Deleted
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Post by Deleted on Jul 3, 2016 11:40:05 GMT -5
Which obstacles would you like to see stay, what should be tweaked, and who should GTFO of SASUKE altogether? Toss your two cents here. MY OPINION: Quad Steps: Modify - make it tougher. Rolling Hill: Keep - cool obstacle in tandem with the Quad Steps Tie Fighter: Keep - very EVIL! Music Box: Destroy - it's a rubbish gimmick, I want the Spin Bridge back! Double Pendulum: Keep - Even though it's probably a ripoff of something from somewhere else, it's cool and should stay. Tackle: Keep - very evil obstacle before the Warped Wall. Warped Wall: Keep - as long as it's in tandem with the Tackle. Tarzan Rope: Destroy - it's getting old now, bring back the Circle Slider! Lumberjack Climb: Modify - set it at an angle to make it harder! Cross Slider: Destroy - not really a spectacular way to enter the stage, I wanna see something like the Big Dipper from ANW (sorry!) to enter the stage. Salmon Ladder (Up and Down): Destroy - Can we please bring back the original and best Salmon Ladder? And bring back the Unstable Bridge but harder! Spider Walk: Destroy - Where's the Jumping Spider? I want that back in Stage 1 Backstream: Modify - Crank the difficulty level up to 29 if you know what I mean Reverse Conveyer: Modify - Keep it as long as it's made harder Wall Lifting: Modify - When are they gonna add a 60kg wall??? Drum Hopper Kai: Modify - put it in later in the stage and make it Up, Down, Up, Down etc. Flying Bar: Modify - Make it the last obstacle like it was in 25-26, ANW. Sidewinder: Keep - As proven by Andre Sihm, it's failable Cliffhanger: Keep - Do I really need to explain this? Vertical Limit Kai: Keep - SASUKE at its finest with that UCCH+VL fustercluck. Pipe Slider: Destroy - Replace with Flying Bar Final Stage: Keep - of course
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Post by dudesky1000 on Jul 3, 2016 12:00:54 GMT -5
Quad Steps: Keep Rolling Hill: Keep TIE Fighter: Keep Music Box: Keep (I like this obstacle because it's unique from the rest in terms of dexterity) Double Pendulum: Keep Tackle: Keep Warped Wall: Keep Tarzan Rope: Keep Lumberjack Climb: Keep
Cross Slider: Destroy. This should have been gone for the renewal. It's still better than the 25-27 stupid slider, but not by much. Salmon Ladder: Time to Destroy. If you're going to put the Salmon Ladder in the Final, take it out of Stage 2. The Salmon Ladder got boring after 27. Come up with something new already! I don't even want the Unstable Bridge back. We just need a fresh combo here. Spider Walk: Keep. If the time limit were actually tricky, this suddenly becomes an exciting obstacle. Could claim a competitor or two if they are rushing. If you want to add a little spice to it, combo it up with the Balance Tank directly after (no platform in-between). Now THAT would be a real challenge and fun to watch. Backstream: I just don't even have an opinion of this anymore. If it stays, so be it, if it goes, I don't really care. Reverse Conveyer: Keep. This should have always stayed here. Easy time waster that would be exciting if time were actually a factor. Wall Lifting: Keep
Drum Hopper Kai: Modify - I actually like this obstacle the way it is, but I like the idea of this being later in the stage. I'd rather we have a Roulette Cylinder + Doorknob combo to start with (I still don't understand why they removed those). Flying Bar: Modify - As mentioned above, this is much more exciting as the last obstacle. Bring back the Body Prop already! If you want to continue with the motorized obstacle theme, make it fresh by adding a moving middle section that goes up and down. Sidewinder R: Keep Ultra Crazy Cliffhanger + Vertical Limit Kai: Keep this way please. Pipe Slider: Modify so it transitions directly into the Flying Bar. Just have the first Flying Bar cups at the end of the track and BAM, you've got a combo as deadly and thrilling as the Devil's Swing + Pipe Slider.
Final: Keep. Haven't seen it in action, but it looks great.
