spider Walk track. It wouldn't be directly below them when they're high up. They'd be able to place their feet on the cylinder while still having their hands on the Spider Walk walls. They'd balance themselves on the cylinder before putting their full weight onto it. If it's hard to picture, I can try drawing it. Edit: Now I get what you're saying...yeah, it could definitely be dangerous if it's built the wrong way, but I think something like that could be avoidable if they just built the Spider Walk track a certain way so that when they're going down it wouldn't be directly beneath them.
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Post by fleshold on Jul 5, 2016 17:43:38 GMT -5
Final Stage: Spider Climb 9 meters (Walls split after 15 seconds) Salmon Ladder 7 meters (Salmon Ladder Splits after 45 Seconds) Bungee Rope Climb 7 meters (Rope begins retracting to one side once rope has been dismounted) Final Rope Climb 7 meters (Rope drops once time is up) 60 Seconds No, please don't. No one even attempted the FINAL STAGE so why modify it. It's mostly the same thing plus the bungee rope, and modified lengths.
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Post by PsychoDelusion on Jul 5, 2016 19:12:58 GMT -5
It hasn't been done because it's preposterously dangerous. If a competitor were to slip on the Spider Walk, they're making a two-story drop onto the Balance Tank cylinder - or worse, the steel support rail. I didn't mean to have them drop ONTO the Balance Tank, I meant the Balance Tank cylinder is simply at the end of the Spider Walk track. It wouldn't be directly below them when they're high up. They'd be able to place their feet on the cylinder while still having their hands on the Spider Walk walls. They'd balance themselves on the cylinder before putting their full weight onto it. If it's hard to picture, I can try drawing it. Edit: Now I get what you're saying...yeah, it could definitely be dangerous if it's built the wrong way, but I think something like that could be avoidable if they just built the Spider Walk track a certain way so that when they're going down it wouldn't be directly beneath them. You could always put the Backstream immediately after the Spider Drop though. Right after clearing the drop, they'd throw themselves in the water and they'd have to swim. This'd make the backstream quite challenging and it's safe in someone fails this.
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Post by fleshold on Jul 5, 2016 21:21:32 GMT -5
I didn't mean to have them drop ONTO the Balance Tank, I meant the Balance Tank cylinder is simply at the end of the Spider Walk track. It wouldn't be directly below them when they're high up. They'd be able to place their feet on the cylinder while still having their hands on the Spider Walk walls. They'd balance themselves on the cylinder before putting their full weight onto it. If it's hard to picture, I can try drawing it. Edit: Now I get what you're saying...yeah, it could definitely be dangerous if it's built the wrong way, but I think something like that could be avoidable if they just built the Spider Walk track a certain way so that when they're going down it wouldn't be directly beneath them. You could always put the Backstream immediately after the Spider Drop though. Right after clearing the drop, they'd throw themselves in the water and they'd have to swim. This'd make the backstream quite challenging and it's safe in someone fails this. Repeating about my idea for the upwards spider drop (still can't find a good name for it) it would work great if they had to go back up, then drop right in.
