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Post by m4tt3r0x on Jun 18, 2010 22:12:41 GMT -5
Well we had some new obstacles in 25 (Dome Steps, Bridge Jump, UCH, etc.) We had some obstacles that were brought back (Rolling Log, Jump Hang, Circle Slider, etc.) My question to you is what obstacle(s) you think are uncreative and if/why they should not ever come back. (These can be obstacles from Sasuke 1-25)
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Jun 18, 2010 22:20:49 GMT -5
To answer your question
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Post by RiderLeangle on Jun 18, 2010 22:21:46 GMT -5
O RLY?
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scnoi1217
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Post by scnoi1217 on Jun 18, 2010 22:50:05 GMT -5
Slider Jump, Jumping Spider, basically any combo obstacle made from 2 or more older obstacles.
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Jun 18, 2010 22:59:19 GMT -5
Whats wrong with combined obstacles? Some work: Jumping Spider, 22's Slider Jump, Others not so much,
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chackpop
David Campbell
25%
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Post by chackpop on Jun 18, 2010 23:29:55 GMT -5
X-Bridge was definitly one of the worst.
The Hang Move was bad too....
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Post by joeywhitesox00 on Jun 18, 2010 23:36:50 GMT -5
Cone Jump
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scnoi1217
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Post by scnoi1217 on Jun 18, 2010 23:42:16 GMT -5
Whats wrong with combined obstacles? Some work: Jumping Spider, 22's Slider Jump, Others not so much, The original point wasn't if they worked or not. The Jumping Spider was one of the best obstacles of all time. However, it isn't creative. Both elements have been done before, they just combined them. That's not creative. Something like the Salmon Ladder is. You can't say any obstacle was a direct ancestor of it.
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Post by VenusHeadTrap on Jun 19, 2010 0:46:28 GMT -5
That thing G4 called the Grip Hang in the 16th tournament, putrid obstacle.
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Post by RiderLeangle on Jun 19, 2010 1:00:38 GMT -5
That thing G4 called the Grip Hang in the 16th tournament, putrid obstacle. "Delta Bridge" was the real name of it.
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Deleted
Deleted Member
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Post by Deleted on Jun 19, 2010 1:18:33 GMT -5
DELTA BRIDGE WAS AWESOME
JUMPING SPIDER WAS AWESOME.
BOOO UR OPINIONS ARE WRONG MINE ARE RIGHT.
The worst, most uncreative obstacles, without a doubt are the
Shoulder Walk - WTF was that? When they had to put that thing over their arms, I almost wanted to change the channel.
Swing Ladder - Litteratly took 5 seconds worth of thought.
Rope Junction - They could've made it awesome. But they didn't. Instead we got a forgettable obstacle.
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Post by artyfowljr on Jun 19, 2010 1:45:32 GMT -5
1- Shoulder Walk. 2- Net Bridge. 3- Rope Glider.
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Post by intelligentinfer on Jun 19, 2010 2:07:42 GMT -5
Not in order: 1-ascending Ropes 2-Tackle Machine 3-Swing ladder 4-Stick slider 5-shoulder walk 6-net bridge 7-propeller bars 8-curtain swing 9-doorknob grasper 10-floating boards 11-X-Bridge 12-Curtain slider 13-conveyor belt 14-delta bridge 15-Pinchusion 16-rope junction 17-pole vault 18-spinning log 19-climbing bars 20-big boulder 21-hang move 22-bungee bridge 23-brick climb 24-ledge walk 25-arm rings (boo you for eliminating shingo & nakata!)
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Post by VenusHeadTrap on Jun 19, 2010 4:21:24 GMT -5
1- Shoulder Walk. 2- Net Bridge. 3- Rope Glider. lol, I'm guessing you dislike Sasuke 18?
