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Post by Steven π on May 24, 2017 0:11:20 GMT -5
After a few season, 2 changes, Drum Hopper has been a part of Rising-era. But with this success rate, should DH go? Or keep it? Else modify? I'm waiting for your opinion...
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Post by Klorel439 on May 24, 2017 1:43:17 GMT -5
Yeah, it's time to replace it with something else.
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Post by StepSliderSylv on May 24, 2017 9:19:04 GMT -5
After a few season, 2 changes, Drum Hopper has been a part of Rising-era. But with this success rate, should DH go? Or keep it? Else modify? I'm waiting for your opinion... I like it. But I don't think it should be a first obstacle. I wonder how it would fair as a final obstacle.
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Post by blah123 on May 24, 2017 11:37:08 GMT -5
I think it's a fine obstacle. Plain and simple, no gimmicks, no moving parts. Meant to drain some energy but not necessarily take someone out.
I also like seeing Stage 3 obstacles where you have to push, opposed to having to pull. Were Drum Hopper, Iron Paddler, and Body Prop the only such obstacles?
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Post by thatoneuser on May 24, 2017 13:44:10 GMT -5
I also like seeing Stage 3 obstacles where you have to push, opposed to having to pull. Were Drum Hopper, Iron Paddler, and Body Prop the only such obstacles? Pipe Slider
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Post by edrider5 on May 24, 2017 14:18:17 GMT -5
I would say to make it challenging put both ascending and descending drums. It would be interesting to see them go up it and then have to jump down on the drums.
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Post by blah123 on May 24, 2017 14:24:13 GMT -5
I also like seeing Stage 3 obstacles where you have to push, opposed to having to pull. Were Drum Hopper, Iron Paddler, and Body Prop the only such obstacles? Pipe Slider Pipe Slider is more pull than push.
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Post by yamfriend on May 24, 2017 23:51:10 GMT -5
The Drum Hopper has already had a few close calls, so it's certainly capable of eliminating a weak Stage 3 competitor. Regardless, it's a good energy drainer to start the stage, similar to obstacles like the Rumbling Dice and Arm Rings. Also, as previously mentioned in this thread, it's a unique type of Stage 3 challenge which challenges the triceps in particular, compared to most other obstacles in the stage which tend to target the biceps and forearms. I say keep it for now---replacing it with something even more difficult at this point is unnecessary, seeing how the rest of the stage currently is.
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Post by shingosthebest on May 25, 2017 20:35:43 GMT -5
Drum Hopper's such a cool obstacle to look at and helps vary the stage, so I hope they keep it in
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Post by Messup434 on May 25, 2017 22:28:11 GMT -5
Keep it a couple more tournaments. Maybe save it until someone beats Stage 3 again. As a replacement I'd like "Bar Mountain", which is somewhat similar. The parallel-bar-like bars would start going upward at a slight slope. Climb or hop up. Then come back down. Or maybe simply do Drum Mountain - going down might be fairly hard actually.
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Post by Steven π on May 26, 2017 0:06:54 GMT -5
Keep it a couple more tournaments. Maybe save it until someone beats Stage 3 again. As a replacement I'd like "Bar Mountain", which is somewhat similar. The parallel-bar-like bars would start going upward at a slight slope. Climb or hop up. Then come back down. Or maybe simply do Drum Mountain - going down might be fairly hard actually. going down would be harder bcs of the weight and gravity combination lol
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Post by Al Bundy on May 26, 2017 4:44:18 GMT -5
For me, that thing is not even an obstacle.
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Post by ekkerb11 on May 26, 2017 14:00:01 GMT -5
I would definitely modify it. A couple of options:
1. Alternate Up and Down 2. Introduce Drum Walker element (staggered drums you have to move one arm at a time) 3. Include a tough ending, like you have to jump from the drum and quickly bring your arms up to catch a bar.
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Post by Role Playing Garchomp on May 26, 2017 23:50:49 GMT -5
I'd say get rid of it and replace it with something more difficult.
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Post by dudesky1000 on May 28, 2017 1:17:00 GMT -5
I still say bring back the Roulette Cylinder + Doorknobs, two obstacles that were never truly defeated in earnest (by virtue of being a part of a Stage 3 that was defeated).
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Post by lightningmatt on May 28, 2017 16:31:39 GMT -5
I still say bring back the Roulette Cylinder + Doorknobs, two obstacles that were never truly defeated in earnest (by virtue of being a part of a Stage 3 that was defeated). But that means Cycling Road wasn't defeated. Do you really want that failed concept back? (It looks cool though.) Keep the Drum Hopper, but move it so the Roulette+Doorknob can return. Perhaps 2nd or 3rd obstacle. IDK
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Post by Steven π on May 28, 2017 22:46:25 GMT -5
If Drum Hopper Kai moved and we combine your opinions then...
3rd Stage: 1. Roullete Cylinder +2. Doorknob Grasper 3. Pipe Slider (my opinion) +4. Sidewinder•R Kai 5. UCCH 6. VLKK 7. Drum Hopper Kai +8. Flying Bar ... fine?
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Post by dragstar on Jun 3, 2017 23:02:55 GMT -5
Maybe keep it, but make it a zigzag and alternate the up-and-down jump to drain more stamina
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gt4dom
Jessie Graff
Posts: 1,059
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Post by gt4dom on Jun 4, 2017 5:24:54 GMT -5
just make the drums smaller and should be fine
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carson
Torisawa Katsuhide
Posts: 19
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Post by carson on Jun 4, 2017 10:11:01 GMT -5
I like the obstacle, but I think it's time to make something other than the Flying Bar / UCCH fail-able.
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