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Post by Xherdan on Jul 21, 2016 7:13:04 GMT -5
Hey guys, i have an idea to design the Sasuke 33 course, here we go:
Stage 1:
1.) Conveyor Belt Runner (connect to) 2.) Rolling Big Hill (25 barrels up and down) 3.) Flying Shelf Grab 4.) Cross Slider Fighter (non footing, mega drop at the end) 5.) Triple Pendulum (add net after 3rd punching bag) 6.) Backstream (move to 1st stage and add tsunami waves in it and also nuclear jet stream) 7.) Spartan Wall Climb (from spartan and no group attempt) 8.) Warped Wall (7,5 Meter tall, only single attempt allowed) 9.) Rope Jungle (Tarzan version, connect to) 10.) Chain See Saw Climb (grab 2 chains and pump it to the top)
Time: 80 seconds
Second Stage:
1.) Big Dipper (Roller Coaster track version) 2.) Salmon Ladder (broken stick, conmect to) 3.) Spider Walk (11 walls moving, and 1 slippery wall made from soap) 4.) Balance Tank (50 angle degree and plus Shoulder Walk) 5.) Tactical Parley (expert Physics and chemistry question) 6.) Wall Destroyer (you can still lift those walls but the weight are 1,2 and 3 tons) 7.) Invisble Ladder (this time the obstacle really invisible, competitors must use infrared grasses to attempt)
Time: 90 seconds
Third Stage:
1.) Rumbling Hexagon 2.) Floating Monkey Bars (one stick only) 3.)Double Arm Rings (with puzzle track and injury risk). 3.) Rolling Tackle (just like Rolling Thunder with tackle weight, competiors had to slide tackle all the way down the track with 3 big drops) 4.) Guitar Hopper ( if there's a drum, wht don't guitar?) 5.) Drew Cliffhanger (drew's idea and add drew images on it) 6.) Cannonball Alley (10 cannonballs and one cannonball is very small to grab) 7.) Underwater Wall Lifting 8.) Pipe Slider + Flying Bar fusion (10 m jump length) 9.) The Wedge
Note: there's no platform or rest bar from Cliffhanger until the end.
Final Stage:
1.) Brick Climb (30 M) 2.) Spider Climb (30 M) 3.) Heavenly Ladder (30 M) 4.) Swap Salmon Ladder (70 M) 5.) Tsuna Nobori (10 M)
Total: 170 M, time: 45 s, and start from underwater.
Additional Rules:
1.) No safety rope in final stage. 2.) No shirt allowed in stage 1 for both sexes. 3.) Competitors girlfriend or family could also switch the side or attempt the course if he was exhausted. 4.) And finally trainer or audience will be allowed to instruct the competitor on the course.
Sasuke 33 edit:
1.) Nagano as the commentator after his retirement. 2.) Inui as the valuable course tester and not director. 3.) Sasuke stage 4 daylight time. 4.) T-rex as the special guest and wear 100. 5.) More costume competitors than serious contenders. 6.) Parkour competitors should be count as joke competitor and run early the course. 7.) Bruce Lee guy wears 99 and advance to Stage 3 automatically. 8.) Morimoto will be nicknamed as Godfather due to young age total victory, Shingo as Sasuke hat guy and also Torisawa as new Mr Sasuke. 9.) If you had no celebration after clearing the stages, you would be disqualified. 10.) Lower participation age, so we could see little kids attempt the course too. 11.) Texan in Tokyo as the queen of Sasuke. 12.) Prize money should be increased to 2 billion dollars and Ferrari spider for rookies.
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Post by DacTracked on Jul 21, 2016 9:14:51 GMT -5
^ No.....god no....please....
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Post by fleshold on Jul 21, 2016 11:37:13 GMT -5
First Stage: 1) Step Slider + 2) Barrel Climb 3) Rolling Escargot (SASUKE 26) 4) Spin Bridge 5) Rapid Descent 6) Double Pendulum 7) Tackle (SASUKE 32) 8) Warped Wall 9) Slider Drop 10) Lumberjack Climb Time Limit: 120 Seconds
Second Stage: 1) Arm Bike 2) Backstream 3) Upwards Peg Board (4 Holes each side, increase distance on final gap(s)) 4) Rope Junction 5) Spider Walk 6) Spider Drop 7) Metal Spin 8) Wall Lifting (40, 50, 60 kg) Time Limit: 95 Seconds
Third Stage: 1) Roulette Cylinder 2) Sidewinder R Kai 3) Vertical Limit Kai Kai + 4) Ultra Crazy Cliffhanger 5) Chain Seesaw (4 sets of chains) + 6) Drum Hopper Kai *Green Bar at end* 7) Flying Pipe (3 1.5 meter pipe slider tracks with low finishes so you have to do a pipe slider swing/flying bar jump to the next track)
Final Stage: 1) 8 Meter Spider Climb (Split after 15 seconds) 2) 7 Meter Salmon Ladder (Split after 40 seconds) 3) 15 Meter Final Rope (Cut once time is up) Time Limit: 60 Seconds
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