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Post by yamfriend on Jul 25, 2010 16:10:54 GMT -5
The other day, I was thinking about making a system of calculations that could be used to figure out who the top 100 Sasuke competitors of all time are (i.e. the dream list of competitors as I said in this thread's title). I know that a while ago (and by "a while ago" I mean nearly a year ago), this thread discussed a system used to calculate the top 10 competitors of all time (as well as figuring out several other competitors), but there seemed to be some issues with this system. Therefore, I was wondering if someone could help me make a new system for calculating this "dream list" to make it more specific and more accurate in the process. Ideas for this system (which would ideally be a point system like its predecessor was) include: *giving a certain amount of points to a competitor for completing a stage depending upon which stage it is, what tournament they did so in, how well other competitors did, and its difficulty level compared to other versions of that stage (ex.: clearing Stage 1 in Sasuke 19 gets more points than clearing Stage 1 in Sasuke 23; clearing Stage 3 in Sasuke 24 gets more points than clearing Stage 3 in Sasuke 3; etc.) *if a competitor didn't clear the stage, giving a certain amount of points to them for clearing an obstacle depending upon similar circumstances, as well as other factors such as which version of an obstacle they beat and how much time/how far they got in the stage or obstacle before they fell/timed out/got disqualified (ex.: clearing Jumping Spider in Sasuke 19 gets more points than clearing Jumping Spider in Sasuke 20-24, which in turn gets more points than clearing Jumping Spider in Sasuke 18; failing Jump Hang gets more points than failing Rolling Log; etc.) *giving a certain amount of points to a competitor for how easily they cleared a stage (ex.: Levi's Stage 1 clear in Sasuke 23 gets more points than Lee Enchi's run in Sasuke 23) *averaging out these totals to find an average to keep it fair (ex.: someone who doesn't do well very often but has been in a lot of tournaments doesn't deserve to be as high on the list as someone who has done well but was only in a few tournaments) *other factors (ex.: age; weather; etc.) I'm probably getting into too much detail for this system, but regardless I would appreciate any assistance with a good system for calculating this. Once a pretty good system is made, I could do all of the math regarding it and post a list ASAP.
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scnoi1217
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Post by scnoi1217 on Jul 25, 2010 17:21:32 GMT -5
The other day, I was thinking about making a system of calculations that could be used to figure out who the top 100 Sasuke competitors of all time are (i.e. the dream list of competitors as I said in this thread's title). I know that a while ago (and by "a while ago" I mean nearly a year ago), this thread discussed a system used to calculate the top 10 competitors of all time (as well as figuring out several other competitors), but there seemed to be some issues with this system. Therefore, I was wondering if someone could help me make a new system for calculating this "dream list" to make it more specific and more accurate in the process. Ideas for this system (which would ideally be a point system like its predecessor was) include: *giving a certain amount of points to a competitor for completing a stage depending upon which stage it is, what tournament they did so in, how well other competitors did, and its difficulty level compared to other versions of that stage (ex.: clearing Stage 1 in Sasuke 19 gets more points than clearing Stage 1 in Sasuke 23; clearing Stage 3 in Sasuke 24 gets more points than clearing Stage 3 in Sasuke 3; etc.) *if a competitor didn't clear the stage, giving a certain amount of points to them for clearing an obstacle depending upon similar circumstances, as well as other factors such as which version of an obstacle they beat and how much time/how far they got in the stage or obstacle before they fell/timed out/got disqualified (ex.: clearing Jumping Spider in Sasuke 19 gets more points than clearing Jumping Spider in Sasuke 20-24, which in turn gets more points than clearing Jumping Spider in Sasuke 18; failing Jump Hang gets more points than failing Rolling Log; etc.) *giving a certain amount of points to a competitor for how easily they cleared a stage (ex.: Levi's Stage 1 clear in Sasuke 23 gets more points than Lee Enchi's run in Sasuke 23) *averaging out these totals to find an average to keep it fair (ex.: someone who doesn't do well very often but has been in a lot of tournaments doesn't deserve to be as high on the list as someone who