|
Post by wrestlingfan55 on Jul 5, 2015 21:49:53 GMT -5
Viking's final stage. That is all.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 6, 2015 3:01:09 GMT -5
Here's the video. Sorry about the bad drawings, i'm not good at it lol. Like it except for only a 20M final should be 24M at least I think 10m is hard enough for a Lumberjack Climb unless TBS nerf it to make it much, much easier.
|
|
|
Post by TCM on Jul 6, 2015 9:39:18 GMT -5
Inui wouldn't consider using the Ultimate Plank, he's never taking Viking's entire Final Stage.
|
|
slam
Kuramochi Minoru
Posts: 21
|
Post by slam on Jul 6, 2015 15:12:47 GMT -5
Random ideas, trying to think outside of the box.
Stage 1 first obstacle: Eye of the needle. This will be hard to explain. There was a freerunning video in Levi Meeuwenberg's reel in which he smoothly bounded up and quickly slid through feet first through a small window over a normal sized door. So we could replicate that by building a well with a small opening a little above head level with a small gap before it. Competitors jump over the gap, grab the window, and get through to the other side. Good competitors will go through feet first in one smooth motion. Others will probably be lucky to grab onto the bottom of the window and squeeze through ungracefully head first. A very few will fail in the moat in front when they miscalculate.
Ricochet Rise. Another inspired by a freerunning clip. Competitor must jump over a gap to bounce off a wall, ricochet backward to bounce off another wall (that was to the left of the run-up), before being able to catch onto a ledge that couldn't have been reached without the ricochet.
Last obstacle of Stage 1: Tortoise/Hare Competitors choose to walk a tightrope if they in a hurry to the button, or clamber through a slack cargo net if they have the time.
Stage 1 or 2: Ball pit tunnel. Competitors dive into a ball pit which leads below a wall. They must dig through to the other side where they emerge like a groundhog after a few seconds. Time and energy waster.
Stage 2: Idea 1: Backwards Spider Spider jump. The walls are structured so competitors have to go forward, then up, then backwards before dismounting by grabbing onto a rope.
or
Idea 2: Spider Slider Spider jump onto a wooden frame. If you successfully mount the frame, it slides down a descending rail. As it stops you have to jump to reach the other side.
Stage 3: Sextuple skywalk. Just the sextuple steps, but suspended high in the air to create uncertainty, with perhaps a hanging obstacle at the end.
Alphabet City. Competitors have to traverse a maze by hanging off all of the letters of the alphabet suspended by the scaffold.
Hell's Bells. Competitors grab onto a series of giant bells or chimes which clang as they make their way across.
Bring back the Body Prop, which was awesome on it's own. Transition it into another (easyish) obstacle without rest. Competitors must grab the next obstacle while propped.
Blindfold Cliffhanger. It's just the #9-17 era Cliffhanger, but competitors must wear a blindfold.
Stage 4: Salmon ladder into rope climb? 50 yard dash into rope climb?
|
|
arsenette
Administrator
Rambling Rican
Posts: 16,617
Staff Member
|
Post by arsenette on Jul 6, 2015 17:16:41 GMT -5
Inui wouldn't consider using the Ultimate Plank, he's never taking Viking's entire Final Stage. Well said
|
|
|
Post by Not-so innocent Bystander... on Jul 10, 2015 10:58:40 GMT -5
Here are my ideas for the stages in Sasuke 32... They are based on obstacles from all of the different Era's. Stage 1: 1) Rolling Hill (This modification was great and quite deadly for many competitors. Sasuke 1-7 2) Goren Hammer + Longer Gyakuso Conveyor with a small water pit at the end. Sasuke 1-4 + Before Nagano Kanzensaiha 3) Pole Bridge FINALLY returning from Sasuke 2! Likely shorter. Sasuke 1-4 4) Tackle. A great strength drainer from Sasuke 5/32 5) Soritatsu Kabe. Moved earlier in the stage to sap more strength earlier on. 6) Jumping Spider. Shin-Sasuke Era. 7) Backstream. Sasuke Rising. 8) Subduction zone + Free climbing. Made harder by backstream. Time limit: 105 seconds.
