|
Post by Philip on Jan 13, 2013 22:31:30 GMT -5
I wanted something that could be cleared by 10+ people, yet still difficult.
|
|
|
Post by TCM on Jan 14, 2013 11:31:55 GMT -5
But why profess Stage 1 had a terrible progression, yet still want an obstacle considered the "most difficult" of the step obstacles as the first obstacle? Especially if you make it harder by adding an extra gimmick to it? Might as well make a chart as opposed to paragraph-ish form (which was basically "Keep everything the same" last time). Stage 1 1. Godantobi 2. Rolling Escargot 3. Spin Bridge (27 version) 4. Jump Hang Kai 5. Warped Wall 6. Circle Slider (17 version) 7. Tarzan Rope + 8. Rope Ladder 115 seconds -Only one obstacle added, but the stage is just a little less difficult. I didn't want to make the path after the Jump Hang Kai that much of a cakewalk, so that's why the Circle Slider was placed there. But it's the original, so not that evil. Stage 2 1. Cross Slider 2. Swap Salmon Ladder 3. Rope Maze 4. Balance Tank (26 version -- longer rope, but track is angled further downward) 5. Reverse Conveyor 6. Passing Wall 125 seconds - A lot of walkways after the Rope Maze probably, but whatever. I wanted to keep the Backstream, but with the Rope Maze there, I would have to either keep the time limit the same, or increase it further, so there goes that idea. 125 might still be too long, but the final three obstacles are meant to be the faster paced obstacles, especially since now you aren't wet. That being said, I still want the Backstream around. Stage 3 1. Rumbling Dice 2. Devil Steps 3. Curtain Cling 4. Crazy Cliffhanger 5. Ultimate Plank (spells SASUKE -- if it wasn't obvious) 6. Arm Bike (more resistance) (Green Bar) 7. Pipe Slider (17's gap) - Little weird, but why not. The Iron Paddler apparently didn't work as expected, so let's throw that out. Devil Steps are a bit of a cop-out, I realize, but I just wanted to be different and not say the Body Prop, which IMO is a cop-out in the opposite spectrum (needing to put in another difficult obstacle as opposed to the Devil Steps which is putting an obstacle that may drain you, but not necessarily cause failure). Ultimate Plank is a large obstacle, so the issue there would be having the space for it, which I don't think would be impossible. The Arm Bike is there for two things: 1. keep tradition (it's been in every era) and 2. it's what the Iron Paddler should have been if it worked as fully intended. Alternatively, just keep 28's the same for 29 and use this for 30 if it gets beaten but the final doesn't. Stage 4 Alternating Rock Climb [10 M] Rope Climb [7 M] Rope Climb [7 M] 24 meters (approx 78 feet) -- 38 seconds - I think a rock climb is probably the more realistic of choices left without repeating the Spider Climb or the Heavenly Ladder. I always liked the idea of transferring from rope to rope for the Final (aka the concept art that never got built), so bump it up a meter and even out the ropes. Then again, I'm convinced for whatever reason that 28 was assumed to be solely a Rope Climb because they didn't have the budget to try something different. *Waits for bashing*
|
|
|
Post by Philip on Jan 14, 2013 12:31:12 GMT -5
Honestly it's very good, the first stage just seems like it'll be cleared by 40 people though
|
|
|
Post by wrestlingfan55 on Jan 14, 2013 12:46:55 GMT -5
Not many would fail the Circle Slider if it was later in the course. The skilled people would pass the Spin Bridge and Jump Hang.
Sort of like how only 3 failed the Bridge Jump in 25.
|
|
|
Post by Philip on Jan 14, 2013 12:51:08 GMT -5
The bridge jump would be great as a first obstacle.
|
|
|
Post by wrestlingfan55 on Jan 14, 2013 12:58:53 GMT -5
I'd like to see a Bridge Jump with more...bridges. Like 6 or 7.
|
|
|
Post by thatoneuser on Jan 14, 2013 14:11:40 GMT -5
@tcm - more like Viking Rising, am I right
Bear in mind, 11 people still cleared SASUKE 25's First Stage even with the more difficult Circle Slider.
EDIT: Here's a thought. Would the Spider Walk, or some form of it, work REALLY early in the First Stage? Like 1. Godantobi 2. Spider Walk 3. Rolling Escargot 4. Jump Hang Kai 5. Ni Ren Soritatsu Kabe 6. Spin Bridge 7. Tarzan Rope + 8. Rope Ladder 125 seconds
|
|
|
Post by Philip on Jan 14, 2013 14:26:14 GMT -5
I thought of something to improve TCM's course:
1. Godantobi 2. Rolling Escargot 3. Circle Slider (17 version) 4. Jump Hang Kai 5. Warped Wall 6. Spinning Bridge (28 version) 7. Tarzan Rope + 8. Rope Ladder
Also make the time limit 105 again.
|
|
|
Post by jfeathe on Jan 14, 2013 17:00:11 GMT -5
I still can't believe people want the Rolling Escargot in the course so early (or at all).
