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Post by thatoneuser on Jul 12, 2018 17:48:39 GMT -5
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Post by thatoneuser on Jul 31, 2018 19:35:19 GMT -5
www.mediafire.com/file/ri9dpan9zdawf16/NinjaMachineFinal.zip/fileTime to update your game again. I've been busy. NEW COURSES: SASUKE 13-17, SASUKE 23-25, Australian Ninja Warrior 2 Grand Final, SASUKE Nitro 2 (by Kyle Foley), ANW 10 LA, ANW 10 Dallas, ANW 10 Miami, ANW 8 Atlanta, ANW 8 Indianapolis NEW COMPETITORS: Alex Bigg Alex Matthews Andrew Swinghammer Ben Cossey Ben Toyer Betsy Burnett Brian Burkhardt Brian Sobel Brittany Hanks Bryson Klein Celeste Dixon Cody Philip Daniel Walker Davyon Hancox Drew Hendry Elliott Jolivette Emily Durham Eric Middleton Eric Nelson Georgia Bonora India Henry Jack Gooch Jack Wilson Jayden Irving Jordan Papandrea Josh Norton Kevin Jordan Mat Redho Mike Murray Nathan Ryles Patrick Teylan RJ Roman Rob Patterson Ryan Brooke Sam Goodall Shane Rogers Stewart Furze Zed Colback NEW OBSTACLES: Archer Steps Baton Pass Big Dipper Bridge Jump Butterfly Wall Circle Slider Climbing Bars Crazy Clocks Cross Bridge Curtain Slider Delta Bridge Devil Balanco Disc Runner Dome Steps Doorknob Drop (nerfed) Ensuitobi Fallout Flying Shelf Grab Giant Cubes Hurdle Jump Jump Hang (13) Jumping Bars (6) Jyunidantobi Maruta Zaka Mega Wall Nejireta Kabe Reverse Fly Rope Junction Rope Reverse Sandan Rolling Maruta Silk Slider Slider Drop Spider Trap Swing Circle X-Bridge BUG FIXES/OTHER STUFF: * Competitor limit is now 200. Fun fact, this was actually in the last update and nobody figured it out. * Nobody ever realized the 3rd Stage only prints in full-second increments dating back to v0.7 (2014). It doesn't any more. * Completely rewrote Jumping Bars. I will probably rewrite several more obstacles over the next few updates without commenting. Long story short, there are some obstacles that can only be failed on the last iteration and I have no idea why, so I'm rewriting some of them. * SASUKE Nitro 1's Double Wedge corrected to the dismount version * Courses are now outlined in the All Competitors and Obstacles file, mainly for my own convenience
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Post by LusitaniaAngel313 on Jul 31, 2018 20:18:39 GMT -5
IMMEDIATELY ran SASUKE 16 but there is a problem. The Jump Hang being... AFTER the rope reverse and reverse fly? Jump hang preceded them. Also I fear the tarzan rope MAY be the one from 10 - 12 based off how much time is being lost on it.
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Post by thatoneuser on Jul 31, 2018 20:29:02 GMT -5
IMMEDIATELY ran SASUKE 16 but there is a problem. The Jump Hang being... AFTER the rope reverse and reverse fly? Jump hang preceded them. Also I fear the tarzan rope MAY be the one from 10 - 12 based off how much time is being lost on it. Fixed, download again
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Post by thatoneuser on Sept 11, 2018 21:19:53 GMT -5
Huge new update! www.mediafire.com/file/ri9dpan9zdawf16/NinjaMachineFinal.zipNEW COMPETITORS: pastebin.com/raw/Ys8sCaaCNEW COURSES: ANW 10 Indianapolis, Philadelphia, Minneapolis regions ANW 10 National Finals SASUKE 5-6 SASUKE Nitro 3 * NEW FEATURE: When you enter a competitor for the first time, you are alerted of how many secret competitors you found and how many total secret competitors you have found so far. We added some new secret competitors and deleted some others, so good luck getting a high score! * New competitors and obstacles are now bolded and in red in the All Competitors & Obstacles file * Some competitors now have alternate spellings that can be accepted (ex. Yuuji Urushihara can be spelled Yuji Urushihara, David Cavanagh can be spelled Dave Cavanagh) * Results outputs now display clear numbers * Rope Climb now includes the traditional Tarzan Jump while Rope Climb (10-12) includes the Tarzan Rope * Corrected some name spellings (ex. Andrea Hahn -> Andrea Hah) * Corrected some obstacle inaccuracies (Lamp Grasper -> Curtain Cling in 13, Jumping Bars (6) -> Jumping Bars in 16-17) * Fixed some obstacles that added/subtracted time in the wrong direction * Circuit Board and Crazy Clocks now actually takes time * Circuit Board and Stair Hopper can be selected in custom course as they should have been all along