Stage 2: 1) Narrow + Skywalk. From Shin Sasuke, never attempted. 2) Chain reaction. Would be deadly after so long gone. 3) Salmon Ladder Kudari. Very cool in Sasuke 31, and would be harder after Skywalk. 4) Longer cycle road. No rest between this + Salmon ladder. 5) Regular Salmon ladder. Shin-sasuke, just to be cruel. 6) Unstable bridge. No break from Salmon Ladder. 7) Wall lift with 4 walls. Pretty much always been present. Time limit: 110 seconds.
Stage 3: (I came up with quite a short stage 3, that would still be ridiculously hard to pass). I actually added a time limit, as this is split into two sections. Speed and strength. 1) Ni Ren Warped Wall Kai. An even higher version of the regular Soritatsu Kabe. These exist, look them up. Also two of them. 2) Halfpipe attack Kai. Two halfpipe attack walls with a small gap between them. Beat one, jump to the other, beat that and then grab the rope. 3) Flying bar + Pipe slider. No jump at the end. 4) Crazy Ultimate Cliffhanger. Ultimate Cliffhanger with Crazy's jump at the end. Time limit: 80 seconds.
Stage 4: A new final stage. I want to be surprised.
|
|
|
Post by SasukeSprinter2.0 on Aug 6, 2015 19:15:46 GMT -5
1st Stage: 2:05 Sextuple Step + Circle Slider Lumberjack Climb + Log Grip Spinning Bridge Double Jumping Spider Swing Ladder Warped Wall Rolling Escargot + Rope Climb Long jump to red button 2nd Stage: 1:30 Downhill Jump + Unstable Bridge Super Salmon Ladder ( less rungs, more of a gap) Slider jump + Giant Swing Propeller Bar Skywalk Metal Spin + Chain Reaction Wall Lift
3rd Stage Jumping Bars + Iron Paddler Drum Hopper Crazy Shin Cliffhanger (This wasn't my idea) Vertical Limit Kai Spinning Globe Grasp Floating boards + Spider Flip Cliffhanger + Pipe Slider Final Stage 0:45 Lumberjack Climb (7.5 m) (not my idea) Rope Climb (5.5 m)
|
|
|
Post by Not-so innocent Bystander... on Aug 11, 2015 2:06:36 GMT -5
Here is my refined stage 1: 1) Rolling Escargot 2) New obstacle 3) Spin Bridge 4) Jumping Spider w/ Sasuke 31 spider walk + drop 5) New obstacle 6) Tackle 7) Higher Warped Wall 8) 5 metre spider climb Time limit: 100 seconds
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 11, 2015 18:59:11 GMT -5
4) Jumping Spider w/ Sasuke 31 spider walk + drop I like the way you think.
|
|
|
Post by thatoneuser on Aug 11, 2015 21:05:13 GMT -5
I have no joy in my life, so what the hell. Most of this was stolen from Proto SASUKE anyway.
