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Post by thebobmaster on Dec 28, 2012 19:19:57 GMT -5
They should keep the first and third stages the same. There's something I don't like about the second stage but I can't put my finger on it. Water Tank, pointlessly easy Balance Bridge, or a combination of both?
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Post by wrestlingfan55 on Dec 28, 2012 19:23:34 GMT -5
Not necessarily the obstacles, I don't think (but Unstable Bridge was pointless).
Maybe it was the mood or something, I dunno.
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Post by SasukeAnimator on Dec 29, 2012 10:34:28 GMT -5
Keep first stage the same, but maybe add another obstacle after the jump hang. Second stage obstacles are good, but I think they should make the salmon ladder taller and the backstream harder. Third stage I would replace the iron paddler with the body prop. I don't see the iron paddler taking out anyone in the future, and it's just too painful to watch.
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Post by blah123 on Dec 29, 2012 14:44:26 GMT -5
I've never ever liked the Rolling Escargot. Just sayin.
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Post by Philip on Jan 1, 2013 15:23:57 GMT -5
The only way I would feel that the Crazy Cliffhanger was an upgrade is if it was like this:
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Post by wrestlingfan55 on Jan 1, 2013 15:35:23 GMT -5
CCH is fine. The third stage is perfect, I feel.
And I love the Spin Bridge, including the tension of seeing someone attempt it.
But Stage 2 needs to be changed.
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Post by thebeatlesftw on Jan 1, 2013 15:50:32 GMT -5
Okay for stage 1. 1. Godantobi, so to make this obstacle harder, but not completely hard (IMO), I would make The Wall Godantobi, where it's four walls that are twice the size of the steps, but it's more of a vertical landing spot on it, so for each jump, you have to hang on to the top of the wall, and then jump to other one and so one. 2. Rolling Escargot, make the same, except of you using your body to make it move, you use these petals at the bottom where it's not like a bike petal completely, you use both of your feet still, but you use your WHOLE foot for both petals, not just 1/2 of each like on regular bike (I know it sounds confusing, but that's because it is.) 3. Spin Bridge, this is my last modification to the first stage, it's the same as the one from 28, but the balls are at downwards slant (Evil, I know) Stage 2. 1. Cross Slider, same, but with drops! 5. Big Jump, so there's no Unstable Bridge (If they don't have it in 29), but you jump just about from the salmon ladder bar to the platform from 28 (Still evil) 6. Wall Lift, that's all I have to say, but make them the same weights as in 28 (Assuming it was bigger than the previous weights from the Wall Lifts) Stage 3. 1. Rumbling Dice, same, just lower platform, for Shingo Yamamoto's SASUKE reincarnation. 2. Iron Paddle, First you start off at bottom like the Arm Bike, but when you go into the middle, it's goes into an Iron Paddle with 1 HUGE drop (Evil I know) Stage 4. ??
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Post by Philip on Jan 1, 2013 15:54:01 GMT -5
50% of people would fail a wall Godantobi, possibly 75%.
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Post by wrestlingfan55 on Jan 1, 2013 16:09:04 GMT -5
How would the Cross Slider with a drop work. Gravity would just drop you.
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Post by TCM on Jan 1, 2013 17:17:20 GMT -5
Okay for stage 1. 1. Godantobi, so to make this obstacle harder, but not completely hard (IMO), I would make The Wall Godantobi, where it's four walls that are twice the size of the steps, but it's more of a vertical landing spot on it, so for each jump, you have to hang on to the top of the wall, and then jump to other one and so one. 2. Rolling Escargot, make the same, except of you using your body to make it move, you use these petals at the bottom where it's not like a bike petal completely, you use both of your feet still, but you use your WHOLE foot for both petals, not just 1/2 of each like on regular bike (I know it sounds confusing, but that's because it is.) 3. Spin Bridge, this is my last modification to the first stage, it's the same as the one from 28, but the balls are at downwards slant (Evil, I know) Stage 2. 1. Cross Slider, same, but with drops! 5. Big Jump, so there's no Unstable Bridge (If they don't have it in 29), but you jump just about from the salmon ladder bar to the platform from 28 (Still evil) 6. Wall Lift, that's all I have to say, but make them the same weights as in 28 (Assuming it was bigger than the previous weights from the Wall Lifts) Stage 3. 1. Rumbling Dice, same, just lower platform, for Shingo Yamamoto's SASUKE reincarnation. 