has done well but was only in a few tournaments) *other factors (ex.: age; weather; etc.) I'm probably getting into too much detail for this system, but regardless I would appreciate any assistance with a good system for calculating this. Once a pretty good system is made, I could do all of the math regarding it and post a list ASAP. I still think the old system is pretty good Guys like Kanno, Okuyama, and Urushihara are up there as some of the best ever. But if the system were to be enhanced, I would start by changing most of the "difficulty points" to make it more realistic (have SASUKE 19's first stage as the highest and 22's as the second highest). Also, and this goes to the point about how easy it was cleared, I would probably add some bonus to the end of it where the top time would get the whole bonus and others would get a fraction of it (Levi would get 1 pt bonus in 23 and Lee would get 1/16 pt bonus). Although, that has its faults too. For the longest time, Nagano slowed up at the end of his runs to conserve energy but that doesn't make him any less great. Or you could go a different direction and assign point values to each obstacle in the course's history with different versions getting different points. Then see how the points add up for the stages and see how they compare. Stuff like weather can be added in as a multiplier to the total number of points (SASUKE 8 should be harder than 9) plus new obstacles should generally have more points than if it was in the course longer. But again, that's getting very complex. Believe me, just trying to calculate that old system accurately was tough at times. Personally, I think it is still good, just needs some expanding. If you need any help lemme know, I'm always interested in these sort of lists
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Post by YoDaUO on Jul 25, 2010 18:13:54 GMT -5
Cool, im up for it. We could also have bonus for time left after you clear a stage. Like 0.1 points per second.
This will be interesting and fun if we get a really detailed and accurate list.
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Post by intelligentinfer on Jul 26, 2010 6:52:43 GMT -5
Yeah the points is just better than the rankings I did.
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Post by yamfriend on Jul 26, 2010 12:14:31 GMT -5
Although I did think that the original system was pretty good overall, one of the biggest issues with it was how someone who was in a lot of tournaments but didn't do that well would be ranked higher than someone who was in only a few tournaments but did very well. Example: suppose somebody was in 10+ tournaments but never managed to pass Stage 1 might be ranked higher than someone who was in 2 or 3 tournaments yet managed to reach Stage 2 or 3 in all of their attempts, which doesn't seem very fair or accurate when ranking them performance-wise. IMO, a new system should average out all of their known performances so it could be more accurately measured. By this, I mean that if someone got a total score of X points for Y tournaments, their score per tournament (which would used to rank them) would be X/Y. Also, I was thinking that I could (and I know this would take a while) rate stage clears based on their difficulty on a scale from 1 to 10 or some other reasonable system. The same could go for clearing obstacles if they don't clear a stage, which could be given a fitting amount of points compared to stage clears. Perhaps I should work on a way to utilize pretty good ideas from the old system and apply them to new ideas before doing the calculations. Then, I can post it in this thread so I can get feedback on how it is. That way, I can modify it in a way that the system seems to make sense in general to everyone on here.
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scnoi1217
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Post by scnoi1217 on Jul 26, 2010 14:13:53 GMT -5
Although I did think that the original system was pretty good overall, one of the biggest issues with it was how someone who was in a lot of tournaments but didn't do that well would be ranked higher than someone who was in only a few tournaments but did very well. Example: suppose somebody was in 10+ tournaments but never managed to pass Stage 1 might be ranked higher than someone who was in 2 or 3 tournaments yet managed to reach Stage 2 or 3 in all of their attempts, which doesn't seem very fair or accurate when ranking them performance-wise. IMO, a new system should average out all of their known performances so it could be more accurately measured. By this, I mean that if someone got a total score of X points for Y tournaments, their score per tournament (which would used to rank them) would be X/Y. Normalizing the results also has its problems too. If