Countless people failed it during 28 and IMHO it was incredibly boring watching competitor after competitor fall off.
|
|
|
Post by Philip on Jan 14, 2013 17:06:46 GMT -5
I was thinking the RE after the Warped wall but people would think I'm crazy lol.
|
|
|
Post by jfeathe on Jan 14, 2013 18:00:53 GMT -5
REDO: After thinking about it and analyzing Sasuke 28 a bit more, I've decided to redo my course design: First Stage: 1) Quintuple Step 2) Rolling Log 3) Sasuke 1-6 Balance Bridge 4) Giant Swing (27 Version) 5) Warped Wall (kids and seniors version. Yes, you read that right). 6) Mountain Climb (The rock wall from Sasuke 1 and 2) Time Limit: 95 seconds Second Stage: 1) Chain Reaction 2) Spider Walk (Sasuke 1-4 version) 3) Swing Ladder 4) Metal Spin 5) Wall Lift Time Limit: 75 seconds Third Stage: 1) Super Vault (either version) 2) Propeller Bars (with motors that actually work) 3) Arm Bike 4) Curtain Cling 5) Crazy Cliff Hanger 6) Vertical Limit 7) Flying Bar (4 jumps, then transfer to the Legendary Green Bar of Temporary Safety) 8) Pipe Slider (I guess the 28 version??) Final Stage: The whole point of my course is to let plenty of fit celebrities and everyday people through the first stage, allow plenty of deep runs and close finishes on the second stage, and to allow people of varying abilities to make it at least somewhat into the third stage. The Metal Spin and Crazy Cliff Hanger are both meant to be the main stoppers for the second and third stages, respectively. My intention is to allow a high number of competitors to reach the Metal Spin which is a very exciting and suspenseful obstacle to watch. Both of these obstacles are intended to drastically limit the number of actual clears for the second stage and prevent a bunch of deep third stage runs. Finally, I think the third stage is the toughest in Sasuke's history. Not only will competitors have to deal with more obstacles going into the Crazy Cliff Hanger than they were in Sasuke 28, but they'll have to deal with tough obstacles after they finish. In addition, we'll get to see a range of third stage competitors- all the way from the James Okadas to the Yuuji Urushiharas and everyone in between.
|
|
|
Post by Philip on Jan 14, 2013 18:05:51 GMT -5
I'll be honest I like it, but the 1st stage just is a little bit too easy. 90 clears.
|
|
|
Post by dyer on Jan 14, 2013 18:18:58 GMT -5
Alright.......lets see if this is any better First Stage - 110 seconds (mix of old and new obstacles) 1. Step Slider 2. Rapid Descent (if you don't know what it is look it up) 3. Rolling Escargot (27 version) 4. Jump Hang Kai 5. Great Wall 6. Spin Bridge (27 version) 7. Tarzan Rope (11-12 version) 8. Salmon Ladder (the prototype from 18) Second Stage - 75 seconds (this stage should be mostly about speed) 1. Spider Walk (28 version) 2. Tackle Machine 3. Swing Ladder 4. Reverse Conveyor Belt 5. Backstream 6. Passing Wall Third Stage (pretty much upper body strength) 1. Roulette Cylinder (25 version) 2. Sending Climber (19-20 version, and no, you aren't allowed to use your legs) 3. Crazy Cliffhanger (for placement purposes only) 4. Curtain Cling + 5. Vertical Limit (this would really work if it was a two obstacle combo) 6. Devil's Swing (why do we need 2 green bars?) 7. Pipe Slider (28 version) + 8. Unstable Bridge (28 version with pipe slider's sasuke 13 gap) (i would actually put the unstable bridge after the pipe slider, the jump to the unstable bridge from the pipe slider is fairly close to the 17 gap) (the unstable bridge is at a slightly lower position than the pipe slider so that the jump is possible) Final Stage - 40 seconds Height Of Tower - 25.5 M 1. Heavenly Ladder (8.5 M) 2. Spider Climb (8.5 M) 3. Rope Climb (8.5 M) (if your going to post your course, at least come up with something for the final stage. doing really doesn't make it a complete course now does it?)
