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Post by Ninja Warrior Ryan on Apr 6, 2009 6:30:23 GMT -5
Heres My Obstacle List:
First Stage: 1: Rope Glider 2: Circle Hammer 3: Log Grip 4: Jumping Spider 5: Half-Pipe Attack 6: Great Wall 7: Slider Jump 8: Rope Ladder
Second Stage: 1: Down-Hill Jump 2: Samon Ladder 3: Stick Slidder 4: Sky Walk 5: Metal Spin 6: Wall Lift
Third Stage: 1: Arm Rings 2: Downward Glope Grasp 3: Devil Steps 4: Shin Cliff Hanger 5: Jumping Bars 6: Hang Climb 7: Spider Flip 8: Gliding Ring
Final Stage: 1: Heavenly Ladder 2: G Rope
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Post by Homeslice on Apr 6, 2009 7:30:44 GMT -5
Looking good! I can't wait to see what the game is like.
I don't wanna complain, but I have a gripe: I don't wanna see Olivia or Kevin in this game. I know a few people you should replace them with, such as Hironori Kuboki (made it to Stage 3 in 7), or perhaps the model Tomoyuki, or Takayuki Kawashima (one of the first to go to the Final Stage). Just saying.
I had another idea, since someone mentioned Sasuke 1: perhaps make difficulty levels. By which I mean, easy could be something like Sasuke 1, medium could be Sasuke 9 or so, hard could be Sasuke 15, expert could be 22, etc. Just throwing it out there, I'm sure you're working hard on this, and we appreciate it.
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 12:47:43 GMT -5
The things I'd really like to see at some point at how this all time list does in, The current course: 22, the hardest, 19, the easiest, 1, a relatively hard one, 5, and something in the middle, 9.
Actually homeslice after you mentioned that I could use a control variable to have different Sasuke's in there. Wow, I could put all 22 in 1 game (this would take forever but is conceivable). After I get 1 working i'll try to put a second in there.
Another couple stats you all might be interested in seeing, Based on the 21 course, Chances of all 100 clearing stage 1: roughly 1.34*10^-107% Chances of all 100 failing, .018%. This would be higher in a 19 or 20 course.
This afternoon i'll be programming in weather. Basically somedays you start up the program it will be raining, and 50 people might fail the 6xsteps. other days it will be sunny and everyone is at full strength. I'm going to get as much commentary in as I can today, thats going to be a huge task.
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chackpop
David Campbell
25%
Posts: 1,543
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Post by chackpop on Apr 6, 2009 13:18:21 GMT -5
you said there were no graphics, so how can there be weather
will the game just have lines that go
Yamada's on the steps . . . Pass! Yamada's on the circle hammer . . . No! He fell!
or something?
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Post by Homeslice on Apr 6, 2009 13:30:13 GMT -5
The things I'd really like to see at some point at how this all time list does in, The current course: 22, the hardest, 19, the easiest, 1, a relatively hard one, 5, and something in the middle, 9. Actually homeslice after you mentioned that I could use a control variable to have different Sasuke's in there. Wow, I could put all 22 in 1 game (this would take forever but is conceivable). After I get 1 working i'll try to put a second in there. Another couple stats you all might be interested in seeing, Based on the 21 course, Chances of all 100 clearing stage 1: roughly 1.34*10^-107% In english thats .00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000134% Chances of all 100 failing, .018%. This would be higher in a 19 or 20 course. This afternoon i'll be programming in weather. Basically somedays you start up the program it will be raining, and 50 people might fail the 6xsteps. other days it will be sunny and everyone is at full strength. I'm going to get as much commentary in as I can today, thats going to be a huge task. Could you also mess with starting times? Like one day the 1st Stage would be all daylight, while another day the 1st stage wouldn't end until nightfall? (Of course that's a moot point without graphics.) Just a thought.
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Post by obakemono on Apr 6, 2009 13:36:26 GMT -5
you said there were no graphics, so how can there be weather will the game just have lines that go Yamada's on the steps . . . Pass! Yamada's on the circle hammer . . . No! He fell! or something? He discussed this already. To quote: You may have answered this already, but is mental strength going to play a part in how much rest to take? For example, Levi can run through most of the course without stopping, but Yamada requires breaks to focus. If so, I can imagine this being very hard to program for competitors that aren't deeply familiar.
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SuperTiger
Yamada Kōji
Kunoichi-san
*meyolow*
Posts: 1,187
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Post by SuperTiger on Apr 6, 2009 13:45:51 GMT -5
i have stat questions, say some one has competed once and got to the third stage, then what would there percentage be on getting to the third stage again. I'm gonna do a Kunoichi comparison for the next one. If someone(in this case Ayako Miyake) passed stage 1 every single time, what kinda of odds do they have of passing again, and b/c she has beat it(the entire course) 3 out of 4 times, what are her odds of beating it in the game.
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 15:11:55 GMT -5
The way the weather will work is that it will blanket all competitors with some varience in their skill ratings. Example: If its raining, all their ratings are going to drop. If its sunny and warm, they will probably go up or stay the same. If its incredibly hot like 15, stamina will go way down but the rest unaffected. And yes, I can factor in temperature changes in for the later stages.
Yes mental strength is in the game, I have a rating for it.