you take my old system and add in the average, here is how a small part of the list would look (just including All-Stars and some Shin-SASUKE competitors). Name Score Normal Yuuji Urushihara 54.58333333 10.91666667 Makoto Nagano 152.4214286 8.022180451 Yoshiyuki Okuyama 55.10714286 7.87244898 Hitoshi Kanno 37.41666667 7.483333333 Kenji Takahashi 69.11547619 6.911547619 Toshihiro Takeda 119.1190476 5.672335601 Bunpei Shiratori 59.77142857 5.433766234 Naoya Tajima 15.5 5.166666667 Yo Takashi 9.5 4.75 Levi Meeuwenberg 21.41666667 4.283333333 Shingo Yamamoto 88.86309524 3.55452381 Kazuhiko Akiyama 47.19880952 2.48414787 Katsumi Yamada 53.2547619 2.315424431 Satoshi Nakamura 2.166666667 2.166666667 This is how the results would pan out. As you can see, even at the top of the list there are glaring problems. It would be hard for anyone to argue that Yo Takashi is a better competitor than Yamada or Akiyama, but because those two All-Stars have competed in so many tournaments, the average goes way down. By normalizing, you are giving the advantage to a competitor who has only done well for one or two tournaments while severely undercutting veterans of the show. Name Score Makoto Nagano 152.4214286 Toshihiro Takeda 119.1190476 Shingo Yamamoto 89.02976157 Kenji Takahashi 69.11547619 Bunpei Shiratori 59.77142857 Yoshiyuki Okuyama 55.10714286 Yuuji Urushihara 54.58333333 Katsumi Yamada 53.2547619 Kazuhiko Akiyama 47.19880952 Hitoshi Kanno 37.41666667 Levi Meeuwenberg 21.41666667 Naoya Tajima 15.5 Yo Takashi 9.5 Satoshi Nakamura 2.166666667 I think a total points system is best like in the old system. Maybe with more options I think it could be better. For example, more accurate difficulty points for tournaments, bonus points for clearing with the best time, etc. I think a lot of the factors you've talked about: weather, amount of time left on the clock, # of people who cleared all contribute to that difficulty multiplier which is the backbone of the old system.
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Post by yamfriend on Jul 27, 2010 9:52:49 GMT -5
Normalizing the results also has its problems too. If you take my old system and add in the average, here is how a small part of the list would look (just including All-Stars and some Shin-SASUKE competitors). Name Score Normal Yuuji Urushihara 54.58333333 10.91666667 Makoto Nagano 152.4214286 8.022180451 Yoshiyuki Okuyama 55.10714286 7.87244898 Hitoshi Kanno 37.41666667 7.483333333 Kenji Takahashi 69.11547619 6.911547619 Toshihiro Takeda 119.1190476 5.672335601 Bunpei Shiratori 59.77142857 5.433766234 Naoya Tajima 15.5 5.166666667 Yo Takashi 9.5 4.75 Levi Meeuwenberg 21.41666667 4.283333333 Shingo Yamamoto 88.86309524 3.55452381 Kazuhiko Akiyama 47.19880952 2.48414787 Katsumi Yamada 53.2547619 2.315424431 Satoshi Nakamura 2.166666667 2.166666667 This is how the results would pan out. As you can see, even at the top of the list there are glaring problems. It would be hard for anyone to argue that Yo Takashi is a better competitor than Yamada or Akiyama, but because those two All-Stars have competed in so many tournaments, the average goes way down. By normalizing, you are giving the advantage to a competitor who has only done well for one or two tournaments while severely undercutting veterans of the show. Now that you put it this way scnoi, you may be right for a total points system instead of averaging out all of their performances. I didn't think much of what would happen if I did this. Therefore, I'll do total points instead once my system is developed.
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Post by thatoneuser on Jul 27, 2010 20:39:33 GMT -5
What about a system where you would give people points for participation, but after so long you would penalize people for too many appearances? (i.e. every 5 tournaments subtract 10%) <--Obviously not a perfect ratio
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Post by The Chief on Jul 27, 2010 20:49:08 GMT -5
Well, then you are punishing people for getting invites/participating in something they love.
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Post by intelligentinfer on Jul 27, 2010 21:44:32 GMT -5
Well, then you are punishing people for getting invites/participating in something they love. I think I know who you mean?
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Post by TCM on Jul 27, 2010 22:26:32 GMT -5
Well, then you are punishing people for getting invites/participating in something they love. I think I know who you mean? Well thatoneuser suggested deducting points for having a lot of appearances on Sasuke, so theoretically, Shingo could be screwed on having a high place, since he's been in every tournament. Wouldn't make sense to deduct points because of essentially saying "you show up here too much".