|
|
|
Post by UnrealCanine on Jan 14, 2013 18:56:12 GMT -5
1) Quintuple Step 2) Rolling Log 3) Sasuke 1-6 Balance Bridge 4) Giant Swing (27 Version) 5) Warped Wall (kids and seniors version. Yes, you read that right). 6) Mountain Climb (The rock wall from Sasuke 1 and 2) Time Limit: 95 seconds OK I'm gonna be blunt. I think Phillip greatly overestimates the amount of clears each course gets, but here you are looking at an enormous amount of clears. Also I dunno why the rolling Log gets so much love when it mostly had the same kind of success rate.Second Stage: 1) Chain Reaction 2) Spider Walk (Sasuke 1-4 version) 3) Swing Ladder 4) Metal Spin 5) Wall Lift Time Limit: 75 seconds Again, another easy course. Now that everyone's getting better, this is basically a one trick stage, just like 25-27's third stageThird Stage: 1) Super Vault (either version) 2) Propeller Bars (with motors that actually work) 3) Arm Bike 4) Curtain Cling 5) Crazy Cliff Hanger 6) Vertical Limit 7) Flying Bar (4 jumps, then transfer to the Legendary Green Bar of Temporary Safety) 8) Pipe Slider (I guess the 28 version??) They might have more obstables in front, but they are some of the easiest. They feel like padding. And how are you gonna reach for the green bar after the flying bar?responses in bold
|
|
|
Post by Philip on Jan 14, 2013 19:11:44 GMT -5
I was kinda exaggerating but I feel like there would be over 40 clears.
|
|
|
Post by RiderLeangle on Jan 14, 2013 19:31:27 GMT -5
6. Devil's Swing (why do we need 2 green bars?) One green bar is to put your hands on from the Vertical Limit, while possible it's not exactly fair to have people trying to navigate onto the rest bar from pinch grip and a 1cm ledge... EDIT: Here's a thought. Would the Spider Walk, or some form of it, work REALLY early in the First Stage? Like 1. Godantobi 2. Spider Walk 3. Rolling Escargot 4. Jump Hang Kai 5. Ni Ren Soritatsu Kabe 6. Spin Bridge 7. Tarzan Rope + 8. Rope Ladder 125 seconds As much as I don't like dignifying your posts with a response most of the time, this one wasn't exactly bad... But I feel the Spider Walk should be after the Escargot... And if it's the 28 version that works (considering a harder version has already been Stage 1 ob 4 in 8 out of the past 10 tournaments I was kinda exaggerating but I feel like there would be over 40 clears. And 28's stage 1 is too easy and has too high of a time limit is what you said before isn't it? But yeah jfeathe's course is too easy... how are you gonna reach for the green bar after the flying bar? [/b][/quote] Same way you reached it from the first track of the Pipe Slider in 2-13
|
|
scnoi1217
Administrator
Retired Staff
Ummm...not sure what to say here...
Posts: 3,595
Staff Member
|
Post by scnoi1217 on Jan 14, 2013 20:16:24 GMT -5
I was kinda exaggerating but I feel like there would be over 40 clears. Jfeathe's first stage is easy because of the time limit. At 95 seconds, most people that make it over the ww in the first four tries should clear the stage. A time limit around 65 would put it between sasuke 4 and 5 difficulty. Sent from my DROID RAZR using proboards
|
|
|
Post by jfeathe on Jan 14, 2013 23:14:54 GMT -5
Time limits are very hard to judge. Most of us here thought 28's first stage time limit was lenient until we saw the course in action.
95 seconds does seem a bit too high especially since there's no net to negotiate like there was with the Jump Hang. Maybe 80 seconds would be more in the ballpark but still not low enough to force people to race through?
The point of having the "easy" third stage obstacles at the beginning was to build up the suspense. There have fewer obstacles recently before the Cliff Hanger and I personally miss the longer buildup. My thought was that over time, these first few obstacles would be made harder and harder (similar to how the three obstacles preceding the Cliff Hanger got harder and harder from Sasuke 4 on).
|
|
|
Post by RiderLeangle on Jan 14, 2013 23:22:26 GMT -5
Time limits are very hard to judge. Most of us here thought 28's first stage time limit was lenient until we saw the course in action. And I was trying to tell everyone they were really underestimating how long the Escargot and Jump Hang Kai were going to take... but no one seemed to believe me until they saw it in action
|
|
|
Post by Philip on Jan 16, 2013 11:57:32 GMT -5
I'm starting to think that in the 3rd stage the Vertical Limit should be the 3rd obstacle, the CCH 4th, Curtain Cling 5th, and an extra obstacle after the Curtain Cling.
|
|