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Post by yamfriend on Jun 19, 2010 10:47:52 GMT -5
Whats wrong with combined obstacles? Some work: Jumping Spider, 22's Slider Jump, Others not so much, Same here. A new obstacle being a combination of 2 previous obstacles doesn't seem like a problem whatsoever IMO. It's an interesting concept that brings about a new strategy as to how to tackle something that you're only somewhat familiar with from before, and as a result will most likely make it more challenging (ex.: just because you could beat the Jump Hang and/or the Spider Walk doesn't necessarily mean that you'll be able to clear the Jumping Spider). Sure, there might be some combos that aren't the best idea, but a lot of these combo obstacles are very interesting to see and are sometimes as (or even more) interesting to see than whole new ideas. Same thing goes with modified obstacles (ex.: Jumping Rings seems like a great/new/challenging way to look at the Jumping Bars). Also, a lot of the obstacles that me, supersheep, and many others on here who've come up with ideas for new obstacles have combined 2 previous obstacles to make a whole new one, and many of them are pretty damn cool if you ask me. Just look at some of mine from my obstacle course video if you don't believe me: Reverse Bridge (Balance Bridge + Reverse Conveyor Belt) Pipe Jump (Pipe Slider + Jump Hang) Unstable Spin (Unstable Bridge + Metal Spin) Trust me, we've come up with plenty of others that should be in future Sasuke tournaments (supersheep's Salmon Mountain, which is a Salmon Ladder + Free Climbing combo, seems like a good replacement for the DSL if the need arises). Not saying that I wouldn't like to also see a good amount of original new obstacles, but...yeah, I think I've gotten my point across by now. I love how they went from Stage 3's 4th obstacle being the easiest obstacle in one tournament to the 1st version of one of the toughest obstacles ever (Cliff Hanger) in the next tournament. Bungee Bridge, Rope Junction, and any other obstacles that were never really a threat nor affected the competitors' stamina, speed, etc. are also some of the worst obstacles IMO. Each obstacle is supposed to do at least something...some did virtually nothing in the places that they were on the course (ex.: Bungee Bridge should have never been after the Jumping Spider, or better yet, never even in Sasuke for that matter ).
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Deleted
Deleted Member
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Post by Deleted on Jun 19, 2010 12:07:18 GMT -5
See, these obstacle's I actually liked. The Rope Glider was awesome because it combined timing and how you land on the island. It was also exciting, I mean, I can understand if you disliked it, however, I wish it would return. I'm tired of the steps. And the Tackle Machine would be a cool one time obstacle. There are plenty worse obstacles than these imo.
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Post by TCM on Jun 19, 2010 12:40:21 GMT -5
Most of Sasuke's obstacles are uncreative in design imo. What makes them work is how because they look so simple people can still fail them easily. But the obstacle I not only feel it's the most uncreative but that I also hate with a passion is (and no Rider, it's not Ensuitobi/Cone Jump) the Swing Ladder. I didn't like it in Kunoichi 7, and I surely don't like it in Sasuke 20-22. Monkey bars that swing -- you think it would look cool, but no. It's dull, not to mention not only did it only take out one person without real casue (Rie Komiya -- and she didn't fail because she couldn't cross them, her hand decided not to let go) in its total history, it wasn't even a half decent time waster. Tackle Machine could be a decent time waster if it's heavy enough. Net Bridge could waste time if you got caught somehow or you decided to cross it weird. But the Swing Ladder was never the reason for any timeouts or sudden fails ever. Rie only failed it because of human error.
Before anyone asks, yes, I did pretty much use this as an excuse to disclose my hatred for that obstacle lol.
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Post by Badalight on Jun 19, 2010 12:45:26 GMT -5
Rope junction, good lord that's a terrible obstacle.
What is it called, chain swing, hang move? Don't remember. It used to be in stage 3, and it was ridiculously easy.
Rope Reverse I think it was called.. ugh.
Those I believe are the 3 worst by far.
You also have other duds like tackle machine and shoulder walk, net bridge, etc... but they at least had some appeal to them, very little, but some.
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Post by The Chief on Jun 19, 2010 16:53:40 GMT -5
As G4fan(gotta change your name, dude) said, a lot of Sasuke obstacles are uncreative. I mean, look at the Hill Climb/Sosoritatsu Kabe(the one after the rapid descent in 1-4). It was run up an angled hill. Steps: They are a simple agility test. No more. No less. The Tarzan Rope-Rope Climb has been done for years. Pipe Slider, Devil Blanco(or whatever it is, I don't care enough to look it up) Not exactly the most creative. Were they good? Yes. Were they revolutionary and totally unprecedented? No.
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joemello
Komiya Rie
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Post by joemello on Jun 21, 2010 14:03:15 GMT -5
No one's mentioned the Plank Bridge? Nobody?
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