|
Post by lostinube on Jun 27, 2013 20:05:25 GMT -5
Keep Modify Destroy
1. Long Jump 2. Log Grip 3. Hedgehog 4. Jump Hang 5. Niren Soritatsu Kabe 6. Tarzan Rope
|
|
|
Post by Buster1920 on Jun 27, 2013 20:46:04 GMT -5
1.D 2.K 3.K 4.K 5.M 6.DESTROY!!!!! You need at least 15 seconds when you start or you will time out.
|
|
SKC99
Ishikawa Terukazu
!EKUSAS evol I
Posts: 460
|
Post by SKC99 on Jun 27, 2013 20:49:37 GMT -5
Long Jump - Put the Sandbox at a Steeper Angle (MODIFY) Log Grip - DESTROY Hedgehop - KEEP Jump Hang Kai - Make the Gap between the Trampoline and Nets Bigger AND the landing Higher (MODIFY) Ni Ren Soritatsu Kabe - KEEP Tarzan Rope - DESTROY Rope Ladder - DESTROY
|
|
|
Post by thatoneuser on Jun 27, 2013 20:53:19 GMT -5
Destroy x6
|
|
|
Post by RiderLeangle on Jun 27, 2013 20:55:55 GMT -5
Long Jump: Keep, it's meh but it's not steps Log Grip: Modify, the handles made things easier, they even had to mod it after Mr Japan used his thumbs on top, go back to the pits Hedgehog: Keep Jump Hang Kai: Keep Ni Ren Soritatsu Kabe: do I say destroy or modify to bring back the single walled Soritatsu Kabe of old? Because I choose that Tarzan Rope + Rope Ladder: Keep
|
|
|
Post by Philip on Jun 27, 2013 21:05:52 GMT -5
1. K 2. D 3. K 4. M 5. M (only have the 1 higher wall) 6. D (we all hate it)
|
|
|
Post by RobbyMac on Jun 27, 2013 21:43:15 GMT -5
I posted my new stage 1 in another thread.... but I like to play these games.
1. M 2. D 3. K 4. K 5. M 6. Don't care
|
|
|
Post by cole77000 on Jun 27, 2013 21:53:25 GMT -5
Scrap the entire thing. I have a problem with pretty much all of them haha.
1. Just... un-creative as hell 2. Bad rehash 3. Motorized 4. Unoriginal 5. Redundant 6. Boring
|
|
|
Post by Badalight on Jun 27, 2013 21:55:03 GMT -5
1. Keep 2. Keep 3. Keep 4. Keep 5. Modify 6. DESTROYYYYYYYYYYYYYYY
|
|
|
Post by zdude69closedrofl on Jun 28, 2013 4:53:04 GMT -5
Long Jump - Modify. I don't feel like it's a fair obstacle for those who are aging, and it's not really that creative to begin with. I honestly can't even see Yamada passing it with much ease. It even injured Nagano. I'd say shorten the jump a little bit.
Log Grip - Modify. The handles made it a bit easier.
Hedgehog - Keep, though it could possibly be faster.
Jump Hang - Keep.
Niren Soritatsu Kabe - Keep.
Tarzan Rope - Oh god, please destroy it. The Rope Ladder is so time consuming, it irritates the hell out of me. It drains the suspense.
|
|
|
Post by Mjyr1 on Jun 28, 2013 5:28:46 GMT -5
Long Jump: Modify so that distance scales by height and age of the competitor. Log Grip: Keep. Hedgehog: Keep. Jump Hang: Keep Ni Ren Soritatsu Kabe: Keep. Tarzan Rope: Remove. I feel like we need a change. Maybe bring the rope climb (1st stage version) back?
|
|
|
Post by TCM on Jun 28, 2013 10:44:49 GMT -5
Long Jump: Could go Keep/Destory either way. Log Grip: Keep, perhaps Modify back to original. Hedgehog: Keep Jump Hang Kai: Keep Ni Ren Soritatsu Kabe: Modify back to just one wall, it was a cool visual in 28, but it stopped being that exciting to me in 29 for some reason. Tarzan Rope + Rope Ladder: Keep -- People just need to learn to actually jump higher on the rope.
|
|
|
Post by SasukeForever on Jun 28, 2013 12:03:47 GMT -5
1. M, maybe add some padding to make it safer. 2. D 3. M, make it longer 4. K 5. K 6. D
|
|
|
Post by m4tt3r0x on Jun 28, 2013 12:20:46 GMT -5
I'd like to just merge 29 with 27's course making it:
Long Jump Rolling Escargot (27's) Hedgehog Jump Hang Kai Half Pipe Attack Warped Wall Spin Bridge (27's) Tarzan Rope/Rope Ladder
125 Seconds.
|
|
|
Post by thebobmaster on Jun 28, 2013 12:20:50 GMT -5
1. Destroy. I'm surprised Nagano was the only injury on that obstacle, to be honest. 2. Modify. I felt the old log grip worked better as an obstacle. 3. Keep. I really enjoyed this obstacle. Nice spin on an older type of obstacle. Even if it did take down Takeda . 4. Keep. The obstacle's fine, and one of the funniest moments was the guy trying to Jumping Spider it and grab both sides. 5. Modify. I like the idea of two Warped Walls, but maybe turning one into a Great Wall would be more interesting. 6. Destroy. Seriously tired of this obstacle. It's just a timesink, and one in the worst possible area of the stage.
|
|
|
Post by detroitlolcat on Jun 28, 2013 14:55:04 GMT -5
1. Destroy. It's the first obstacle that's distinctly different for men and women which irks me. Plus, Nagano was injured on it. If they changed the Wall Lifting, an iconic SASUKE obstacle, for Levi's injury then this obstacle has to go for Nagano's injury. Terrible obstacle IMO.
2. Destroy. It's a old-era obstacle that isn't taking a lot of people out, although it is fun to watch and somewhat suspenseful. I'd like to see the Rolling Maruta return because it's more difficult and just as enjoyable.
3. Keep. I can't see a good way to modify this and it's a fun, unpredictable obstacle.
4. Modify. I'd like to see a more difficult Jump Hang. The nets were very close to the trampoline in this obstacle. The Jump Hang has always been very difficult and I do not want that to change.
5. Keep. Good obstacle, although two walls are rather redundant.
6. Keep. I like the Rope Ladder but the Rope Climb is fine too.
|
|
|
Post by YoDaUO on Jun 28, 2013 16:33:04 GMT -5
1) K 2) M 3) K 4) M 5) K 6) K
|
|
|
Post by hashtagswag on Jun 29, 2013 6:56:00 GMT -5
Does anyone else agree that stage 1s long jump should be replaced with the rope glider of 18 . Or mayble start of with the slider drop ?
|
|
|
Post by wrestlingfan55 on Jun 29, 2013 7:08:44 GMT -5
I really like it. The camera angle for it made it look really cool, with the crowd.
I say keep it but maybe make it a tiny bit harder and safer somehow.
|
|
|
Post by intelligentinfer on Jun 29, 2013 8:03:53 GMT -5
Invite Kuramochi, Aoki and Hang Glider to try it in 30. Then get rid of it forever.
|
|