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gt4dom
Jessie Graff
Posts: 1,059
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Post by gt4dom on Jul 3, 2016 12:18:05 GMT -5
Quad Steps: Keep Rolling Hill: Keep - Tie Fighter: Keep - Music Box: Destroy - Bring an Inclined Subduction Zone in instead over water Double Pendulum: Keep - Tackle: Modify - Back to SASUKE 31 Weight Warped Wall: Keep - Tarzan Rope: Keep Lumberjack Climb: Keep - set it at an angle to make it harder! Time Limit: Modify - +5 Seconds Cross Slider: Keep Salmon Ladder (Up and Down): Keep Spider Walk - Destroy - Add Delta Bridge but Swinging Backstream: Keep Reverse Conveyer: Keep Wall Lifting: Keep Time Limit: Modify - -5 Seconds Drum Hopper Kai: Keep Flying Bar: Keep Sidewinder: Modify - Make the heights differ (up, down, up, down, up) Cliffhanger: Keep Vertical Limit Kai: Modify - Add Green Rest Bar Pipe Slider: Modify - Add A Stopper at end and increase jump distance by 2 feet Final Stage: Keep Fairly happy overall just needs a few tweaks
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Post by SolitudeSeeker. on Jul 3, 2016 12:29:26 GMT -5
Seven years later.
Ultimate crazy shin ultra cliff cliff mega hanger.
Ten mile pipe slider.
Viking edition quadruaple rope climb.
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Post by Deleted on Jul 3, 2016 12:41:00 GMT -5
Quad Steps - Destroy Rolling Hill - Keep TIE Fighter - Destroy Oruguru - Keep Double Pendulum - Destroy Tackle - Destroy Soritatsu Kabe - Keep Tarzan Rope - Destroy Lumberjack Climb - Keep
Cross Slider - Destroy Salmon Ladder (Up and Down) - Modify (I want a different Salmon Ladder) Spider Walk - Modify (different route) Spider Drop - Keep Backstream - Destroy Reverse Conveyor Belt - Destroy Wall Lifting - Keep
Drum Hopper - Destroy Flying Bar - Modify (more rungs) Sidewinder R Kai - Keep Ultra Crazy Cliffhanger - Keep Vertical Limit Kai - Destroy Pipe Slider - Keep
Final Stage - Keep
TBH I was unhappy with the first two stages. I expected better. Stage 3 was pretty good though.
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Post by SasukeForever on Jul 3, 2016 14:24:44 GMT -5
Quad Steps - Keep if it's with rolling hill Rolling Hill - Keep, good before, great now TIE Fighter - Keep Oruguru - destroy, became a little stale and didn't hardly take anyone out Double Pendulum - Keep, exciting and took out some good competitors Tackle - Keep, amazing with the wall Soritatsu Kabe - Keep, amazing with the tackle Tarzan Rope - Destroy, I say it every year, WE WANT THE SWING MAST! Lumberjack Climb - Keep Cross Slider - Destroy, too easy now Salmon Ladder (Up and Down) - Modify, less rungs, bigger gaps Spider Walk - Destroy, way too easy anymore in 2016 Spider Drop - Destroy, great concept but too easy Backstream - Keep Reverse Conveyor Belt - Modify, make it faster Wall Lifting - Keep Drum Hopper - Modify, higher jumps Flying Bar - Keep Sidewinder R Kai - Keep Ultra Crazy Cliffhanger - Keep Vertical Limit Kai - Keep Pipe Slider - Keep Final Stage - Keep And if I were to make the course for 33: 1st stage: Quad Steps + Rolling Hill Tie Fighter Spin Bridge Double Pendulum Tackle Soritatsu Kabe Swing Mast Lumberjack Climb 115 seconds 2nd stage: Jumping Bars Salmon Ladder Nobori + Salmon Ladder Kudari, with bigger gaps and less rungs Unstable Bridge Backstream Gyakso Conveyor Wall Lifting 100 seconds 3rd Stage: Drum Hopper, going up 20 cm each jump Flying Bar Sidewinder Ultra Crazy Cliffhanger + Vertical Limit Kai Pipe Slider Final Stage: Spider Walk Salmon Ladder Rope Climb 45 seconds
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Post by LusitaniaAngel313 on Jul 3, 2016 14:40:36 GMT -5
Quad Steps - Keep (It kinda makes the rolling hill easier which I wasn't execting. I like it) Rolling Hill - Keep (my issues before are gone now) TIE Fighter - Keep Oruguru - destroy (It's overstayed its welcome) Double Pendulum - Keep (I hate to say it in front of Shingo or even Yuuji and Hioki but this was a good obstacle) Tackle - Keep (pairs good with the next obstacle) Soritatsu Kabe - Keep (See? XD) Tarzan Rope - keep (It actually took out someone. XD) Lumberjack Climb - Keep
Time - Modify (Just add 5 more seconds...)