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Post by thatoneuser on Jul 27, 2010 22:49:19 GMT -5
But why should Urushihara be penalized for not showing up until SASUKE 21? He is a grand champion after all...
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Post by The Chief on Jul 27, 2010 22:54:26 GMT -5
he shouldn't. You shouldn't be penalized for showing up/not showing up at tournaments. Which is kind of why I believe that a system similar to Yam's may work.
X=Obstacles Y=Tournaments
X/Y=Sasuke Efficiency Rating.
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Post by YoDaUO on Jul 27, 2010 23:28:48 GMT -5
X=Obstacles Y=Tournaments X/Y=Sasuke Efficiency Rating. Thats actually a great idea. I suggest we go with it, and then later add necessary bonuses. But what are we gonna do with the people whos result is unknown? Kongu 5/6 for example. We could also do this point system (x/y) got eras too. Like we can see the top 10 in shin sasuke.
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Post by The Chief on Jul 28, 2010 12:02:12 GMT -5
that's actually a good point, I hadn't thought of that. I suppose that, unless we know the result, we just don't count it. Also, I guess for tiebreakers we could use scnoi's point system. As for the eras, yeah, sure, this isn't a fool-proof system(at least you can't divide by 0 ), but it could work pretty simply.
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Post by yamfriend on Jul 28, 2010 12:49:37 GMT -5
Yeah that's what I was thinking if we don't know someone's results---just don't include them. Anyway, I was thinking that one way that I could expand the old system right now is by ranking each stage on a scale from 1 (easiest) to 10 (hardest) when compared to other versions of that stage. I can then use these rankings and adjust them in a way that a fitting amount of extra points can be added. If anyone has any issues with my rankings for each stage, please feel free to tell me. I want to make this as realistic and accurate as possible. Thanks! BTW, I'm gonna put this stuff in spoiler tags since they're pretty long lists. Stage Difficulty Ratings: (NOTE: "n/a" signifies that nobody tried it. Also, this list will be updated over time.)
Stage 1 Sasuke 1: 3 Sasuke 2: 2 Sasuke 3: 4 Sasuke 4: 3 Sasuke 5: 6 Sasuke 6: 5 Sasuke 7: 5 Sasuke 8: 6 Sasuke 9: 5 Sasuke 10: 7 Sasuke 11: 5 Sasuke 12: 5 Sasuke 13: 6 Sasuke 14: 5 Sasuke 15: 7 Sasuke 16: 5 Sasuke 17: 6 Sasuke 18: 8 Sasuke 19: 10 Sasuke 20: 9 Sasuke 21: 8 Sasuke 22: 10 Sasuke 23: 8 Sasuke 24: 8 Sasuke 25:
Stage 2 Sasuke 1: 3 Sasuke 2: 3 Sasuke 3: 3 Sasuke 4: 3 Sasuke 5: 4 Sasuke 6: 3 Sasuke 7: 5 Sasuke 8: 4 Sasuke 9: 4 Sasuke 10: 4 Sasuke 11: 4 Sasuke 12: 3 Sasuke 13: 5 Sasuke 14: 5 Sasuke 15: 4 Sasuke 16: 6 Sasuke 17: 4 Sasuke 18: 9 Sasuke 19: 9 Sasuke 20: 9 Sasuke 21: 9 Sasuke 22: 8 Sasuke 23: 10 Sasuke 24: 9 Sasuke 25:
Stage 3 Sasuke 1: 2 Sasuke 2: 3 Sasuke 3: 3 Sasuke 4: 5 Sasuke 5: 7 Sasuke 6: 7 Sasuke 7: 7 Sasuke 8: 7 Sasuke 9: 8 Sasuke 10: 8 Sasuke 11: 8 Sasuke 12: 8 Sasuke 13: 9 Sasuke 14: 10 Sasuke 15: 10 Sasuke 16: 9 Sasuke 17: 9 Sasuke 18: 9 Sasuke 19: n/a Sasuke 20: 9 Sasuke 21: 9 Sasuke 22: 9 Sasuke 23: 9 Sasuke 24: 8 Sasuke 25:
Stage 4 Sasuke 1: 7 Sasuke 2: 7 Sasuke 3: 7 Sasuke 4: 7 Sasuke 5: n/a Sasuke 6: n/a Sasuke 7: 10 Sasuke 8: 10 Sasuke 9: n/a Sasuke 10: n/a Sasuke 11: 10 Sasuke 12: 10 Sasuke 13: 10 Sasuke 14: n/a Sasuke 15: n/a Sasuke 16: n/a Sasuke 17: 10 Sasuke 18: n/a Sasuke 19: n/a Sasuke 20: n/a Sasuke 21: n/a Sasuke 22: 8 Sasuke 23: 9 Sasuke 24: 9 Sasuke 25: Obstacle Percentages (Stage 1, Sasuke 1-24): Sasuke 1-2 Barrel Climb: 12.5% Spinning Log: 25% Rapid Descent: 37.5% Hill Climb: 55% Balance Bridge: 65% Log Drop: 70% Free Climbing: 85% Wall Climb: 100%
Sasuke 3-4 Barrel Climb: 15% Rolling Log: 35% Balance Bridge: 47.5% Rapid Descent: 60% Hill Climb: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 5-7 Barrel Climb: 7.5% Rolling Log: 30% Balance Bridge: 37.5% Jump Hang: 60% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 8 Quintuple Step: 15% Rolling Log: 30% Big Boulder: 37.5% Jump Hang: 57.5% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 9 Quintuple Step: 12.5% Rolling Log: 30% Big Boulder: 37.5% Jump Hang: 60% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 10 Quintuple Step: 10% Rolling Log: 30% Dance Bridge: 37.5% Jump Hang: 60% Warped Wall: 80% Tarzan Rope: 90% Rope Climb: 100%
Sasuke 11 Quintuple Step: 10% Rolling Log: 30% Balance Bridge: 35% Jump Hang: 57.5% Warped Wall: 80% Tarzan Rope: 90% Rope Climb: 100%
Sasuke 12 Hill Climb: 10% Rolling Log: 30% Plank Bridge: 40% Jump Hang: 60% Warped Wall: 80% Tarzan Rope: 90% Rope Climb: 100%
Sasuke 13 Prism See-Saw: 10% Rolling Log: 25% Cross Bridge: 35% Jump Hang: 52.5% Crooked Wall: 65% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 14 Cone Jump: 7.5% Butterfly Wall: 12.5% Rolling Log: 27.5% Cross Bridge: 35% Jump Hang: 52.5% Crooked Wall: 62.5% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 15 Hurdle Jump: 7.5% Butterfly Wall: 12.5% Rolling Log: 27.5% Cross Bridge: 35% Jump Hang: 50% Crooked Wall: 60% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 16 Sextuple Step: 10% Rolling Log: 27.5% Cross Bridge: 35% Jump Hang: 52.5% Rope Reverse: 60% Reverse Fly: 65% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 17 Sextuple Step: 7.5% Log Slope: 12.5% Rolling Log: 27.5% Cross Bridge: 35% Circle Slider: 50% Jump Hang: 65% Warped Wall: 80% Tarzan Jump: 85% Rope Climb: 100%
Sasuke 18 Rope Glider: 7.5% Log Grip: 20% Pole Maze: 27.5% Jumping Spider: 45% Bungee Bridge: 50% Great Wall: 65% Flying Chute: 85% Tarzan Rope: 90% Rope Ladder: 100%
Sasuke 19 Sextuple Step: 5% Log Grip: 17.5% Pole Maze: 25% Jumping Spider: 47.5% Halfpipe Attack: 57.5% Warped Wall: 65% Flying Chute: 85% Tarzan Rope: 90% Rope Ladder: 100%
Sasuke 20 Sextuple Step: 5% Log Grip: 17.5% Pole Maze: 25% Jumping Spider: 45% Halfpipe Attack: 57.5% Warped Wall: 67.5% Flying Chute: 85% Tarzan Rope: 90% Rope Ladder: 100%
Sasuke 21 Sextuple Step: 5% Log Grip: 17.5% Pole Maze: 25% Jumping Spider: 45% Halfpipe Attack: 55% Warped Wall: 67.5% Flying Chute: 85% Tarzan Rope: 90% Rope Ladder: 100%
