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Post by lostinube on Jun 27, 2013 20:18:25 GMT -5
Keep Modify Destroy
1. Rumbling Dice 2. Iron Paddler 3. Crazy Cliff Hanger 4. Curtain Cling 5. Vertical Limit 6. Pipe Slider
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Post by RiderLeangle on Jun 27, 2013 20:38:04 GMT -5
Keep all but curtain cling which I saw modify. Morimoto beasted it yes, but he didn't have 30 second rule and has been prepping for years
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SKC99
Ishikawa Terukazu
!EKUSAS evol I
Posts: 460
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Post by SKC99 on Jun 27, 2013 20:55:05 GMT -5
Rumbling Dice - Add Drops Bring the ANW Version (MODIFY) Iron Paddler - Put it on an Incline (MODIFY) Crazy Cliffhanger - Have a SCH instead of a Version 3 CH before the backwards jump (MODIFY) Curtain Cling - DESTROY Vertical Limit - Add Gaps (MODIFY) Pipe Slider - Add Drops (MODIFY)
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Post by thatoneuser on Jun 27, 2013 20:55:09 GMT -5
I'm thinking keep x6, I really like this Third Stage. I feel like it could use a little more... oomph, though.
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Post by Philip on Jun 27, 2013 21:08:27 GMT -5
1. D 2. M 3. K 4. M 5. K 6. K
Overall I like the stage but the Rumbling Dice and Curtain Cling feel stale.
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Post by RiderLeangle on Jun 27, 2013 21:09:56 GMT -5
Rumbling Dice - Add Drops (MODIFY)Iron Paddler - Put it on an Incline (MODIFY)Not to be rude but... Are you high? The Iron Paddler is tough enough level, and the Rumbling Dice, drops? Seriously? The thing takes a ton of energy already, but drops? The thing drops enough with how it works... It's supposed to, trust me, while it wasn't in japan, I have first hand Rumbling Dice experience, on one heavier, just hanging on with eah roll takes as much energy as turning it... Anyone who suggests a Rumbling Dife with drops is just completely nuts... Honestly that's as bad and impossible as suggesting a Rolling Escargot drop...
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Post by Philip on Jun 27, 2013 21:15:48 GMT -5
I was thinking that there should be 2 tiny little drops in the Iron Paddler track to stop Kongu from beating it in 2 seconds lol
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Post by RiderLeangle on Jun 27, 2013 21:27:53 GMT -5
Iron Paddler that's fine, little reversed Bar Glider sized drops are fine, you're leaning over a round roller, honestly it makes things easier while still challenging, restrictig your roll back. But the Rumblign Dice with drops? No... That's just inhumane...
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Post by detroitlolcat on Jun 27, 2013 21:33:22 GMT -5
1. Rumbling Dice - Keep. Great strength-draining obstacle and it's fun to watch, unless they 2. Iron Paddler - Keep. See above, and it's especially bad for the lighter competitiors that have an advantage on the Cliffhanger. 3. Crazy Cliff Hanger- Keep. 4. Curtain Cling- Destroy. 5. Vertical Limit- Keep (for now). We need to see more people on this obstacle before a reasonable judgment can be made. 6. Pipe Slider- Keep. Possibly the greatest obstacle in the history of the Third Stage.
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Post by RobbyMac on Jun 27, 2013 21:45:46 GMT -5
1. K 2. K 3. K 4. D 5. M 6. K
The rest period should change....
As for drops on the 2nd obstacle? The wheels would come off the tracks making it impossible....
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Post by RiderLeangle on Jun 27, 2013 21:54:30 GMT -5
If the drops are small enough and there are side barroers it works there
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Post by RobbyMac on Jun 27, 2013 21:57:11 GMT -5
If the drops are small enough and there are side barroers it works there The person who struggled on it the most cleared the next obstacle anyway. The guys who beasted through it, failed. The obstacle is fine. I'd add gaps to VL and change the curtain cling to something else.Want to add 1 more thing... If Ryo or Yuuji ever get to stage 3 again, they'll clear it. Kishimoto proved he'll never make it. Also.... Keita derped too.
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Post by Badalight on Jun 27, 2013 21:57:25 GMT -5
1. Rumbling Dice - Keep! My favorite opening obstacle. 2. Iron Paddler - Destroy! I hate this thing.. 3. Crazy Cliff Hanger - Keep! It's my favorite cliff-hanger 4. Curtain Cling - Keep! Are you guys high? This thing is tough and it's a cool obstacle 5. Vertical Limit - I'm not sure... it's a bit overkill but Morimoto beasted it.. 6. Pipe Slider - KEEEP! My favorite Sasuke obstacle
It's almost my dream stage 3.
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Post by cole77000 on Jun 27, 2013 22:02:20 GMT -5
Very different from my 1 and 2 stage posts.
1. Just a well done obstacle in general. Simple yet effective. Keep 2. Still forming an opinion about this one. Has its pros and cons. Keep 3. Yes. Keep. 4. Keep 5. Keep? 6. Keep?
The thing I would like to see though, as コング全制覇 said, it lacks oomph, specifically at the end. I would like to see either the swing circle or the jumping bar return in their full glory (the longer versions). I thought those were two of the best obstacles ever (very simple, very nice looking, exciting to watch, nice difficulty), and it was sad to see them nuked almost immediately. Overall, really nice stage 3 but could use a bit more on the "jump" type obstacles.