Cross Slider - Destroy (I'm surprised THIS didn't change) Salmon Ladder (Up and Down) - destroy (What no new salmon ladder for the renewel? Well yeah budget constraints but if that wasn't an issue what would come out of it?) Spider Walk - Destroy (getting stale) Spider Drop - Destroy (same) Backstream - modify (It took no souls... surprisingly, so crank up the pressure a bit, not like 29 standards but how about in between 30 and 29 speed) Reverse Conveyor Belt - Modify, make it faster Wall Lifting - Keep
Time - Modify (ok sorry but I think 90 seconds could do fine at this point! Or maybe 100...)
Drum Hopper - Modify (no rule stating you can't recover this way? Jeez it seems easy without something...) Flying Bar - Keep Sidewinder R Kai - Keep Ultra Crazy Cliffhanger - modify (GIVE A BREAK BEFORE VERTICAL LIMIT!) Vertical Limit Kai - Keep Pipe Slider - Keep
Final Stage - Keep
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Post by SasukeForever on Jul 3, 2016 15:00:17 GMT -5
Ultra Crazy Cliffhanger - modify (GIVE A BREAK BEFORE VERTICAL LIMIT!) I disagree here. If this would've been the case this tournament, Drew probably would've made the final stage, and who knows, achieved Kanzenseiha. But IIRC arsenette said Inui wanted Sasuke to be feared again, and this is exactly why. Now they have to face two exceptionally difficult hanging obstacles in a row, and it just makes the competitors train harder. Just my honest opinion but I love the UCCH+VL combo.
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Post by LusitaniaAngel313 on Jul 3, 2016 15:19:18 GMT -5
Ultra Crazy Cliffhanger - modify (GIVE A BREAK BEFORE VERTICAL LIMIT!) I disagree here. If this would've been the case this tournament, Drew probably would've made the final stage, and who knows, achieved Kanzenseiha. But IIRC arsenette said Inui wanted Sasuke to be feared again, and this is exactly why. Now they have to face two exceptionally difficult hanging obstacles in a row, and it just makes the competitors train harder. Just my honest opinion but I love the UCCH+VL combo. idk I think it's a bit of overkill to me but hey we all have our opinions.
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Post by SasukeForever on Jul 3, 2016 15:26:55 GMT -5
I disagree here. If this would've been the case this tournament, Drew probably would've made the final stage, and who knows, achieved Kanzenseiha. But IIRC arsenette said Inui wanted Sasuke to be feared again, and this is exactly why. Now they have to face two exceptionally difficult hanging obstacles in a row, and it just makes the competitors train harder. Just my honest opinion but I love the UCCH+VL combo. idk I think it's a bit of overkill to me but hey we all have our opinions. I understand! I'm just saying that Inui has a goal to make it tougher and my view is that the UCCH and VL separate could've produced a winner this time around. Drew with time to rest would've probably beaten VL, beaten the Pipe Slider, and with his speed would've had a chance on the final stage I think
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Post by mizaruhaku on Jul 3, 2016 15:27:58 GMT -5
Quad Steps: Keep Rolling Hill: Keep Tie Fighter: Keep Oruguru: Keep Double Pendulum: Keep Tackle: Keep Warped Wall: Keep Tarzan Rope: Destroy - Something that will add difficulty to the first stage Lumberjack Climb: Modify - make it angled or with a gap +5 Time Limit
Cross Slider: Destroy - It has become to easy and does not drain much energy Salmon Ladder (Up and Down): Destroy - Bring back a different version of the salmon ladder. (Single or double with increasing larger gaps?) Spider Walk: Modify - I want to see a harder version Backstream: Modify - Sasuke 29 Difficulty Reverse Conveyer: Destroy - I want to see the metal spin again and see how hard it will be after the backstream Wall Lifting: Keep -5 Time Limit
Drum Hopper Kai: Modify - Make it going up then back down Flying Bar: Keep - I love this obstacle at this position Sidewinder R Kai: Destroy - I want to see the floating boards or a globe grasper that has drops and longer reach Ultra Crazy Cliffhanger: Keep - First cliffhanger since the Cliffhanger 9-16 version that was cleared in its debut. Vertical Limit Kai: Keep Pipe Slider: Keep
