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Post by gokuisgod420 on Mar 15, 2021 4:38:46 GMT -5
So the swap salmon ladder great idea and I personally miss it and I didn’t mind the dq rule it’s your fault if you can’t land level
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Post by thebobmaster on Mar 15, 2021 11:44:19 GMT -5
The problem with the DQ rule is that the swap salmon ladder would sometimes just...not work properly. You can clearly see, for example, when Kongu was DQed, he did land level...but one of the rungs didn't pop out in time.
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tns8597
Jordan Jovtchev
100%
Posts: 1,282
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Post by tns8597 on Mar 15, 2021 12:24:15 GMT -5
I think they should bring back the obstacle but not have the rungs move in and out because that's what caused those unfair glitches and resultant DQs. The point of those motorised rungs was supposedly to show the competitor which rung they had to aim for, but it's really not that hard to remember if shown by a tester or something even without that 'assistance'. It just seems like a massive double standard to have obstacles like the Fish Bone where it's ridiculously wide landing platform facilitated illegal and disqualifiable moves, yet feel the need to add this unnecessary complexity to the SSL just to ensure that people don't commit foul play. The irony of this being that the moving rungs added to prevent disqualification actually ended up causing unfair DQs due to malfunctioning.
This connects to the other elephant in the room being the DQ rule's existence in the first place. I get what they were trying to do in the sense that landing lopsided and correcting is technically 'skipping a rung', but I don't understand why Inui couldn't just state that if you land lopsided, you have to drop down and redo the swap transitions rather than outright just stopping a competitor's run. That way, landing lopsided is still something that can easily end your run if you're not careful as it penalises you through an additional 2 transitions (which would adhere to the expected difficulty increase for 39) but it just seems a bit weird to DQ someone straight away given that on past variants it was simply an interesting nuance of the obstacle e.g. when Kanno landed 2 rungs lopsided in 23, it was a real 'omg' moment that he impressively recovered from. Imagine the anticlimax that would've occurred if that had happened and he was just forced to stop.
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Post by wrestlingfan55 on Mar 16, 2021 19:26:49 GMT -5
I don't think they should bring it back. It was a decent idea, but it grew old quickly. Plus it just doesn't beat the upwards path of the previous SL obstacles.
I wouldn't mind if they got rid of the SL i general, in Stage 2.
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