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Post by Oti on Sept 24, 2009 23:33:11 GMT -5
It could be all those things plus the fact that the Salmon Ladder is (mostly) a pulling motion. Most people do countless pull-ups and chin-ups to build strength and endurance. How many do the clean and press to improve their pressing strength?
My guess is not many.
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Post by sausaurus on Sept 30, 2009 4:03:35 GMT -5
I hope we have flat-down-up Cliffhanger instead of flat-up-down. Other impossible ones : Upward Jumping Bars! Or how about Pipe Slider - Gliding ring in 1 run?
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Post by quasikoz on Jun 6, 2010 16:16:08 GMT -5
to include obstacles from 25...
Rumbling Dice + Body Prop + Curtain Cling + UCH + Jumping Rings + Jumping Pipe into an old-school Pipe Slider.
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Post by Badalight on Jun 6, 2010 18:06:26 GMT -5
to include obstacles from 25...
Rumbling Dice + Body Prop + Curtain Cling + UCH + Jumping Rings + Jumping Pipe into an old-school Pipe Slider.
It's a nice idea, but the last part wouldn't work at all The pipe slider is hanging, so technically there are stoppers at both the start and end of the "track". It'd be nearly impossible to jump to it because the metal supporting it to the ceiling would get in the way. I mean, the only possible way would be to jump for the last notch in the jumping pipe and mid air you'd have to turn the people so it's pointing towards and away from you instead of pointing towards you left and your right. Then once you pass the things holding it to the ceiling, you'd have to turn in back fast enough to catch onto the track.
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Post by scnoi1217 on Jun 6, 2010 19:16:56 GMT -5
to include obstacles from 25...
Rumbling Dice + Body Prop + Curtain Cling + UCH + Jumping Rings + Jumping Pipe into an old-school Pipe Slider.
It's a nice idea, but the last part wouldn't work at all The pipe slider is hanging, so technically there are stoppers at both the start and end of the "track". It'd be nearly impossible to jump to it because the metal supporting it to the ceiling would get in the way. I mean, the only possible way would be to jump for the last notch in the jumping pipe and mid air you'd have to turn the people so it's pointing towards and away from you instead of pointing towards you left and your right. Then once you pass the things holding it to the ceiling, you'd have to turn in back fast enough to catch onto the track. They could always just mount those support beams on the sides of the last Jumping Pipe platform or continue the track at the end of the Jumping Pipe. Point is that their would be some way to engineer it into the course if they wanted to.
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Post by quasikoz on Jun 7, 2010 12:59:56 GMT -5
The bars used to hold the pipe up in the Pipe Slider were always weak and would give. You could use stronger pipe that won't give (like the Salmon Ladder pipe) to manufacture an open-ended gap to jump the pipe from it's last position into a Pipe Slider.
I'm sure it could be done, but just not in any sort of traditional configuration that we're used to seeing. I guess it's just a pipe dream. (-20 for bad pun.)
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Post by RiderLeangle on Jun 7, 2010 14:08:02 GMT -5
If you could make the hardest stage 3 only using current or past SASUKE obstacles, what would you use? Are we allowed slight mods because if we can I'll only have to change 1 or 2 things. Well.. Since we're going for overly difficult and not realistic Roulette Cylinder (WITH Rumbling Dice length track, if we can't mod obstacles just Rumbling Dice), Body Prop, Floating Board, Ultimate Cliffhanger, Jumping Rings (From last ring one more jump to a bar) + Sending Climber, Spider Flip, Jumping Pipe + Pipe Slider (Pipe Slider Track mounted from the underside of the supports of the last notch and you jump outside of the notch onto the track, 17 size jump gap). If my last obstacle being a combo obstacle set me over the obstacle length limit drop the Spider Flip EDIT: Also, Why is this in Previous tournaments and not General Sasuke? BTW, I hope mentioning 25 obstacles wasn't spoilers, the obstacles themself shouldn't be a problem and everyone mentions the UCH outside of the 25 forum all the time
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Post by quasikoz on Jun 7, 2010 17:01:47 GMT -5
I just made the spoiler tag since it was obvious that this thread existed before 25, so I wanted to be safe. That being said, I won't bother with the spoiler tag anymore since we've moved on to another thread page and most all of us know everything there is to know about 25.
I was unaware about slight mods to obstacles. I wouldn't want to redesign an obstacles if it means ruining the spirit of the exercise. So I'll modify my original ending of the course to go from the Jumping Bars at the end of 25 to a new bar at the beginning of an old-school Pipe Slider. The dismount on the old-school Pipe Slider used to be the toughest and sometimes most heart-breaking part of Stage 3.
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Post by RiderLeangle on Jun 7, 2010 17:10:12 GMT -5
Oh $#!+ sorry... I didn't even realize I was posting in a bumped thread.. At least I was on topic though XD I don't mean redesigning things completely.. I mean just like minor updates like giving the Roulette Cylinder a longer track instead of the Doorknob Grasper for the obstacle. And adding a bar between the Jumping Rings (which are un-modified from 25) just so it's physically possible to combine it with the Sending Climber (Or Hang Climbing, But I went with the SC just because the goal is to make the most impossible Stage 3 ever isn't it?). Nothing that changes the function of the obstacle too much, I just wanted the rings AND the climb and physically wouldn't work too well without the bar (I want it overly difficult but still passable if you're a total beast ) and I wanted the Roulette Cylinder but I didn't want the DG and the track on the R(.. Oh crap I'm not abbreviating this obstacle ever..).. Uhhm.. the Cylinder was way too short for a stand alone obstacle
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Post by quasikoz on Jun 7, 2010 18:00:44 GMT -5
In that case I recommend a Roulette Cylinder into the Rumbling Dice. I do think the Roulette Cylinder is a bit short, but we'll see how people attack it in 26.
