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Post by jfeathe on Jul 10, 2011 22:53:01 GMT -5
I predict that the Slider Drop will be removed in 27, it sucks. I really hope it is but for some reason I don't see it leaving. In terms of obstacles changing, I predict that the Doorknob Grasp(er?) will: 1.) Be completely removed OR 2.) Put in the locked position OR 3.) Have a resting platform added between the Roulette Cylinder and the Doorknobs. I still can't come to terms with the third stage opener. It's an awkward and slow start to the third stage and IMO, has never worked properly.
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Post by sdolnicek on Jul 11, 2011 2:22:12 GMT -5
The cycling road was not difficult for them, they will remove it. Howewer, I think they are out of ideas, maybe they will add something like ultimate plank from Viking.
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Post by SRW on Jul 11, 2011 6:17:23 GMT -5
The cycling road was not difficult for them, they will remove it. Howewer, I think they are out of ideas, maybe they will add something like ultimate plank from Viking. I reckon they won't change anything in stage 3 they want someone to get to and beat the UCH for the sake of the show. I suspect CR will stay!
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Post by cole77000 on Jul 11, 2011 9:04:57 GMT -5
I predict that the Slider Drop will be removed in 27, it sucks. I really hope it is but for some reason I don't see it leaving. In terms of obstacles changing, I predict that the Doorknob Grasp(er?) will: 1.) Be completely removed OR 2.) Put in the locked position OR 3.) Have a resting platform added between the Roulette Cylinder and the Doorknobs. I still can't come to terms with the third stage opener. It's an awkward and slow start to the third stage and IMO, has never worked properly. I think it is a nice obstacle combo but I do agree that it is a strange opening because it is so slow paced. I personally wish the doorknobs were placed lower in comparison to the roulette cylinder so that the transfer isnt so awkward.
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Post by The Chief on Jul 11, 2011 10:36:27 GMT -5
maybe they will add something like ultimate plank from Viking. I feel like someone on this fourm has done that beforeAnyway, I think the UCH will be beaten this tourney. I also think that the person who beats it will fail the Flying Bar(last obstacle). Also, a member of this forum will make to the 3rd Stage.
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Deleted
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Post by Deleted on Jul 11, 2011 12:55:29 GMT -5
If they make the first three obstacles any easier, than the UCH is f***ing retarded. The first 3 obstacles are easy enough, give me a break with this "MAKE EVERYTHING EASIER SO WE CAN FOCUS ON ONE OBSTACLE" bullcrap. It's a STAGE, yet all the attention is on one obstacle. Every obstacle should be hard and unpredictable. We might as well get rid of the first three obstacles because we don't care about the difficulty of Stage 3 collectively, but rather the difficulty of one obstacle, which makes stage 3 boring as hell to watch.
/rant
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Post by jfeathe on Jul 11, 2011 15:14:12 GMT -5
If they make the first three obstacles any easier, than the UCH is f**king retarded. /rant But the thing is the first 3 obstacles are NOT easy! People are failing on them and those that make it through stuggle mightily. The RC/DG combo is not a bad concept at all. However, it just doesn't work very well. The transfer is all about if the RC will stick in place long enough and the DG is all about fiddling with the doorknobs long enough to get a somewhat descent grip. No third stage obstacle should force you to toy around with it- they should be pure tests of strength.
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scnoi1217
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Post by scnoi1217 on Jul 11, 2011 15:19:22 GMT -5
Remember when people were complaining that the 1st 3 obstacles of the Third Stage were too easy?
The first two obstacles are great tests of strength and endurance. As long as you have a strong enough grip on the doorknobs, you should be able to pass them.
In my opinion, the obstacles are great in the Third Stage and I do not think any of them will be changed.
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Post by TCM on Jul 11, 2011 15:22:58 GMT -5
In all honestly the only obstacle I want to see them mess around with is the Giant Swing. Make that gap from the trapeze to the net bigger so they actually have to do something to get to it instead of stick their hand out and grab the net.
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Post by Deleted on Jul 11, 2011 19:14:11 GMT -5
If they make the first three obstacles any easier, than the UCH is f**king retarded. /rant But the thing is the first 3 obstacles are NOT easy! People are failing on them and those that make it through stuggle mightily. The RC/DG combo is not a bad concept at all. However, it just doesn't work very well. The transfer is all about if the RC will stick in place long enough and the DG is all about fiddling with the doorknobs long enough to get a somewhat descent grip. No third stage obstacle should force you to toy around with it- they should be pure tests of strength. ... I don't get it. Toying around with the obstacle IS the obstacle. That's supposed to happen, and it's a sign of strength. Just cause it's a little more elaborate doesn't mean it's a bad obstacle at all, I actually like that they've created something a little different.
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Post by UnrealCanine on Jul 11, 2011 19:22:14 GMT -5
@jp No they're tests of strenght AND technique
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Post by Deleted on Jul 11, 2011 19:30:19 GMT -5
@jp No they're tests of strenght AND technique Yeah that too.
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Post by jfeathe on Jul 11, 2011 20:33:16 GMT -5
But the thing is the first 3 obstacles are NOT easy! People are failing on them and those that make it through stuggle mightily. The RC/DG combo is not a bad concept at all. However, it just doesn't work very well. The transfer is all about if the RC will stick in place long enough and the DG is all about fiddling with the doorknobs long enough to get a somewhat descent grip. No third stage obstacle should force you to toy around with it- they should be pure tests of strength. ... I don't get it. Toying around with the obstacle IS the obstacle. That's supposed to happen, and it's a sign of strength. Just cause it's a little more elaborate doesn't mean it's a bad obstacle at all, I actually like that they've created something a little different. I meant toying around as in trying to overcome the flaws of the obstacle. For example, look at the transtition between the RC and DG. The RC should should lock in place at the very end of the obstacle making the transition smooth. It's unfair for the wheel to stick in place and then slip over and over while competitors try to transfer. And with the DG, competitors should not have to grip the doorknobs over and over in the hope that their wrist will eventually turn the doorknob enough to get a grip on. I'm all for keeping those 2 obstacles in, but those gimmicky parts have no room in the third stage.