FIRST STAGE 1. Arch Run (2 arched angle runs) 2. Jumping Log (the Rolling Log but it starts above you and you have to cling up to it and start the roll, it's impossible, I know, I don't care) 3. Circle Slider (gotta please the smarks, hey it's the Law of SMF again) 4. Spider Hang (JHK but you have to Spider Walk with the nets, basically what we thought it was in 28) 5. Chinese energy drink rest stop 6. Tackle 7. Warped Wall 8. Tarzan Rope (30-31) 9. Spider Climb Time limit: Put Wreathman at #1 and then just add 40 seconds to his time
SECOND STAGE 1. Silk Slider 2. Salmon Ladder Nobori/Kudari with a jump 3. Double Arm Bike (for the trollz) 4. Metal Spin 5. Backstream 6. Wall Flip (basically a tire flip thing, imagine a block on a pivot at the end and flipping it like a tire) Time limit: See above but replace Wreathman with Casey Finley #neverforget
THIRD STAGE 1. Rumbling Dice (+) 2. Roulette Cylinder 3. Drum Mountain (ascending/descending Drum Hopper) 4. Inferno Cliffhanger (as a middle finger to the competitors) 5. Seesaw Jumping Bars (and another) (+) 6. Cannonball Cross 7. Rolling Steel (so yeah I pretty much just stole the entire PS18 Third Stage) Time limit: You're kidding right
FINAL STAGE 1. Double Lumberjack Climb (12m) 2. Rope Climb (12m) Time limit: Who cares no one's getting here anyway
|
|
|
Post by Not-so innocent Bystander... on Aug 13, 2015 0:06:15 GMT -5
Here are my refined courses for Sasuke 32, I tried to make them as realistic as possible. Please tell me what you think Stage 1: 1) Sasuke 25's Circle Slider 2) Rolling Hill 3) Jumping Spider + Spider Walk w/ drop 4) Tackle 5) Warped Wall 6) Spin Bridge 7) Spider Climb (4 metres) Time limit: 110 seconds Stage 2: 1) Neo Salmon Ladder. 3 rungs of Swap Salmon Ladder. 4 Rungs of regular and then 4 down. 2) Elimination Zone. A narrow beam you must cross. There are four "pushers", with two on each side moving in/out, trying to shove you off. 3) Travelator. A 40 degree angle hill that must be climbed, with a backwards conveyor belt. 4) Metal Spin. Must be jumped to from the end of the Travelator. 5) Sasuke 30's Backstream 6) Wall Lift with 4 walls. Time limit: 110 seconds Stage 3: 1) Sasuke 27's Flying Bar 2) Drum Hopper 3) Rope Labyrinth. Jump from a platform and grab a horizontal rope stretched below. The role stretches. Afterwards follows a series of ropes similar to the rope junction. 4) Chain See Saw. No break from Rope Labyrinth 5) Sidewinder R 6) Vertical Limit Kai 7) Hyper Cliffhanger. A version of the Crazy Cliffhanger in which the second, third and fourth ledges move. The second moves vertically up and down. The third moves diagonally. The fourth moves up and down. 8) Drop of Doom. The competitor lets go of the fourth ledge and catches a fifth ledge half a metre or so below. Final Stage: 1) 6 metre Lumberjack climb. 2) 5 metre Lumberjack climb opposite the first one. 3) 15 metre rope climb. Time limit: 50 seconds.
|
|
|
Post by roy on Aug 15, 2015 9:16:12 GMT -5
First post in ages here. I wouldn't mind the vertical limit taking the place of the cliffhanger at all, if they can't come up with a reasonable replacement to the crazy cliffhanger (assuming they want to change it). So far the VL is a relatively simple obstacle that could serve a role that the cliffhanger did in its first 3 incarnations (straight/dropout/kai).
I think they also need to bring back a section of 2 or 3 obstacles that don't have a break.
|
|
|
Post by urgentemente on Aug 15, 2015 15:20:24 GMT -5
Ball Pit (Same concept as Backstream, but more variety) Now that is a good idea !! With the balls having a bit/a lot more weight than in the usual play parks I think could be a really good obstacle (and get us back to not touching water *ever*!), possibly a variety of sizes as well. Could just re-use the backstream tank so wouldn't need much in the way of construction.
|
|
|
Post by SasukeForever on Aug 15, 2015 21:14:58 GMT -5
Ball Pit (Same concept as Backstream, but more variety) Now that is a good idea !! With the balls having a bit/a lot more weight than in the usual play parks I think could be a really good obstacle (and get us back to not touching water *ever*!), possibly a variety of sizes as well. Could just re-use the backstream tank so wouldn't need much in the way of construction. I thought of it because of American Gladiators lol. They had it in the eliminator in the last year instead of the spinning log. Glad you liked it!