Final: Keep
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Post by LusitaniaAngel313 on Jul 3, 2016 15:30:25 GMT -5
idk I think it's a bit of overkill to me but hey we all have our opinions. I understand! I'm just saying that Inui has a goal to make it tougher and my view is that the UCCH and VL separate could've produced a winner this time around. Drew with time to rest would've probably beaten VL, beaten the Pipe Slider, and with his speed would've had a chance on the final stage I think too true. Drew is a beast, no doubt about it. If he actually beat the VL we could have very well seen a final stage again... and that's just too early. XD
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Post by Badalight on Jul 3, 2016 17:44:32 GMT -5
I like stage 1, but I've always hate the warped wall. Destroy warped wall, and get rid of the music that plays with the music box. Also I don't like rolling hill either. Also I wish the tackle box didn't end with you climbing over it. I don't like arbitrary rules on the course. Make a pathway to the right or left that opens up after you've gone far enough. Stage 1 Destroy: Rolling hill, the music that plays with the music box, and warped wall. In stage 2, I HATE the new salmon ladder. Again, I'm not a fan of arbitrary rules "you can totally jump to the platform, but you gotta go down the salmon ladder first " it's dumbbbb. The Salmon ladder has been an eyesore for quite awhile now with this and the swap variation. The spiderwalk is so out of place in this stage. Never liked the backstream. The conveyor is too slow. Stage 2 destroy: Salmon ladder, Spider walk, backstream, slow conveyor. For stage 3.... honestly the whole thing. Don't get me wrong, this is a cool stage how it is, but just like it's been for the last however many tournaments - it's all reliant on a super difficult cliff-hanger. I prefer a more balanced stage 3 like back in the pre shin era. Even shin-sasuke the cliff-hanger played a large role but wasn't the only factor for people failing. When we got to UCH and CCH, things got way out of hand. Stage 3 destroy: EVERYTHING For the final stage, I dislike the idea of a salmon ladder. To me, the final stage has always been a mad dash sprint to the top. I don't like the idea of slowing down halfway up, and then sprinting again. Slowing down the pace doesn't seem ideal at all. Stage 4 destroy: Salmon ladder
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Post by smgx26 on Jul 3, 2016 19:12:31 GMT -5
Quad Steps - Keep Rolling Hill - Keep TIE Fighter - Keep (as long as the weather conditions are good) Oruguru - Keep (I like it requires a different skill) Double Pendulum - Keep, though I wouldn't mind seeing it replaced Tackle - I understand it's too take out energy for the next obstacle but it's too much Soritatsu Kabe - Keep (it's a classic, has to stay) Tarzan Rope - Keep (got to make sure you don't touch the water) Lumberjack Climb - Keep
In it's current state, 5 seconds need to be added. Overall I'm fine with the obstacles besides the Tackle being a bit too heavy.
Cross Slider - Destroy Salmon Ladder (Up and Down) - Destroy. Especially with it in the final now. I don't how it can modified anymore without going to the controversial realm of the Swap Salmon Ladder. And people have just gotten too good with this obstacle. Spider Walk - Keep (Would be more interesting in a stricter time limit) Spider Drop - Keep Backstream - Destroy (Metal Spin return please) Reverse Conveyor Belt - Keep (good energy sucker, maybe even make it faster) Wall Lifting - Keep
Time limit needs to be more strict here. Should no be strolling about through this stage. Would make Spider Walk more dangerous if people had to go more quickly.
Drum Hopper - Keep (nice draining first obstacle) Flying Bar - Keep (scary obstacle to have early on, a legit threat to take out people before the UCCH) Sidewinder R Kai - Keep Ultra Crazy Cliffhanger - Keep Vertical Limit Kai - Keep for now. The no break is beyond brutal but I'd like to see someone complete it this way Pipe Slider - Keep (Classic, can the jump be made or not. I don't know if there is but there at least needs to be a resting bar before it).