Sasuke 22 Sextuple Step: 5% Circle Hammer: 10% Log Grip: 22.5% Jumping Spider: 40% Halfpipe Attack: 52.5% Warped Wall: 65% Slider Jump: 85% Tarzan Rope: 90% Rope Ladder: 100%
Sasuke 23 12-Step: 7.5% Curtain Slider: 15% Log Grip: 27.5% Jumping Spider: 45% Halfpipe Attack: 57.5% Warped Wall: 70% Slider Jump: 85% Tarzan Rope: 90% Rope Ladder: 100%
Sasuke 24 12-Step: 7.5% X-Bridge: 12.5% Log Grip: 27.5% Jumping Spider: 47.5% Halfpipe Attack: 60% Warped Wall: 72.5% Slider Jump: 85% Tarzan Rope: 90% Rope Ladder: 100% Obstacle Percentages (Stage 1, Sasuke 25): Dome Steps: 10% Rolling Log: 25% Jump Hang: 40% Bridge Jump: 47.5% Log Grip: 57.5% Warped Wall: 67.5% Circle Slider: 85% Tarzan Rope: 90% Rope Ladder: 100% Obstacle Percentages (Stage 2, Sasuke 1-24): Sasuke 1-4 Spider Walk: 20% Moving Wall: 40% Spider Climb: 60% Hammer Dodge: 70% Reverse Conveyor: 80% Wall Lifting: 100%
Sasuke 5-6 Tackle Machine (5)/Narrow (6): 7.5% Spider Walk: 60% Hammer Dodge: 70% Reverse Conveyor: 80% Wall Lifting: 100%
Sasuke 7-9 Chain Reaction + Brick Climb: 25% Spider Walk: 60% Hammer Dodge: 70% Reverse Conveyor: 80% Wall Lifting: 100%
Sasuke 10-13 Chain Reaction + Brick Climb: 25% Spider Walk: 60% Balance Tank: 70% Reverse Conveyor: 80% Wall Lifting: 100%
Sasuke 14-15 Chain Reaction + Brick Climb: 20% Spider Walk: 52.5% Balance Tank: 62.5% Metal Spin: 80% Wall Lifting: 100%
Sasuke 16 Chain Reaction + Brick Climb: 20% Spider Walk: 50% Delta Bridge: 57.5% Metal Spin: 80% Wall Lifting: 100%
Sasuke 17 Chain Reaction + Brick Climb: 20% Spider Walk: 50% Balance Tank: 60% Metal Spin: 80% Wall Lifting: 100%
Sasuke 18 Downhill Jump: 12.5% Salmon Ladder: 55% Stick Slider: 60% Net Bridge: 67.5% Metal Spin: 85% Wall Lifting: 100%
Sasuke 19 Downhill Jump: 12.5% Salmon Ladder: 55% Stick Slider: 60% Skywalk: 70% Metal Spin: 85% Wall Lifting: 100%
Sasuke 20-22 Downhill Jump: 12.5% Salmon Ladder: 52.5% Stick Slider: 57.5% Swing Ladder: 65% Metal Spin: 85% Wall Lifting: 100%
Sasuke 23 Downhill Jump: 10% Salmon Ladder: 50% Stick Slider: 55% Unstable Bridge: 72.5% Metal Spin: 87.5% Wall Lifting: 100%
Sasuke 24 Downhill Jump: 10% Salmon Ladder: 45% Unstable Bridge: 65% Balance Tank: 72.5% Metal Spin: 87.5% Wall Lifting: 100% Obstacle Percentages (Stage 2, Sasuke 25): Slider Drop: 10% Double Salmon Ladder: 45% Unstable Bridge: 65% Balance Tank: 75% Metal Spin: 87.5% Wall Lifting: 100% Obstacle Percentages (Stage 3, Sasuke 1-24): Sasuke 1 Pole Bridge: 40% Propeller Bars: 70% Eye of the Needle/Pincushion: 100%
Sasuke 2 Pole Bridge: 20% Propeller Bars: 35% Hang Move: 50% Pipe Slider: 100%
Sasuke 3 Pole Jump: 20% Propeller Bars: 35% Hang Move: 50% Pipe Slider: 100%
Sasuke 4 Pole Jump: 10% Propeller Bars: 20% Arm Bike: 30% Cliff Hanger: 65% Pipe Slider: 100%
Sasuke 5-8 Propeller Bars: 10% Body Prop: 35% Arm Bike: 45% Cliff Hanger: 70% Pipe Slider: 100%
Sasuke 9-12 Rumbling Dice: 15% Body Prop: 40% Lamp Grasper: 50% Cliff Hanger: 72.5% Pipe Slider: 100%