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Post by Buster1920 on Jun 27, 2013 22:07:27 GMT -5
1.Keep it, its a classic obstacle. 2.Modify, have it decline a little bit. 3.Keep it, its going to help motivate the competitors for a while. 4.Destroy, unless they make it at least 10% harder. 5.Keep it, one obstacle I'm interested by. 6.Keep it, my personal favorite third stage obstacle in the history of Sasuke.
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Post by RobbyMac on Jun 27, 2013 22:09:15 GMT -5
2.Modify, have it decline a little bit. A decline would make it easier and an incline would make it nearly impossible.
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SKC99
Ishikawa Terukazu
!EKUSAS evol I
Posts: 460
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Post by SKC99 on Jun 27, 2013 22:40:32 GMT -5
Rumbling Dice - Add Drops (MODIFY)Iron Paddler - Put it on an Incline (MODIFY)Not to be rude but... Are you high? The Iron Paddler is tough enough level, and the Rumbling Dice, drops? Seriously? The thing takes a ton of energy already, but drops? The thing drops enough with how it works... It's supposed to, trust me, while it wasn't in japan, I have first hand Rumbling Dice experience, on one heavier, just hanging on with eah roll takes as much energy as turning it... Anyone who suggests a Rumbling Dife with drops is just completely nuts... Honestly that's as bad and impossible as suggesting a Rolling Escargot drop... I said that the RD should have drops because that's how I first thought how it was in ANW this year. Still, if they borrow the ANW RD, that's a PERFECT Inui troll. Also, look at how Kongu pwned the IP! It's DEFINITELY doable to have an inclined IP!
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SKC99
Ishikawa Terukazu
!EKUSAS evol I
Posts: 460
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Post by SKC99 on Jun 27, 2013 22:42:43 GMT -5
2.Modify, have it decline a little bit. A decline would make it easier and an incline would make it nearly impossible. Actually, it's almost the opposite! There's a VERY likely chance of injury on a declining Iron Paddler. BUT, even though an inclined Iron Paddler is harder than the original, it's DEFINITELY safer (lower risk of injury)!
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Post by Buster1920 on Jun 27, 2013 22:52:42 GMT -5
Not to be rude but... Are you high? The Iron Paddler is tough enough level, and the Rumbling Dice, drops? Seriously? The thing takes a ton of energy already, but drops? The thing drops enough with how it works... It's supposed to, trust me, while it wasn't in japan, I have first hand Rumbling Dice experience, on one heavier, just hanging on with eah roll takes as much energy as turning it... Anyone who suggests a Rumbling Dife with drops is just completely nuts... Honestly that's as bad and impossible as suggesting a Rolling Escargot drop... I said that the RD should have drops because that's how I first thought how it was in ANW this year. Still, if they borrow the ANW RD, that's a PERFECT Inui troll. Also, look at how Kongu pwned the IP! It's DEFINITELY doable to have an inclined IP! If the Iron Paddler was inclined the competitors would have to lean forward while on the obstacle and would decline to if they lean back at all.
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Post by RiderLeangle on Jun 27, 2013 23:11:51 GMT -5
Not to be rude but... Are you high? The Iron Paddler is tough enough level, and the Rumbling Dice, drops? Seriously? The thing takes a ton of energy already, but drops? The thing drops enough with how it works... It's supposed to, trust me, while it wasn't in japan, I have first hand Rumbling Dice experience, on one heavier, just hanging on with eah roll takes as much energy as turning it... Anyone who suggests a Rumbling Dife with drops is just completely nuts... Honestly that's as bad and impossible as suggesting a Rolling Escargot drop... I said that the RD should have drops because that's how I first thought how it was in ANW this year. Still, if they borrow the ANW RD, that's a PERFECT Inui troll. No... there were no drops... if there were, literally no one would pass the first drop... te ANW Rumbling Dice from Baltimore just was heavier than Japan's... it had to be toned down by having the finish platform extended... Let me tell you the truth about it, I can't give results due to NDA, and this post is on shaky ground (so no one share this) but it needs said... ANW's RD was a monster, even without following the SL, while the first of 3 tester attempts on that combo, only the professional ANW tester cleared, but these other two were seriously legit competitors... the second of three is co-runner of a NW themed gym (for nda reasons I won't share who, but it's warrior lab) flew up the SL and just could not move it... in agreement with staff he let go, the third tester is someone you all know, he not only trains like hell and taking obstacles to extremes that should never be on the course (even without dedicated replicas), he also researches every run, every obstacle, every stage to the tiniest details, he also flew up the salmon ladder, but upon reaching the rumbling dice, he was stopped too, he had an efficient strategy in mind but it could not be done on this version, out of desperation he put both hands on the top bar and tried to pull it down like that, the obstacle would still not respond... he then tried the most common technique which still did not move the dice at all, upon trying that method he just settled for doing that while swinging, it finally moved, he continued swinging and turning it (still with some trouble at points but kept it going), towards the end it felt impossible but the platform was too far even to jump (now this is someone who can do 8-10 foot jumping bars and pioneered the CCH so this guy could jump), he managed to pull off one more roll after being drained by the overkill RD for over a minute just on that obstacle alone (and a bit by the SL beforehand but that wasn't too hard) but derped getting into position to jump early (and the staff had already decided right before the fail to make the platform come out to that point since it was the limit). BTW that third guy was me... And I say hell no to drops on any RD...
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