Personally, the Rumbling Dice is my all-time favorite obstacle of Sasuke. No other obstacle kills the arms quicker, and as the first obstacle of Stage 3 no less.
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Post by RiderLeangle on Jun 7, 2010 19:35:52 GMT -5
In that case I recommend a Roulette Cylinder into the Rumbling Dice. I do think the Roulette Cylinder is a bit short, but we'll see how people attack it in 26. Personally, the Rumbling Dice is my all-time favorite obstacle of Sasuke. No other obstacle kills the arms quicker, and as the first obstacle of Stage 3 no less. I think my last obstacle being a combo obstacle that came after an obstacle combo was already pushing it with obstacle count.. I think the longer Roulette Cylinder would be fine, It moved less than the Rumbling Dice (Roulette? Dice? Was that on purpose or does Higuchi have a gambling problem?.. Might be true.. "Hey.. I'll bet you 2 Million Yen you don't make it") considering it barely got anywhere with each twist and the Dice just moved a distance with each pull and the Cylinder tested grip at the same time when the Dice was just horizontal bars.
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Post by TCM on Jun 7, 2010 19:49:15 GMT -5
In that case I recommend a Roulette Cylinder into the Rumbling Dice. I do think the Roulette Cylinder is a bit short, but we'll see how people attack it in 26. Personally, the Rumbling Dice is my all-time favorite obstacle of Sasuke. No other obstacle kills the arms quicker, and as the first obstacle of Stage 3 no less. I think my last obstacle being a combo obstacle that came after an obstacle combo was already pushing it with obstacle count.. I think the longer Roulette Cylinder would be fine, It moved less than the Rumbling Dice (Roulette? Dice? Was that on purpose or does Higuchi have a gambling problem?.. Might be true.. "Hey.. I'll bet you 2 Million Yen you don't make it") considering it barely got anywhere with each twist and the Dice just moved a distance with each pull and the Cylinder tested grip at the same time when the Dice was just horizontal bars. Well considering since it went so slow, that's why there was a short track. I like both, but if the Roulette Cylinder used the Rumbling Dice track, it would make it boring, we'd have the camera on the obstacle for 5 minutes.
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Post by RiderLeangle on Jun 7, 2010 19:58:41 GMT -5
I think my last obstacle being a combo obstacle that came after an obstacle combo was already pushing it with obstacle count.. I think the longer Roulette Cylinder would be fine, It moved less than the Rumbling Dice (Roulette? Dice? Was that on purpose or does Higuchi have a gambling problem?.. Might be true.. "Hey.. I'll bet you 2 Million Yen you don't make it") considering it barely got anywhere with each twist and the Dice just moved a distance with each pull and the Cylinder tested grip at the same time when the Dice was just horizontal bars. Well considering since it went so slow, that's why there was a short track. I like both, but if the Roulette Cylinder used the Rumbling Dice track, it would make it boring, we'd have the camera on the obstacle for 5 minutes. We're going for hardest stage 3, Not one interesting to watch.. If we were trying to go for one that's more interesting to watch than it is to attempt why don't we just bring back 18's with the fixed SCH and replace the Spider Flip with something else (Who knows.. Maybe Devil's Swing to Pipe Slider and instead of ending the stage make it to a rest bar before the Gliding Ring (I say Gliding because the Final Ring could have been the Grinding Ring for all we know) and send the UNCLI guys there..
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Post by quasikoz on Jun 8, 2010 8:52:07 GMT -5
I tink we'll see the Roulette Cylinder move a bit quicker this go-round since competitors will know how to work it this time. Added length wouldn't necessarily increase the difficulty, but just tire everyone out and make it less fun for all involved.
I guess it just depends how each of us view difficulty, whether it's the number of obstacles, the length of the obstacles, and the technique/strength needed to beat the obstacle.
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Post by RiderLeangle on Jun 8, 2010 11:22:52 GMT -5
I tink we'll see the Roulette Cylinder move a bit quicker this go-round since competitors will know how to work it this time. Added length wouldn't necessarily increase the difficulty, but just tire everyone out and make it less fun for all involved. Yeah.. That's exactly what I was going for... HARDEST Stage 3.. Wouldn't you agree the stage would be harder if everyone was more tired..
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Post by quasikoz on Jun 8, 2010 18:02:22 GMT -5
I think you can make any Stage 3 obstacle longer an it will tire out a competitor. We could make the Devil Steps go the entire length of Stage 3 and it would tire out everyone.
Personally I'd try to mix up the obstacles as much as possible to make it difficult. Maybe find ways to go from one obstacle to another with no rest. That's why I'd do a Roulette Cylinder into a Rumbling Dice as opposed to just a long RC.
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Post by vokloko on Jun 29, 2010 13:05:39 GMT -5
I made this a while ago: Rumbling Dice Curtain cling Lamp grasper body prop cliff hanger v.3 jumping bars + climbing bars + ascending climb + spider flip arm bike (Here, there's a chance someone may fail it!) Pipe slider
I'm pretty sure everyone would be out before the arm bike or spider flip.
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Post by RobbyMac on Jun 29, 2010 18:02:04 GMT -5
This would be the hardest in my opinion. I didn't put the following in spoilers because nobody else did. I can edit later if need be.
Roulette Cylinder + Rumbling Dice. Body Prop. UCH. Jumping Rings + Spider Flip. (Green Bar of Rest) Jumping Pipe
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