2. Iron Paddle, First you start off at bottom like the Arm Bike, but when you go into the middle, it's goes into an Iron Paddle with 1 HUGE drop (Evil I know) Stage 4. ?? Here's what's wrong with practically all of this: - The Godantobi in its first tournament took out literally half the field, not to mention the first obstacle is supposed to be quick, even if it's a little repetitive (Jyunidantobi as an example), this removes all the speed from it and you probably would need a time limit over two minutes to give people a chance to do this. - If an obstacle sounds confusing just by its description, then you shouldn't even attempt to build it. The Rolling Escargot has dealt damage in every tournament it's been in, why fix what isn't broken and in this case, you're breaking it further. - As for the Spin Bridge, you want to make an obstacle that already has more of a sense of danger than other obstacles, even more dangerous? - A thing called gravity makes the Cross Slider with drops (what is with the fascination of adding drops to everything with a damn track?) impractical. I'm not sure you realize that hanging like that can be taxing, not to mention it's not very comfortable. Have you ever been forcefully pulled down while hanging like that? It doesn't feel great. - That gap that the Unstable Bridge takes up isn't exactly a gap you can simply swing across, unless you can swing that far to a raised platform, I'd love to see that, and no, not being sarcastic. - The first and third walls of the Passing Wall were the same weight as the Wall Lift (30kg and 50kg) during the Shin-Sasuke era, so you're just bringing back the Wall Lift, fair enough. - So you have a lower platform for the Rumbling Dice which means... - ...you're either going to raise the Iron Paddler's height or have them nearly skim the water? Besides, the Iron Paddler 1. didn't work right according to Inui and 2. if you want them to do the Arm Bike, just bring back the Arm Bike, it's been in every other era, why not put it in one more? tl;dr: You aren't being evil, you aren't even being simply impractical (as is the case with more than a couple fantasy courses) as that implies a good idea, just done wrong. You can't even qualify as overkill -- you're putting "Evil I know" as if you expect some sort of praise from your "creativity", you're just ruining obstacles. Now I realize little to none of these fantasy courses we create will ever be built; but there's a difference between giving yourself a little creative freedom, and just abusing the system. You massively tilt towards the latter.
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Post by RiderLeangle on Jan 1, 2013 19:40:02 GMT -5
How would the Cross Slider with a drop work. Gravity would just drop you. Simple... It wouldn't... Either they'd have to extend it so you can put your legs on (Which would make for a hell of a redundant and boring stage... The Spider Walk would do nothing if you can hold the pose while being on a track dropping you) or it'd have a 100% fail rate... People really underestimate the Cross Slider... and really they don't know what they're talking about with it... I have a task for anyone who says "Cross Slider" and "easy"... Find a Spider Walk... Now start getting in a Spider Walk position... Now don't use your legs... Hold that for about 30 seconds, Tell me how easy it is... Signed: Someone who has actually attempted something like that
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Post by wrestlingfan55 on Jan 1, 2013 19:48:19 GMT -5
But they use pads instead don't they?
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Post by yamfriend on Jan 1, 2013 19:58:28 GMT -5
Stage 1 (Time Limit: 110 seconds)1.) Godantobi (same as 28) 2.) Rolling Escargot (same as 28) 3.) Spin Bridge (27 version, i.e. less spin on spheres) 4.) Jump Hang Kai (same as 28, except that the nets are angled slightly downward so that as you get closer to the platform leading to the next obstacle you have to be careful about touching the water) 5.) Ni Ren Soritatsu Kabe (same as 28) 6.) Tarzan Rope (3-17 version) + 7.) Rope Climb (3-12 version, except a slightly longer climb up to the buzzer) Stage 2 (Time Limit: 100 seconds)1.) Cross Slider (same as 28) 2.) Swap Salmon Ladder (same a 28) + 3.) Spider Walk (7-17 version) 4.) Backstream (slightly stronger force of water backwards; slide afterwards is removed) 5.) Wall Lifting (1-17/19-27 version) Stage 31.) Rumbling Dice (same as 28) 2.) Body Prop 3.) Iron Paddler ("corrected" from what it was like in 28, i.e. not too difficult but still not too easy) 4.) Crazy Cliffhanger (same as 28) 5.) Curtain Cling (same as 28) 6.) Vertical Limit (same as 28) 7.) Pipe Slider (same track length as 28, but with 14-17's gap since the current gap doesn't look feasible to pull off without stoppers) ***NOTE: Rest period between each individual obstacle is about 30 seconds.*** Final Stage (Time Limit: 30 seconds)1.) Board Climb (12.5 meters) + 2.) Tsuna Nobori (12.5 meters)
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Post by wrestlingfan55 on Jan 1, 2013 20:10:28 GMT -5
I'd like the RE to go. It looked great with the new colour scheme but I wouldn't mind if it went.