Final Stage - Keep (though Badalight bought up a good point it is a mad dash stage and a Salmon Ladder would slow it down but I still think it's an interesting aspect to add on and I think would work better here than in Stage 2)
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Post by RiderLeangle on Jul 3, 2016 19:16:23 GMT -5
Stage 1: Quad Steps: Keep Rolling Hill: Keep TIE Fighter: Keep Orugooru: Destroy, it's not a bad obstacle but it slows down the pace of the stage and should likely be replaced anyways Double Pendulum: Keep (You know it's funny, I initially bashed it for being a super nerfed Tick Tock, but I guess the results proved me wrong. Although actually I think I should say Modify and up the gap a couple inches and bring it away from the platform a bit Tackle: Destroy, Admittedly I think it was good for 31 but they shouldn't have upped the weight Soritatsu Kabe: Modify, just up the height a little, even though japanese competitors are shorter than ANW competitors upping it to 14 and a half feet of actual wall would still be possible Tarzan Rope: Destroy, it was fine as a way of getting to the Rope Ladder but it feels super out of place with the floating island (even though it did end up getting the only 2 failures that way lol) and I'm sure something new can fill that spot and still be safe Lumberjack Climb: Keep
Stage 2: Cross Slider: Destroy, we need something else, not a bad obstacle but a producer launched obstacle is stupid Salmon Ladder Nobori: Keep Salmon Ladder Kudari: Modify, raise it just a little, make competitors jump up to it, and add another notch coming down Spider Walk: Destroy, shouldn't be a Stage 2 obstacle anymore... Spider Drop: Destroy Backstream: Destroy Reverse Conveyor: Destroy, the Gyakusou Conveyor was a jobber obstacle even when it was relevant, now they take it, make it easier, and put it in a time it's even more irrelevant Wall Lifting: Keep
Stage 3: Drum Hopper Kai: Keep Flying Bar: Modify sort of, Destroy ob2, put the 25-26 Flying Bar in the place of the Pipe Slider Sidewinderr Kai: Keep Ultra Crazy Cliffhanger: Keep Vertical Limit Kai: Keep Pipe Slider: Destroy in place for a longer Flying Bar in this spot
Final Stage: Spider Climb: Keep Salmon Ladder: Keep Tsuna Nobori: Keep
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Post by jfeathe on Jul 3, 2016 20:25:52 GMT -5
idk I think it's a bit of overkill to me but hey we all have our opinions. I understand! I'm just saying that Inui has a goal to make it tougher and my view is that the UCCH and VL separate could've produced a winner this time around. Drew with time to rest would've probably beaten VL, beaten the Pipe Slider, and with his speed would've had a chance on the final stage I think In my opinion, no course should be designed to be purposely unbeatable. That Cliff Hanger is so abominable that anyone who clears it (which will be very few), deserves a fair shot at clearing the Stage. That's not to say that the remainder of the course can't be tough, and it certainly is with that nasty new Vertical Limit, but the Cliff Hanger has historically been a hump that once cleared, gives off an energy that a victory is still a long shot, but definitely within reach. It wasn't like that this time. I felt nothing but dread after Drew cleared the second jump because I knew there was no way he'd even be able to get a grip and he didn't.
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Post by Zach Smith on Jul 3, 2016 20:30:59 GMT -5
Quad Steps-modify Rolling Hill-keep Tie Fighter-keep Music Box-destroy Double Pendulum-keep Tackle-modify Warped Wall-keep Tarzan Rope-destroy Lumberjack Climb-keep -------------------------- Cross Slider-destroy Salmon Ladder Nobori/Kudari-modify Spider Walk-modify- Backstream-destroy Conveyor Belt-destroy Wall Lift-keep -------------------------- Drum Hopper-keep Flying Bar-keep SideWinder-R-destroy UCCH-VL-keep Pipe Slider-modify ------------------------- FINAL STAGE-keep
If I made 33 Stage 1 1.Step Slider 2.Rolling Hill 3.Tie Fighter 4.Double Pendulum 5.Crooked Wall(dont judge me) 6.Tackle 7.Warped Wall 8.Swing Mast 9.Lumberjack Climb Time-120s Stage 2 1.Chain Reaction 2.Salmon Ladder Nobori/Kudari(as 1 obstacle,the down section is angled back) 3.Arm Bike 4.Spider Walk(SASUKE 5-6) 5.Metal Spin 6.Wall Lift Time-90s Stage 3 1.Drum Hopper Kai 2.Flying Bar 3.Chain See-Saw 4.Ultra CliffHanger + 5.Vertical Limit Kai...Kai 6.Pipe Drop(Pipe Slider With 2 1 meter Drops)
FINAL STAGE UNCHANGED
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Post by DacTracked on Jul 3, 2016 23:48:41 GMT -5
Alright, here we go.