Sasuke 13 Rumbling Dice: 15% Body Prop: 37.5% Curtain Cling: 50% Cliff Hanger: 72.5% Pipe Slider: 100%
Sasuke 14-15 Rumbling Dice: 12.5% Body Prop: 27.5% Curtain Cling: 35% Cliff Hanger: 52.5% Jumping Bars: 62.5% Climbing Bars: 67.5% Devil’s Swing: 77.5% Pipe Slider: 100%
Sasuke 16-17 Arm Rings: 7.5% Body Prop: 25% Curtain Cling: 32.5% Cliff Hanger: 52.5% Jumping Bars: 62.5% Climbing Bars: 67.5% Devil’s Swing: 77.5% Pipe Slider: 100%
Sasuke 18 Arm Rings: 10% Arm Bike: 20% Curtain Swing: 30% Shin-Cliffhanger: 65% Jumping Bars: 75% Climbing Bars: 80% Spider Flip: 90% Final Ring: 100%
Sasuke 19-20 Arm Rings: 7.5% Downward Lamp Grasper: 15% Devil Steps: 25% Shin-Cliffhanger: 55% Jumping Bars: 65% Sending Climber: 80% Spider Flip: 90% Final Ring: 100%
Sasuke 21-23 Arm Rings: 7.5% Downward Lamp Grasper: 15% Devil Steps: 25% Shin-Cliffhanger: 57.5% Jumping Bars: 67.5% Hang Climbing: 80% Spider Flip: 90% Gliding Ring: 100%
Sasuke 24 Arm Rings: 7.5% Rope Junction: 15% Devil Steps: 25% Shin-Cliffhanger: 57.5% Jumping Bars: 67.5% Hang Climbing: 80% Spider Flip: 90% Gliding Ring: 100% Obstacle Percentages (Stage 3, Sasuke 25): Roulette Cylinder: 7.5% Doorknob Grasper: 15% Floating Boards: 27.5% Ultimate Cliffhanger: 62.5% “Jumping Rings”: 72.5% “Ascending Ropes”/“Umbilical Cords”: 80% “Jumping Pipe”: 100% Obstacle Percentages (Stage 4): Sasuke 1-4 Rope Climb: 100%
Sasuke 5-17 Spider Walk: 60% Rope Climb: 100%
Sasuke 18-24 Heavenly Ladder: 50% G Rope: 100%
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Post by TCM on Jul 28, 2010 13:37:45 GMT -5
I have a couple issues with the Stage 4 ratings. What makes 22's the same difficulty as 1-4's and I understand why there is a significant boost between Final Stage I and Final Stage II, but why is there a significant drop between Final Stage II and Final Stage III?
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supersheep
Hashimoto Kōji
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Post by supersheep on Jul 28, 2010 13:47:27 GMT -5
Yamfriend:
are you just going by results or by obstacle difficulties or what?
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Post by intelligentinfer on Jul 28, 2010 20:48:02 GMT -5
He's just on the results. 1 and 2 are the same,3 and 4 are the same, 5-7 are the same and all just the competitors are better and more experienced. Imagine the SASUKE 24 competitors taking on sasuke 1. Aoki will probably clear the first obstacle. At least 50 will clear stg 1. Nagano and Akiyama will kanzenseiha with 10+ secs.So if you follow the results Sasuke 1 will have pretty low with the scale system.
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Post by YoDaUO on Jul 28, 2010 21:05:01 GMT -5
@ II Aoki would still probably fail the first obstacle. I doubt nagano and akiyama would beat the sasuke 1 final under 20 seconds.
Also, instead of rating the stages over sasuke time (yamfriends huge list), we should rank the obstacles. That would be better I think.
FE - Quintuple Step - 3 Jumping Spider - 6 Ultimate Cliff Hanger - 10
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