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Post by dyer on Jan 1, 2013 21:00:06 GMT -5
First Stage - 115 seconds
1. Rope Glider (I would bring this back so that all 100 competitors have a chance to actually clear the first obstacle) 2. Rolling Escargot (28 version) 3. Spin Bridge (28 version) 4. Jump Hang Kai 5. Ni Ren Soritatsu Kabe 6. Tarzan Rope + Free Climbing
Second Stage - 125 seconds
1. Cross Slider 2. Swap Salmon Ladder 3. Spider Walk 4. Backstream 5. Metal Spin 6. Passing Wall
Third Stage
1. Roulette Cylinder (26 version) 2. Iron Paddler 3. Floating Boards 4. Crazy Cliffhanger 5. Swing Circle (25-26 version) 6. Curtain Cling 7. Vertical Limit 8. Pipe Slider (28 version with 28 gap)
Final Stage - 50 Seconds
1. A 30 Meter Rope Climb.
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Post by UnrealCanine on Jan 1, 2013 21:49:47 GMT -5
First Stage - 115 seconds 1. Rope Glider (I would bring this back so that all 100 competitors have a chance to actually clear the first obstacle)
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Post by bigblind168 on Jan 2, 2013 1:51:24 GMT -5
Well let's see, for an ideal sasuke 29... Stage 1: Dome steps Rolling Escargot Spin Bridge (5 balls) New Jump Hang Double-Warped Wall Tarzan Rope+Rope Climb Time: 99seconds
Stage 2: Chain Reaction Double Arm Salmon Ladder + Spider Walk (5-6) Domino Row (just 7-10) Metal Spin (just a straight run through from the dominos to the spin. Make it farther away) Passing wall Time: 105 Seconds
Stage 3: Rumbling Dice+ Ascending Arm Bike Iron Paddle Crazy Cliffhanger Propeller Bars+Curtain Cling Vertical Limit Circle Slider+Devil's Swing+Grinding Ring+(Green Bar+)Pipe Slider
Stage 4: 25M Rope climb 40 seconds
I know stages 2 and 3 seem a bit overboard on some old favorites and what not, but I think it'd be a damn good tournament to watch. Yes G4 names are used, deal with it.
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Post by takedashoboshi on Jan 2, 2013 6:55:10 GMT -5
Stage 1 would be: Dome steps Rolling Escargot Spin Bridge Jump Hang Kai Giant Swing (Sasuke 27 version) Soritatsu Kabe Tarzan Rope + Rope Climb Time:106 seconds Stage 2: Rope Glider Swap Salmon Ladder+ Stick Slider Spider Walk (Sasuke 1-6 Version) Metal Spin (Small Run Up like 15-17) Wall Lifting (Original) Time 105 seconds Stage 3: Rumbling Dice Body prop Iron Paddler Crazy Cliffhanger Curtin Cling Vertical Limit Pipe Slider ( 28 Version) Final Stage:10m Spider Climb+20m Rope Climb Time 35 Seconds
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Post by YoDaUO on Jan 2, 2013 20:02:35 GMT -5
The first stage I would leave about the same. Maybe a minor adjustment to the Jump Hang. I'd have only one net and then in the middle of the net part put another net on the other side. So you would have to swing from one net to the other. If they are going to have 2 nets, might as well have both of them used.
For the second stage, what I would modify: I'd put the old unstable bridge back (the one with 2 boards). Then I would have the Jumping Spider with moving walls. For the pool obstacle, I actually originally thought that there was walls in the pool, and that seems like a good idea. I would put 2 walls in the pool that you would have to climb over, and then after the third one, a small swimming portion with a slightly stronger current.
Third stage : I would just add the floating boards somewhere. Combine them with another obstacle.
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Post by thatoneuser on Jan 2, 2013 20:29:11 GMT -5
I don't feel like making a new Sketchup course - although maybe I will. First Stage: 1. Altered Godantobi (two steps on one side followed by two on the other instead of alternating) 2. Rolling Escargot 3. Spin Bridge 4. Jump Hang Kai 5. Ni Ren Soritatsu Kabe 6. Circle Slider 7. Circus Swing (a fairly large trapeze) 8. Spider Climb Time Limit: 120 Seconds Second Stage: 1. Cross Slider 2. Swap Salmon Ladder 3. Unstable Bridge (back to 2 boards) 4. Spider Walk (slightly more difficult) 5. Metal Spin 6. Iron Gates (second wall of the Passing Wall, 40kg 50kg 60kg) Time Limit: 90 Seconds Third Stage is the same. Final Stage: 20m Chain Climb Time Limit: 40 Seconds Also, as a general tip to a lot of these courses: Please think the physics through before posting obstacles that are not humanly possible. As a general rule of thumb, Stickman Sasuke physics are NOT real life physics. Adding drops to the Cross Slider is downright ridiculous*, and even though I proved that drops on the Rolling Escargot are possible pulling off too much stuff makes it ridiculous. Also vertical walls cannot be used as steps, this is not Super Mario 64 and you are not Spiderman. Please just use your heads, people. It's fun. I promise. Corollary: Yuuji, arguably the best rope climber in SASUKE history, cleared a 20 meter (more like a 18 meter by the time he reached up on it) rope climb in 34 seconds. Expecting people to go much faster than that is insane. *Probably impossible. Also as a note to Rider the walls are a bit slanted so it's slightly easier than a straight up Spider Walk.
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