|
|
|
Post by marsllama on Aug 16, 2015 16:06:50 GMT -5
Spider Plummet- Lock into a Spider Walk frame, then hang in as the frame plummets twenty feet quickly and stops suddenly
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 20, 2015 14:38:51 GMT -5
Cliffhanger Arch
The length is 25 feet across and there is a gap every 5 feet.
|
|
|
Post by phillipsfreerunning on Aug 21, 2015 0:12:35 GMT -5
1st stage:
*Quintuple Halfpipe- halfpipe attack but five steps on one side only and no rope *Rope Maze- 5 hanging ropes you swing across each 6 feet apart *Jumping Spider *Double Warped Wall- two in a row *Tilting Road- a 15 foot 2x4 they have to walk across like a balance beam *Silk Slider *Lumberjack
-Time Limit: 120
Stage 2:
*Rope Jungle +Rope Crossing- 2 horizontal ropes each 15 feet long with a 3 foot gap * Double Salmon Ladder + Pipe Slider + Unstable Bridge- 2 boards with 2 chains * Rolling Log * Metal Spin * Wall Ball- there are three 9 foot tall walls and u have to get a 30 pound ball and yourself over them
-Time Limit: 120
Stage 3:
*Ledge Grab- 8 2x4s sticking out of a wall vertically that you must hold onto reverse grip/vertical limit grip/chin up grip and do 4 like that then switch and do 4 like a pullup grip/cliffhanger grip +Under Cling- 2x12ss inbetween 2 walls that you must grip on the bottom *Double Helix + Hanging Floating Boards- 4 30cm 2x4s hanging vertically with no lip *Extreme Cliffhanger- Ultimate Cliffhanger into a Crazy Cliffhanger Gap then a 200cm gap *Ultimate Vertical Limit- search it on YouTube/ Village Momentum's channel *Angelic Bridge- 3 circular boards that have 1 chain in the center you do like the unstable bridge +Hange Climb- real route like ANW *Summer Shuffler- on Geoff's channel on the video crushing the hardest obstacles in the world +Flying Bar
30 rest
Final Stage:
*Double Rope Climb 8m +Pegboard 8m +Campus Board 3cm ledges 8m +Invisible Ladder 8m
-Time Limit: 70
other obstacles- cubic confusion, and bowling ball hanging pegs- both also on geoffs channel also cannon ball climb- a bunch of the big 9" cannonballs that are spread around going up hanging that you must climb without feet
|
|
|
Post by GlobalNinjaFan on Aug 31, 2015 19:00:21 GMT -5
Stage 1: Time limit: 105 seconds 1) Quintuple Steps + Rope 2) Rolling Murata 3) Bridge of Blades 4) Jump Hang 5) Halfpipe Attack 6) 10cm higher Warped Wall 7) Spin Bridge 8) 5 metre Spider Climb
Stage 2: 110 seconds 1) Stick Slider 2) Double Salmon Ladder 3) Unstable Bridge 4) Sasuke 1-4 Spider Walk 5) Balance Tank 6) Metal Spin 7) Heavier Wall Lift
Stage 3: 1) Rumbling Dice 2) Body Prop 3) Floating Boards 4) Miska Cliffhanger 5) Sasuke 27 Flying Bar 6) Hang Climbing 7) Spider Flip 8) Pipe Slider
Stage 4: 45 seconds 1) 12.5 metre lumberjack climb 2) 12.5 metre G-Rope
|
|
|
Post by Philip on Sept 1, 2015 7:21:01 GMT -5
Everyone uses returning obstacles for their course ideas. I don't think that there will be many....
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 1, 2015 20:43:37 GMT -5
Everyone uses returning obstacles for their course ideas. I don't think that there will be many.... Or if there are they will be different variants most likely.
|
|