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Post by thatoneuser on Oct 20, 2018 11:29:12 GMT -5
www.mediafire.com/file/ri9dpan9zdawf16/NinjaMachineFinal.zipMAC USERS: DELETE ALL OF YOUR NINJA MACHINE FILES (MOVE YOUR RESULT OUTPUTS IF YOU WANT TO KEEP THEM) BEFORE DOWNLOADING. WINDOWS USERS: COPY YOUR SAVE.NMACH FILE OVER TO THE NEW FOLDER.It's Ninja Machine v1.1: Actually Works On Macs Now Edition! NEW COURSES: SASUKE 26 & 27 ANW 4 Vegas NW France 3 Final Nitro 4 Musou 1 & 2 Proto SASUKE Z-2 Proto SASUKE Ghost Island NEW COMPETITORS: 20 of them. Hope you like Frenchmen. OTHER CHANGES: * CUSTOM FINAL STAGES! Well, sort of. You can now choose which Final Stage you would like in custom mode. If the Final Stage isn't recognized or is left blank, it will default to the 28-31 Final Stage. * Salmon Ladder Jugo Dan has been entered to SASUKE 32-35, so the Final Stage there is now correct * Some obstacles like the Spin Cycle and Monkey Peg were accidentally impossible to fail. They are now possible to fail * Game now shows how much a competitor timed up by
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DonalM
Nakata Daisuke
Posts: 953
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Post by DonalM on Oct 30, 2018 1:36:14 GMT -5
When I open up the game, it says java is not recognized. Do I need to download Java?
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kianmike
Satō Hiromichi
Hype will be real when the full Ninja Machine comes out.Just saiyan.
Posts: 230
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Post by kianmike on Oct 30, 2018 13:41:16 GMT -5
When I open up the game, it says java is not recognized. Do I need to download Java? Yes, Java is a requirement in order for it to work. It would also help to have Windows Smartscreen disabled.
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Post by thatoneuser on Oct 30, 2018 14:11:14 GMT -5
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DonalM
Nakata Daisuke
Posts: 953
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Post by DonalM on Nov 1, 2018 0:11:21 GMT -5
While playing the game I'm able to select all the options until it comes time to actually simulate then this shows up. Exception in thread "main" java.util.NoSuchElementException: No line found at java.util.Scanner.nextLine(Unknown Source) at Engine.lineup(Engine.java:388) at Engine.main(Engine.java:258) It then gives me only the option to exit out of the game.
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Post by thatoneuser on Nov 27, 2018 18:59:22 GMT -5
VERSION 1.15www.mediafire.com/file/thdjh9kwjatfdqu/NinjaMachineFinal.zip/fileEVERYONE IS HERE. All SASUKE and ANW National Finals courses are in the game! Some consequences of this: * SASUKE 1-4 have been added. Get ready for a lot of clears. * SASUKE 18-21 and ANW 6-7 Vegas have also been added. Relive Isaac's victory in ANW 7 if you want. Nothing else notable happened that tournament anyway. ** Oh, and SASUKE 19 editions of the Jumping Spider and Flying Chute. * I sucked it up and did ANW 8 Oklahoma City too. That was bothering me. * All the MUSOUs and SASUKE Nitros are up to date as well. More importantly, CUSTOM FINAL STAGE and COMPLETE FINAL STAGE OVERHAUL. * Yes, you can now import your created custom Final Stages! Read the instructions in _CUSTOM FINAL INFO_.txt. * Final Stage has been completely rewritten from the ground up (pun intended). The Final Stage now involves stamina and blanket randomness, so variance has been significantly increased. No more "automatic kanzenseiha" every time Geoff or Drew gets to the Final Stage. * Final Stage time inputs now work like the 1st and 2nd Stages, so feel free to speed through the Final Stage runs at your own pace. This will be especially useful if you decide to run SASUKE 1. Trust me. ** As a consequence of this, obstacles with dismounts now run faster if the speed is set to a number higher than 1. I also added the usual fare of new competitors and obstacle buffs/nerfs.