Sucesses in previous tournaments have no direct impact on performance in the game. What determines their success failure would be their skill ratings that I gave them. These are based on not just what they did, but what they can do. Someone like Nagano has extremely high ratings not because he cleared in 17, but because of his physical and mental abilities. Someone like Miyake would have nearly perfect ratings in Kunoichi, however to give an exact percentage i'd have to construct an entire Kunoichi formula and course. Its will not be just programmed to decide someone is up, they have x% chance of clearing the stage. Each step they take could be their last. While there are just 9 first stage obstacles, theres many more places that could end their run, including time. Someone could pull a Shingo.
Half Pipe Attack example. When they reach it, and start to run it will check A: Did they keep their balance? B: Did they grab the rope? C: Did they land? D: Did they exit correctly? Of course the landing and rope grab are the most likely failure, but theres a small chance that someone could screw up an easy place.
It's difficult to give an exact number on successes for anyone, thats why I always say approximate, because I have many variables factored in that can change their peformance for that run. On any given day, someone like Shinji or Asaoka can have a great day and outperform everyone just like real life. However they could just as easily crash and burn early. I'm wanting to program in enough varience so that a good player can be great and a great player can be pretty average (look at 22 or 19's results). However, the most likely scenario is the all stars and other top players get the farthest (such as 21 or 18).
One question I'd like your opinions on. How many 1st stage clears do you think would be good on average? For the 21 course I got it to where it would average about 7 under normal condisions.
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Post by Homeslice on Apr 6, 2009 15:14:53 GMT -5
On the average, I'd say about 8 to 12 Stage 1 clears is good.
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SuperTiger
Yamada Kōji
Kunoichi-san
*meyolow*
Posts: 1,187
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Post by SuperTiger on Apr 6, 2009 15:16:34 GMT -5
I'd personally like to see 6-8, b/c if we saw anymore it'd start to feel like the old sasuke's again. This is Shin-Sasuke for a reason.
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 15:21:17 GMT -5
When I get done with my programming i'll post the skill ratings and you all can start the huge debate over whose overrated and whose underrated. As I said before, the starting number has no affect whatsoever on performance, its just there cause I know its something that eveyone likes. The LOWEST rated is Yasuo Aoki, the 2nd lowest is Olivia.
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Post by obakemono on Apr 6, 2009 16:06:20 GMT -5
Consistently over 10 clears is probably too much. What you have now seems to be on the money.
lol, if we start a debate on stats it'll probably turn into a 10 page monster thread within a couple of days. I think it's probably better to edit stats based on experience of the game rather than trying to gauge it from real life.
Another question, though: when you're playing, how are the overall results communicated to you? Is it like a list, #1 failed here, #2 failed here, etc, until your run, or something else?
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SuperTiger
Yamada Kōji
Kunoichi-san
*meyolow*
Posts: 1,187
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Post by SuperTiger on Apr 6, 2009 16:16:41 GMT -5
with the weather feature, could it possibly snow?
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 17:04:21 GMT -5
About the overall results, It'll tell you at the end of the run the final results for each run, as for results after all 100 thats a big of a challenge.
Theres several ways I can do this, I could program in full memory and it could replay you the final results. Problem is, what if you dont want to do all 100?
Another thought I had was to program it to remember who cleared and forget everyone else, but I found the same problem. It could show how many have ran and cleared like they show periodically on the screen. However if you just wanted to run Aoki everytime to see if he could ever clear the 1st obstacle it would seem rather dumb to have memory.
I can however provide a premade spreadsheet file that would be very easy for someone to keep personal stats if they wanted to do that.
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Post by obakemono on Apr 6, 2009 17:16:35 GMT -5
Hmm. Perhaps an option before the tournament to select whose results you want to see, which could be stored so you don't have to redo it every time? That would be ideal, but it all depends on how easy it is to code. No reason to break your back for v1. I'm sure a listing of only those who cleared the stage would suffice.
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 17:40:42 GMT -5
with the weather feature, could it possibly snow? On request I programmed in a possibility of snow. It will mean you might see all 100 fail if theres a snow storm.
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Post by RiderLeangle on Apr 6, 2009 17:59:45 GMT -5
So basically you watch commentary? Doesn't sound like a "game" at all.
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 18:08:10 GMT -5
It's a statistical simulation. I'm going to program in some controls. It's certainly a game to me, I and many others would enjoy this a lot more than say the G4 game which could be mastered in 5 minutes. Just added a new feature. Now there are unlockable bonus players. For accomplishing various goals you can unlock 10 people who I know you all would love to see on the course that were not on the list above(most never actually competed). If you've ever played Madden football you'd understand how this works. I'm not going to tell you who these people are yet. So for all you Olivia haters, just unlock one of these and put that person in her place and she's gone!
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Post by bigblind168 on Apr 6, 2009 18:31:20 GMT -5
big question for me, this mac-compatable?
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supersheep
Hashimoto Kōji
Former Admin
Posts: 2,242
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Post by supersheep on Apr 6, 2009 18:34:26 GMT -5
Probably, i'll send you a test file when I have a chance. eventually i'm going to "try" to make it so its usable online but thats not a priority at the moment. Still haven't even started the obstacles yet, keep adding in features.
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