1st STAGE --------- 1) Quad Steps - Destroy (Kind of unnecessary) 2) Rolling Hill - Keep 3) TIE Fighter - Keep (It's a good killer.) 4) Oruguru - Modify (The amount of space you can climb on and the speed is fine. Just decrease some of the hand holds and make the dismount harder.) 5) Double Pendulum - Keep 6) Tackle - Modify (Bring it back to the SSK 31 weights.) 7) Soritatsu Kabe - Keep 8) Tarzan Ropw - Destroy (I mean it's been there for ages. Can't there just be a new way to swing to the mat?) 9) Lumberjack Climb - Keep Time Limit - Keep at the same
2nd STAGE --------- 1) Cross Slider - Destroy (It's getting boring.) 2) Salmon Ladder Nobori - Modify (Change it so some of the higher gaps are farther apart.) 3) Salmon Ladder Kudari - Modify (Change it so the gaps start far but get closer near the end) 4) Spider Walk - It's been around for a long time. I think it's about time we retire it.) 5) Backstream - Remove (I was never a big fan of the Backstream.) 6) Reverse Conveyer - Modify (Make it either longer or faster in speed.) 7) Wall Lifting - Modify (How about a 4th wall weighing at 60 kg?) Time Limit - -15 seconds
3rd STAGE --------- 1) Drum Hopper Kai - Keep 2) Flying Bar - Modify (Maybe change the shape of the rungs or increase the rungs to it's T27 appearance?) 3) Sidewinder-R Kai - Keep 4) Ultra Crazy Cliffhanger - Keep 5) Vertical Limit - Modify (Change it back to the SSK 31 version. We don't need three ledges!) 6) Pipe Slider - Destroy (We need a fresh idea. Maybe a single rung to move down a track with bumps and dips. Like a one ring Arm Rings?"
FINAL STAGE ----------- Obviously keep it the same.
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Amber
Yamada Kōji
Striker 2.0
"The Earth is round you square"
Posts: 1,112
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Post by Amber on Jul 4, 2016 0:06:17 GMT -5
Quad Steps: Keep Roller Hill: Keep TIE Fighter: Keep Music Box: Destroy Double Pendulum: Keep Tackle: Modify Warped Wall: Keep Tarzan Rope: Destroy Lumberjack Climb: Keep Time Limit: Keep, or add 5-10 seconds.
STAGE 2:
Cross Slider: Destroy. Salmon Ladder Nobori: Keep. Salmon Ladder Kudari: Modify, jump to it from Nobori longer. Spider Walk: Keep Spider Drop: Keep Backstream: Destroy Reverse Conveyor: Modify Wall Lifting: Keep
THIRD STAGE: Keep it the same, I loved it, even with the Flying Bar placement.
Final Stage: Same.
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Post by Xherdan on Jul 4, 2016 7:58:45 GMT -5
1st STAGE
1) Quad Steps - Keep, I like ANW stuff. 2) Rolling Hill - Modify, should add 5 more barrels up and down. 3) TIE Fighter - Keep Just like Wipeout killer. 4) Oruguru - Destroy The easiest obstacle in the tournament should be removed. 5) Double Pendulum - Modify, should get the real twin pendulums. 6) Tackle - Destroy - One of the reasons The Legend retires. 7) Soritatsu Kabe - Keep, Sasuke is different without that obstacle. 8) Tarzan Rope - Destroy, This obstacle is too old. 9) Lumberjack Climb - Destroy, Rope Ladder much better.
2nd STAGE --------- 1) Cross Slider - Keep. 2) Salmon Ladder Kudari and Nobori - Destroy, Bring back the Swap one. 4) Spider Walk - Modify, Add Moving Wall. 5) Backstream - Modify, Nuclear jet power. 6) Reverse Convenyer, Destroy, how the hell that obstacle is back? 7) Wall Lifting - Modify, Sasuke 30 version
3rd STAGE --------- 1) Drum Hopper Kai - Destroy, Rumbling Dice anyone? 2) Flying Bar - Keep 3) Sidewinder-R Kai - Destroy, Too Easy, only noob people fail on it. 4) Ultra Crazy Cliffhanger - Modify, should be Super Mega Death Ultra Insane Cliffhanger 2.0 5) Vertical Limit - Modify, Add jump between the gap. 6) Pipe Slider - Keep, My favorite obstacle, why they should get rid of it?
FINAL STAGE
Keep.
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