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Post by Deleted on Jul 11, 2011 20:44:27 GMT -5
... I don't get it. Toying around with the obstacle IS the obstacle. That's supposed to happen, and it's a sign of strength. Just cause it's a little more elaborate doesn't mean it's a bad obstacle at all, I actually like that they've created something a little different. I meant toying around as in trying to overcome the flaws of the obstacle. For example, look at the transtition between the RC and DG. The RC should should lock in place at the very end of the obstacle making the transition smooth. It's unfair for the wheel to stick in place and then slip over and over while competitors try to transfer. And with the DG, competitors should not have to grip the doorknobs over and over in the hope that their wrist will eventually turn the doorknob enough to get a grip on. I'm all for keeping those 2 obstacles in, but those gimmicky parts have no room in the third stage. There's nothing unfair about anything you mentioned. That's how the obstacles are, that's the point. It's SUPPOSED to be like that.
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Post by cole77000 on Jul 11, 2011 20:51:59 GMT -5
I think my problem with the doorknobs is that they are deceptively difficult because you are unable to really have any idea of how they work unless you try them. Very few obstacles are like that. I feel Sasuke does a pretty good job creating obstacles that show you your challenge without hiding everything and having you do it. With the doorknobs, they just show some things to grab on but you do know know how they will behave because it is so hard to determine visually. For me, it gets too close to some of wipeout's obstacles (though it is nowhere close at all just giving something to compare it to) where not everything is as it seems. For Sasuke, you should be given all the information that will help you know what you are getting into for every single obstacle. Of course, this is impossible (ex: jumping spider/jump hang trampoline or circle slider springboard) but for me the doorknobs go a smidge too far into that territory in my opinion. I really like how those two obstacles sap one's strength and that they are difficult but I'm not a fan of the fact that it is tough to understand the doorknobs without actually trying them.
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Post by UnrealCanine on Jul 12, 2011 12:33:10 GMT -5
As for stage 3 openers, I think it's only the Body prop that's been a serious threat to competors, and the combo can claim a deadlier record ATM
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Post by m4tt3r0x on Jul 12, 2011 19:13:08 GMT -5
Predictions:
1st Stage shall be completely revamped, as was Sasuke 26. The only returning obstacles will be the Warped Wall, Tarzan Rope, Rope Climb. I also predict there will be a new color of carpets.
Clears/Fails (1st Stage): No one below the number 40 will pass. The first clear will be a Sasuke Qualifier who is completely unknown. Two UnlimitedCliffers (Not including anyone known) shall also clear Stage 1. Kenji Takahashi and Sato Hiromichi will clear. Lee Yen Zhi will time out, Yoshiyuki Okuyama will fail a new obstacle. Naoki Iketani will time out. Mohawk Guy (Always forget his name) will fail new obstacle.
New Stars- Naoyo Tajima: Fail New Obstacle Sato Jun: Pass Stage 1 Koji Hashimoto: Fail New Obstacle Hitoshi Kanno: Pass Stage 1 Yuuji Urishihara: Pass Stage 1
All-Stars: Bunpei Shiratori: Will announce retirement Kazuhiko Akiyama: Will not compete Katsumi Yamada: Time out at end of Stage 1 Shingo Yamamoto: Pass Stage 1 Toshihiro Takeda: Fail New Obstacle Makoto Nagano: Pass Stage 1
2nd Stage will go through no changes
Fails/Clears (Second Stage): Kenji Takahashi, Hitshoshi Kanno, Shingo Yamamoto, Yuuji Urishihara, Sato Hiromichi, and the two Unlimited Cliffers will clear. Nagano will fail the Double Salmon Ladder (I don't know why I think this, perhaps he'll be overconfident on the jump like Yuuji in 25), Sato Jun will fail the Wall Lift.
3rd Stage: Cycling Road replaced, that's it.
Sato Hiromichi: Roulette Cylindar Hitoshi Kanno: Ultimate Cliff Hanger Shingo Yamamoto: Ultimate Cliff Hanger UNCLI #1: Ultimate Cliff Hanger UNCLI # 2: Flying Bar Kenji Takahashi: Umbilical Cords Yuuji Urishihara: Flying Bar
As new obstacles are confirmed, I'll update these predictions. And the overall predictions themselves might change as well.
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ES-13
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Post by ES-13 on Jul 12, 2011 20:20:52 GMT -5
Only the Hazard Swing and Slider Drop will go, no one here likes them and they're too easy (Though the Hazard Swing did do good damage despite its appearence.) The Jumping Spider and the aforementioned obstacles that stayed in 26 will defintely stay though.
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Post by thatoneuser on Jul 12, 2011 20:22:54 GMT -5
Sato Hiromichi: Roulette Cylindar Rider, can I get a third party facepalm?
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Post by TCM on Jul 12, 2011 20:28:36 GMT -5
Only the Hazard Swing and Slider Drop will go, no one here likes them and they're too easy (Though the Hazard Swing did do good damage despite its appearence.) The Jumping Spider and the aforementioned obstacles that stayed in 26 will defintely stay though. I find nothing wrong with them.
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