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Post by LusitaniaAngel313 on Nov 28, 2018 3:59:35 GMT -5
I fear the new changes to the final just shut out any chance of Shingo ever clearing ANY final again. I can't even get him to clear 1-4's final! O.O Otherwise oh boy Yusuke can now clear with like... 8 seconds instead of 2-3 seconds.
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Post by thatoneuser on Jan 25, 2019 12:46:35 GMT -5
Version 1.17 now available! I call this one Ninja Machine: The Master Chief Collection. www.mediafire.com/file/ri9dpan9zdawf16/NinjaMachineFinal.zip/fileNEW MODE: SKILLS CHALLENGESYou guys liked Pro Memesman so much that I added the five Skills Challenges that I coded for the event: Flying Roll, Long Jump, Super Salmon Ladder, Tower Rush, and Wicked Wingnuts. More skills challenges/Sportsman events are coming soon, and in v2 you'll be able to make your own custom formats so you can have your own Sportsman/Memesman/whateversman competitions. NEW COMPETITORS:Atsushi Risaizawa Hikaru Iwamoto Hiroki Kondo Hirotaka Urabe Jin-Guk Kim Kimito Morimoto Kota Sakuma Kou Kunitomo Takumaki Masuko Shuichi Minatoso Mizuki Maeda Nachi Suzuki Noa Ishikuna Rei Matsumoto Ryo Watabe Seito Yamamoto So Hideaki Tho Doan Nguyen Tsubasa Kiuchi Yoshinori Isa Yutaru Shimojo NEW OBSTACLES:Balance Tank (v2) - apparently I never coded this Perfect Spider Walk - suggested as a joke(?), it's the SASUKE 1-4 Spider Walk with Spider Drop Pole Maze - now available in Untimed Shelves into Cargo - exactly what it says on the tin OTHER STUFF:* Common Competitors: I gave 200 competitors "Common" status (I know the sheet says 201, I can't figure out who the wrong one is). Since there are so many competitors now, you can now run random lineups just with more familiar competitors. * One-word names should no longer display with that space after the end * General gameplay and obstacle improvements * Added new secret competitors * Finally credited Sierra for making my code readable * I put in a fun Easter egg someone will find in either 30 seconds or June
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Post by thatoneuser on Mar 10, 2019 12:33:07 GMT -5
Version 1.175 now available!www.mediafire.com/file/ri9dpan9zdawf16/NinjaMachineFinal.zip* NEW: Random Sasuke Course mode. This will create a course with random obstacle selection. Time limits should generally follow the length of the obstacles, but I intentionally left some incorrect to allow some time limits to be very strict or very lenient. * Full round of new obstacles and competitors, see spreadsheet. Next order of business is Kunoichi obstacles assuming we don't start work on v2 * Added several timed obstacles to untimed and vice versa * Added several international courses since we have all the obstacles for those now. Timing is probably broken as hell, have fun * Fixed bug where Ultimate Cliffhanger, Drum Hopper, and Sidewinder (all versions) printed at the same intervals. These obstacles are legacy code that have their own timer output that never got moved over to the new, correct code, hence the issue. * Severe attribute adjustment to classic KUNOICHI competitors * Completely re-coded Floating Boards and created versioning. "Floating Boards" defaults to the five-board version. * Jeep Run has been renamed to Tire Run. "Jeep Run" will still be an accepted input for custom courses * Fixed bug where competitors attempted Mega Wall in city finals
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Post by thatoneuser on Jul 22, 2019 18:59:04 GMT -5
I know there are some of you that don't check my Discord and therefore wouldn't know otherwise, so I'd like to inform you that we're currently on v1.2! This mode has both versions of the Power Tower as well as a fully-integrated ANW 11 mode (currently only LA and Atlanta are available). Lots of other obstacles are available, including that from the most recent MUSOU and SASUKE Nitro tournaments. Let me know if you have any questions! www.mediafire.com/file/ri9dpan9zdawf16/NinjaMachineFinal.zip
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Post by ikhwanman487 on Aug 22, 2019 18:57:12 GMT -5
Did you look into the nail clippers too? The stamina drop is making it impossible too Nail Clippers are fine Is Ninja Machine Was A SASUKE/Ninja Warrior Games Dude?
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Post by SasukeDoctor on Aug 28, 2019 7:15:03 GMT -5
Apologies for the bump, but can we add our own custom lineups for the competitiors?
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Post by thatoneuser on Sept 2, 2019 18:24:44 GMT -5
Apologies for the bump, but can we add our own custom lineups for the competitiors? Yep, just list the competitors you want in competitors.txt.
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